Services directed at customers' minds (education, entertainment, consulting).
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Ch.8 — Information processing
Services directed at customers' intangible assets such as data (banking, insurance, accounting).
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Ch.8 — Service blueprint
A detailed map of the service process that distinguishes frontstage from backstage and shows how each step links.
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Ch.8 — Frontstage
The parts of service production that customers see and experience.
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Ch.8 — Backstage
The parts of service production that are hidden from the customer.
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Ch.8 — Line of interaction
Separates the customer from the frontstage contact employees.
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Ch.8 — Line of visibility
Separates visible frontstage actions from invisible backstage actions.
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Ch.8 — Line of internal interaction
Separates frontstage contact employees from backstage support staff and processes.
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Ch.8 — Physical evidence
The tangible cues customers encounter at each step of the service process.
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Ch.8 — Fail point
A step in the process where there is a risk of things going wrong and quality being compromised.
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Ch.8 — Wait point
A step in the process where customers are likely to have to wait.
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Ch.8 — Poka-yoke
Fail-safe methods built into a process to prevent errors by employees or customers (e.g., an ATM holding the card until cash is taken).
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Ch.8 — Blueprint key components
The nine components: front-stage standards, physical evidence, main customer actions, line of interaction, frontstage contact-employee actions, line of visibility, backstage contact-employee actions, support processes by other staff, and support processes involving IT.
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Ch.8 — Three-act performance
Blueprinting a service as theater: Act 1 introductory scenes, Act 2 delivery of the core product, and Act 3 the drama concludes.
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Ch.8 — Setting service standards
Translate service attributes into process indicators, then process standards, then performance targets (e.g., approve 80% of applications within 24 hours).
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Ch.8 — Service process redesign
Revitalizing service processes that have become outdated or inefficient ("institutional rust").
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Ch.8 — Process redesign approaches
Examine the blueprint with key stakeholders, eliminate non-value-adding steps, and shift to self-service.
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Ch.8 — Service process redesign goals
Reduce service failures, reduce cycle time, increase productivity, and increase customer satisfaction.
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Ch.8 — Customers as co-creators
Customers contribute effort, information, and skills as "partial employees" in service production.
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Ch.8 — Levels of customer participation
Low (staff/systems do the work), medium (customer provides some inputs), and high (customer actively co-produces, e.g., weight-loss programs).
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Ch.8 — Self-Service Technologies (SST)
Technologies that let customers produce a service themselves without service employees (ATMs, kiosks, apps); the highest level of participation.
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Ch.8 — Three SST test questions
Does it work reliably? Is it better than the interpersonal alternative? If it fails, is there a service recovery mechanism?
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Ch.8 — SST main weakness
A lack of service recovery mechanisms when something goes wrong.
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Ch.9 — Productive capacity
The resources or assets a firm uses to create output, including facilities, equipment, labor, and infrastructure.
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Ch.9 — Forms of productive capacity
Facilities to contain customers, facilities to store/process goods, physical equipment, labor, and infrastructure.
Demand exceeds maximum capacity, so some customers are turned away and business is lost.
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Ch.9 — Demand exceeds optimum capacity
Demand is too high; the facility is overcrowded and service quality declines.
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Ch.9 — Optimum capacity
Demand and supply are well matched and customers receive good-quality service.
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Ch.9 — Excess capacity
Demand is below optimum capacity, so resources are underused and wasted.
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Ch.9 — Maximum vs optimum capacity
Maximum is the absolute upper limit; optimum is the best level that still preserves quality; the two are not the same.
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Ch.9 — Stretch capacity
Temporarily expanding capacity at the same level (accepting standees, using facilities longer, shortening service time).
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Ch.9 — Adjust capacity
Flexibly matching capacity to demand via off-peak maintenance, cross-training, part-time staff, customer self-service, and renting/sharing facilities.
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Ch.9 — Cross-training
Training employees in multiple tasks so they can be shifted to where capacity is needed.
