Exam 1 - Exss 181 Final Review Flashcards

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Based on Exam 1 review guide

Last updated 6:51 PM on 5/2/26
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36 Terms

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Definition of Sport and Exercise Psych

The scientific study of human behavior in sport and exercise, and the practical application of that knowledge.

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3 Roles of Sports Psychologists

Research - theoretical and applied research

Teaching - all levels including Uni

Applied/Consulting - help individuals and teams improve performance

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2 Major objectives of the field

Understand the effects of:

  1. psychological factors on bx and performance

  2. participating in sports/physical activity on psych development, health, and well-being

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B = f(P, E)

An underlying theme of sport psychology research: Behavior is a function of the person and their environment. (The need to understand both person and context.)

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Main historical figures

Normal Triplett - studied social facilitation of bikers —> tested whether cyclists rode faster in groups or alone.

Coleman Griffith - “father of modern sport psychology,” 1st research lab, 25 research articles, worked with Notre Dame and Chicago Cubs

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6 Periods of Sports Psych

  1. Early Years - (1893-1919) Normal Triplett

  1. Dev of Labs and Psych Testing - (~1920-1938) Coleman Griffith

  2. Prep for the Future - (1939-1965) Franklin Henry establishes grad program

  3. Establishment of Academic Sport Psych - ('66-'77)

  4. Multidisciplinary Science and Practice in Sport and Exercise Psych - (‘78-’99) Dorothy Harris, new research and establishment of journals

  5. Contemporary Sport and Exercise Psych (2000 - now)

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3 Ways of Knowing and Scientific Method

Knowing:

  1. Common Sense - intuition, easy, quick, unreliable

  2. Practical Experience - observation, holistic, no causality

  3. Science - systematic, empirical, reliable, slow

Method:

  1. Develop the problem - identify IV and DV, purpose of study

  2. Formulate Hypothesis - testable

  3. Gather Data - participants/methods/run experiment

  4. Analyze and Interpret - support/refute hypothesis, compare, rework

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Personality Definition

the pattern of characteristic thoughts, feelings, and behaviors that distinguishes on person from another and persists over time and situations

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Hollander's Model of Personality

Internal psychological core - most constant, least likely to change

Typical responses - may change with situation

Role-related behavior - subject to change with situation, external

<p>Internal psychological core - most constant, least likely to change</p><p>Typical responses - may change with situation</p><p>Role-related behavior - subject to change with situation, external</p>
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Big 5 Personality Traits - Trait Approach

  1. Openness to Experience

need for variety ←————————→ routine

  1. Conscientiousness

disciplined, constrained ←————————→ impulsive, careless

  1. Extraversion/Introversion

extrovert ←————————→ introvert

  1. Agreeableness

altruistic, modest ←————————→ egocentric, skeptical

  1. Neuroticism

nervous, depressed, anxious ←————————→ emotionally stable

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Situation influences personality development - 2 Theories

Behaviorism - people learn certain bx for specific situations via reward/punishment

Social Learning Theory - people learn bx for specific situations via observational learning/modeling

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Interactionist Approach

  • Person factors and situational factors interact to determine bx

  • B = f(P, E)

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Coaching use of personality tests

  • not sufficient evidence of reliability & validity (of personality tests)

  • social desirability and psych skills can be learned

  • doesn't account for non-psychological factors that affect sport perf.

  • not recommended for making coaching/roster decisions

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Definition of Motivation

the direction and intensity of effort

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Attribution Theory

Attributions - Explanations individuals give for success or failure. AT says motivation is influenced by our attributions.

3 Characteristics of Attributions:

  • Stability: stable or unstable

  • Locus of Causality: internal or external

  • Locus of Control: in one's control or out of one's control

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Achievement Goal Theory

Assumptions of AGT

  • people are motivated to demonstrate competence

  • motivation is influenced by the personal meaning one assigns to perceived success and failure

Two Ways to Define Success/Failure:

  • Relative to other people = EGO/OUTCOME

    • winning, beating a rival, coming out on top

  • Relative to your own past performance = TASK/MASTERY

    • personal best, learning to improve, working hard

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4 Possible Combos of Goal Orientations

High task, low ego

High task, high ego

Low task, low ego

Low task, high ego

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3 Predictors of Goal Involvement

  • Goal Orientation

  • Concept of Ability

  • Motivational Climate

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2 Conceptions of Ability

  • Undifferentiated concept of ability

    • an inability or choice to differentiate between ability and effort

    • working hard = ability

  • Differentiated concept of ability

    • differentiating between ability and effort

    • just because I work hard doesn't mean I'm automatically good at it

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2 Kinds of Motivational Climates

  • Performance/Competitive Climate - emphasis on winning, competition, social comparison

