MCAS/FINAL PHYSICS REVIEW

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Last updated 11:58 PM on 6/1/26
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85 Terms

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Isotopes

atoms with an unequal number of protons and neutrons (usually more neutrons)

<p>atoms with an unequal number of protons and neutrons (usually more neutrons)</p>
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fission

the process where a heavy, unstable atomic nucleus splits into two or more smaller, lighter nuclei

  • ex: large unstable isotope is hit by high-speed particles

  • energy (light and theral energy is released)

  • requires less energy then fusion

<p>the process where a heavy, unstable atomic nucleus splits into two or more smaller, lighter nuclei</p><ul><li><p>ex: large unstable isotope is hit by high-speed particles</p></li><li><p>energy (light and theral energy is released) </p></li><li><p>requires less energy then fusion</p></li></ul><p></p>
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fusion

the process where two or more light atomic nuclei slam together to form a single, heavier nucleus

  • under extreme pressure and temperature

  • requires large amount of energy (in sun) and releases some

<p>the process where two or more light atomic nuclei slam together to form a single, heavier nucleus</p><ul><li><p>under extreme pressure and temperature </p></li><li><p>requires large amount of energy (in sun) and releases some </p></li></ul><p></p>
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radioactive decay/nuclear decay

isotopes change by themselves and become more stable

  • breaking into smaller atoms/particles

  • influenced by atomic # & mass

  • types: Alpha, Beta, Gamma

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alpha decay

atom breaks into two parts and emits an helium

  • pair of neutron bound to pair of protons

  • smaller atom (whatever is left over)

  • MN decrease by 4 and AN decrease by 2 (turns into diff element)

  • release large slow-moving decay products

<p>atom breaks into two parts and <strong>emits an helium</strong></p><ul><li><p>pair of neutron bound to pair of protons</p></li><li><p>smaller atom (whatever is left over)</p></li><li><p>MN decrease by 4 and AN decrease by 2 (turns into diff element)</p></li><li><p>release large slow-moving decay products</p></li></ul><p></p>
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beta deacy

neutron turns into proton & releases electron to balance

  • turns into different element

  • AN increase by 1

<p><strong>neutron turns into proton</strong> &amp; <strong>releases electron</strong> to balance</p><ul><li><p>turns into different element </p></li><li><p>AN increase by 1 </p></li></ul><p></p>
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gamma decay

emits gamma ray & rearranges protons & neutrons

  • highest energy

  • no change in AN & MN and stays the same element

<p><strong>emits gamma ray</strong> &amp; rearranges protons &amp; neutrons</p><ul><li><p>highest energy</p></li><li><p>no change in AN &amp; MN and stays the same element</p></li></ul><p></p>
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half life

amount of time for a radioactive substance to lose half its mass through decay

<p>amount of time for a radioactive substance to <strong>lose half its mass </strong>through decay</p>
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atom

center = nucleus

  • protons (positive)

  • neutron (neutral)

electrons (negative) float around the nucleus

<p>center = nucleus</p><ul><li><p>protons (positive)</p></li><li><p>neutron (neutral)</p></li></ul><p>electrons (negative) float around the nucleus</p>
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charges attraction

+ + = repel

- - = repel

+ - = attract

<p>+ + = repel</p><p>- - = repel</p><p>+ - = attract </p>
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conductors

materials that transfer electrons easily

  • ex: metals, salt water, humid air

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insulators

materials that do not transfer electrons easily

  • they can store electrons

  • ex: wood, plastic, rubber, thick fabric, dry air

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Coulomb's Law

electrostatic force between electrically charged particles

  • like charges repel and opposite charges attract

  • with a force directly proportional to the product of the charges

  • inversely proportional to the square of the distance between

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Electrostatic force

the attractive or repulsive force that acts between electrically charged particles or objects at rest

  • Distance increases = Fe decreases

  • Charge increase = Fe increase

<p>the attractive or repulsive force that acts between electrically charged particles or objects at rest</p><ul><li><p>Distance increases = Fe decreases</p></li><li><p>Charge increase = Fe increase</p></li></ul><p></p>
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electric field

positive = outward arrows

negative = inward arrows

stronger charge = more arrows

<p>positive = outward arrows</p><p>negative = inward arrows</p><p>stronger charge = more arrows</p>
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repulsive electric fields