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Ch.9 — Patterns of demand
Demand often follows predictable cycles (daily, weekly, seasonal) driven by pay, work, and school cycles; some demand is random.
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Ch.9 — Causes of random demand
Largely unpredictable drivers such as weather, health problems, accidents, fires, crime, and natural disasters.
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Ch.9 — Disaggregating demand
Breaking demand down by market segment to understand and manage it.
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Ch.9 — Five demand-management strategies
Take no action, reduce demand in peaks, increase demand in off-peaks, inventory demand by queuing, and inventory demand by reservation.
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Ch.9 — Tools to reshape demand
Price and other user costs, product elements, place and time, and promotion and education.
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Ch.9 — Inventory demand by queuing
Holding excess demand in a waiting line.
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Ch.9 — Inventory demand by reservation
Holding demand by having customers reserve capacity in advance.
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Ch.9 — Queue configurations
Different waiting-line designs such as single line, parallel lines, designated lines, and take-a-number systems.
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Ch.9 — Queue allocation bases
Priority rules: urgency of the job, duration of the transaction, payment of a premium, and importance of the customer.
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Ch.9 — Virtual queue
A system that reserves a customer's place in line without requiring physical waiting.
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Ch.9 — Maister's perception of waiting
Perceived waiting time matters more than actual time. Waits feel longer when unoccupied, solo, physically uncomfortable, pre/post-process, unexplained, unfamiliar, uncertain, unfair, or anxious — and people will wait longer for more valuable services.
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Ch.9 — Reservation benefits
Avoid waiting, smooth demand, pre-sell to segments, and support forecasting and staffing.
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Ch.9 — Overbooking
Accepting more reservations than capacity to offset no-shows; customers denied service should be compensated.
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Ch.9 — Yield management
Maximizing revenue per available capacity unit by weighing the opportunity cost of selling now versus later.
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Ch.10 — Servicescape
The physical environment in which a service is delivered and where the firm and customer interact.
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Ch.10 — Purposes of servicescape
Shapes experience and behavior, signals image/positioning/differentiation, forms part of the value proposition, and aids productivity.
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Ch.10 — Three roles of servicescape
Message-creating medium, attention-creating medium, and effect-creating medium.
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Ch.10 — Message-creating medium
Uses symbolic cues to communicate the firm's positioning and quality.
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Ch.10 — Attention-creating medium
Makes the servicescape stand out and attract target customers.
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Ch.10 — Effect-creating medium
Uses colors, textures, sounds, scents, and spatial design to enhance the appeal of the service experience.
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Ch.10 — Mehrabian–Russell Stimulus–Response model
Environments arouse feelings that drive behavior; emotions, not cognition, lead to approach or avoidance.
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Ch.10 — Approach vs avoidance
The two behavioral responses to an environment: moving toward (stay, explore, spend) or moving away.
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Ch.10 — Arousal–pleasure interaction
Arousal amplifies the effect of pleasure: in a pleasant environment higher arousal creates excitement, while in an unpleasant one it pushes customers into distress.
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Ch.10 — Russell Model of Affect
Emotional responses are mapped on two axes: pleasure and arousal.
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Ch.10 — Bitner's Servicescape Model
An integrative model with three dimensions perceived holistically: ambient conditions; spatial layout & functionality; signs, symbols & artifacts.
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Ch.10 — Ambient conditions
Background characteristics such as lighting, color, music, scent, temperature, and noise.
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Ch.10 — Spatial layout & functionality
The arrangement of furnishings, equipment, and space and their ability to facilitate service.
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Ch.10 — Signs, symbols & artifacts
Explicit and implicit signals that communicate the firm's image and guide customers.
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Ch.10 — Color dimensions
Hue, value, and chroma; warm colors stimulate and suit impulse decisions, while cool colors suit deliberate decisions.