  • Mastery Climate - emphasis on improvement, cooperation, learning

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TARGET

  • Task - what athletes are asked to do and learn

  • Authority - type and frequency of involvement in decision-making process

  • Recognition - encourage to recognize one's own progress

  • Grouping - how athletes are brought together or kept apart in training/games

  • Evaluation - procedures for monitoring performance and progress

  • Timing - appropriateness of time demands placed

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Intrinsic vs. Extrinsic Motivation

  • Intrinsic - bx demonstrated voluntarily, performing an activity for its own sake

  • Extrinsic - bx displayed for purpose of achieving some end goal

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Self-Determination Continuum

  • Amotivation

  • External Reg - performing activity to receive reward or avoid punishment

  • Introjected Reg - performing to avoid guilt and/or anxiety

  • Identified Reg - performing to achieve valued extrinsic outcome

  • Integrated Reg - performing becomes part of sense of self

  • Intrinsic Motivation - performing for activity's own sake

<ul><li><p>Amotivation</p></li><li><p>External Reg - performing activity to receive reward or avoid punishment</p></li><li><p>Introjected Reg - performing to avoid guilt and/or anxiety</p></li><li><p>Identified Reg - performing to achieve valued extrinsic outcome</p></li><li><p>Integrated Reg - performing becomes part of sense of self</p></li><li><p>Intrinsic Motivation - performing for activity's own sake</p></li></ul><p></p>
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Cognitive Evaluation Theory and Rewards

Critical factor here is not the reward itself, but the person's interpretation of it.

2 Aspects of Rewards:

  • Controlling Aspect:

    • more controlling = undermines self-determination

    • affects autonomy perceptions

  • Informational Aspect:

    • more informational = enhances self-determination

    • affects competence perceptions

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Ryan (1977, 1980) Scholarship Studies

Previous idea: Intrinsic Motivation (IM) + Extrinsic Reward = Increased Motivation

Study 1: Scholarship < Non-Scholarship on Intrinsic Motivation

Study 2:

  • for Football: Scholarship < Non-Scholarship on IM

  • for Wrestling and female athletes: Scholarship > Non-Scholarship on IM

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Competence Motivation Theory 3 Key Assumptions

  1. Perceptions of control work along with self-worth and competence evaluations to influence self-motivation.

  2. Perceptions of control, competence, self-esteem do influence motivation directly.

  3. Rather, these perceptions influence affective or emotional states that in turn influence motivation. (ex. enjoyment, pride, shame)

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Mastery Attempts

  • sporting choices

  • intensity

  • persistence

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3 Stages of Children's Competence Motivation

  • Autonomous Competence Stage - before age 4; no comparison to others, children master their environment through self-testing their abilities.

  • Social Comparison Stage - starts around 5; comparing their performance with that of others

  • Integrated Stage - dif. age for everyone; combines both previous — understanding that there is a time for both.

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Arousal vs. Anxiety

Arousal - a general state of activation from deep sleep to extreme excitement

Anxiety - a neg. emotional state characterized by nervousness, apprehension, worry, and increased psychological activaition

  • Cogntive Anxiety - mental component (ex. racing thoughts)

  • Somatic Anxiety - physical component (ex. heart rate increase)

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State vs. Trait Anxiety

State Anxiety - The actual apprehension experienced at a given time (in the moment)

Trait Anxiety - the tendency to become anxious in stressful situations (dispositional)

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2 Ways in which Anxiety Affects Performance

  1. Increased Muscle Tension and Coordination Difficulties (generally bad)

  2. Attention and Concentration Changes (could be good or bad)

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Arousal Performance Theories

  1. Drive Theory - direct linear relationship between anxiety and performance

  2. Inverted U Theory - performance peak at optimal moderate level of anxiety

  3. IZOF (individualized zones of optimal functioning) - optimal level not always at the midpoint, also not a single point but a bandwidth.

  4. Multidimensional Theory - cognitive vs. somatic anxiety affect performance differently

  5. Catastrophe Theory - as arousal increases, performance increases to a point, but too much leads to a sharp drop-off in performance (catastrophe).

  6. Reversal Theory - arousal affects performance based on interpretation

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3 Types of Modeling Effects

  • Skill/behavior Acquisition

    • acquire motor coordination info

    • develop strategies to solve movement problem

  • Psychological Response

    • inhibition - ex. observe injury, induce anxiety

    • disinhibition - ex. gain confidence

  • Response Facilitation

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4 Key Components of the Modeling Process

  1. Attention

  2. Retention

  3. Motor Reproduction

  4. Motivation

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4 Ways to Measure Degree of Learning

  • Verbal production

  • Recognition

  • Comprehension test

  • Actual performance

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Feedback Strategies

  • positive reinforcement - ex. reward

  • positive punishment - ex. spanking

  • negative reinforcement - ex. no need to do chores

  • negative punishment - ex. taking away xbox