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Ch.10 — Music effects
Fast tempo and high volume raise arousal; slow tempo can make customers stay longer.
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Ch.10 — Scent
Ambient smell that influences mood, perceptions, and behavior, often without conscious awareness.
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Ch.10 — People as part of the environment
The appearance and behavior of both service employees and other customers shape the servicescape.
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Ch.10 — Holistic design
Designing the servicescape as a whole and from the customer's viewpoint, using observation, photo audits, field experiments, and blueprinting.
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Ch.11 — Importance of frontline
To customers, contact employees are a core part of the product, the firm, and the brand.
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Ch.11 — Service-profit chain
Links satisfied, productive employees to value creation, then to customer satisfaction and loyalty, and finally to profit and growth.
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Ch.11 — Boundary spanners
Frontline employees who link the inside of the organization to its outside customers.
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Ch.11 — Three role stresses
Person vs role, organization vs client, and client vs client conflicts.
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Ch.11 — Emotional labor
Displaying socially expected emotions during service regardless of true feelings, which can cause stress and burnout.
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Ch.11 — Cycle of Failure
Low pay and minimal hiring and training with narrow jobs lead to poor service and high employee and customer turnover.
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Ch.11 — Cycle of Mediocrity
Bureaucratic, rule-bound organizations with little incentive to improve; customers stay only for lack of choice.
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Ch.11 — Cycle of Success
Investing in people through good hiring, training, empowerment, and pay leads to loyal employees and customers.
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Ch.11 — Service Talent Cycle
Hire the right people, enable them (train and empower), and motivate and retain them.
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Ch.11 — Hire the right people
Compete for "share of talent," be a preferred employer, select for attitude and skill, and use structured interviews and realistic job previews.
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Ch.11 — Three levels of empowerment
Suggestion involvement, job involvement, and high involvement.
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Ch.11 — Motivating service employees
Use the full range of rewards — pay, bonuses, interesting job content, feedback, recognition, and goal achievement — not money alone.
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Ch.11 — Service culture & leadership
Building a strong service culture and climate in which leaders at all levels model and inspire service excellence.
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Ch.11 — Inverted pyramid
An organizational view placing frontline staff and customers at the top, with management supporting them.
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Ch.12 — Why loyalty is profitable
Loyal customers buy more, cost less to serve, give referrals, and pay price premiums over time.
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Ch.12 — Loyalty is not automatic
Not all loyal customers are profitable, so firms must measure profitability rather than assume it.
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Ch.12 — Customer Lifetime Value (CLV)
The net present value of the future profit stream from a customer relationship, including referral value.
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Ch.12 — Three loyalty benefits for customers
Confidence benefits, social benefits, and special-treatment benefits.
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Ch.12 — Wheel of Loyalty
Three stages: build a foundation for loyalty, create loyalty bonds, and reduce churn drivers.
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Ch.12 — Building the loyalty foundation
Target the right customers, tier the service, and strengthen the satisfaction–loyalty link through service quality.
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Ch.12 — Value not volume
Acquiring the right customers who fit the firm's capabilities rather than maximizing the number of customers.
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Ch.12 — Customer Pyramid tiers
Platinum, Gold, Iron, and Lead, with resources focused on high-value tiers.
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Ch.12 — Four loyalty bonds
Reward-based, social, customization, and structural bonds (R-S-C-S).
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Ch.12 — Reward-based bond
Financial and non-financial incentives such as points, discounts, and tiers; easily copied by competitors.
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Ch.12 — Social bond
Personal relationships and a sense of familiarity; hard to build and hard for rivals to imitate.
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Ch.12 — Customization bond
Personalizing the service to each customer so that switching feels costly.
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Ch.12 — Structural bond
Integrating processes and systems (often B2B) so it is hard for competitors to lure the customer away.
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Ch.12 — Reducing churn
Analyze churn drivers, monitor declining accounts, address root causes, and use a save team for at-risk customers.