  • same charges repel (+/- & +/-)

  • field lines push away from each other

<ul><li><p>same charges repel (+/- &amp; +/-)</p></li><li><p>field lines push away from each other</p></li></ul><p></p>
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attracive forces

opposite charges attract, their field lines connect

<p>opposite charges attract, their field lines connect</p>
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electrical circuit

a closed loop through which electrons (electric charges) flow

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Ohm’s Law

  • relationship between voltage, current and resistance

  • V = I x R

  • R = resistance (ohms)

  • I = current (amps)

  • V =voltage (volts)

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Power (P)

the rate that electrical energy is converted into a different type of energy

  • P = I x V

  • units = watts or J/s

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mechanical waves

  • require a medium (ex: sound, earthquakes) and vibrate matter

  • multiple styles: longitudinal, transverse, and more

  • fastest in solid, slowest in gas

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electromagnetic waves

  • light waves: don’t need matter to move (can travel through empty space)

  • only transverse

  • made from photons and the fastest thing in the universe

  • ex: light, x-rays, gamma ways, UV rays

  • constant speed: 3 × 10^8

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transverse waves

particles vibrate perpendicular

<p>particles vibrate perpendicular </p>
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longitudinal waves

particles vibrate parallel to wave direction

<p>particles vibrate parallel to wave direction</p>
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wave velocity

V = F x λ

λ = wave length

F = frequency

V = velocity

  • higher frequency = shorter wave length (vice versa)

<p>V = F <span style="background-color: transparent; font-family: &quot;Source Sans Pro&quot;, sans-serif;"><em>x</em></span> <span style="background-color: transparent; font-family: &quot;Source Sans Pro&quot;, sans-serif;"><em>λ</em></span></p><p><span style="background-color: transparent; font-family: &quot;Source Sans Pro&quot;, sans-serif;"><em>λ = wave length</em></span></p><p><span style="background-color: transparent; font-family: &quot;Source Sans Pro&quot;, sans-serif;"><em>F = frequency</em></span></p><p><span style="background-color: transparent; font-family: &quot;Source Sans Pro&quot;, sans-serif;"><em>V = velocity</em></span></p><ul><li><p>higher frequency = shorter wave length (vice versa)</p></li></ul><p></p>
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Pitch

pitch = frequency

  • more matter thats being vibrate, the lower the pitch

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Sound

  • mechanical waves

  • longitudinal waves

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Doppler Effect

  • sound moving towards you is louder (higher frequency and less wave length)

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constructive interference

When two waves meet and add together

  • crest + crest = bigger crest

  • bigger wave (amplified)

  • higher amplitude, concentrated energy in one place

  • in water = bigger wave, in light = light

<p>When two waves meet and add together</p><ul><li><p>crest + crest = bigger crest</p></li><li><p>bigger wave (amplified)</p></li><li><p>higher amplitude, concentrated energy in one place</p></li><li><p>in water = bigger wave, in light = light</p></li></ul><p></p>
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Destructive interference

When two waves meet and cancel out

  • smaller wave or even zero

  • Lower amplitude, Can completely cancel if equal size“, “Muted” wave

  • in water = no wave, in light = dark

  • Noise cancelling headphones match the frequency and create the same wave but opposite

<p>When two waves meet and <strong>cancel out</strong></p><ul><li><p>smaller wave or even zero</p></li><li><p>Lower amplitude, Can completely cancel if equal size“, “Muted” wave</p></li><li><p>in water = no wave, in light = dark</p></li><li><p>Noise cancelling headphones match the frequency and create the same wave but opposite </p></li></ul><p></p>
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EM Wave Order

knowt flashcard image
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Law of Reflection

The Reflected Angle for a single ray must equal its Incident (orginal) Angle

<p>The Reflected Angle for a single ray must equal its Incident (orginal) Angle</p>
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Specular Reflection

Light that is reflected in the same direction from a smooth surface (like a mirror)

<p>Light that is reflected in the same direction from a smooth surface (like a mirror)</p>
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Diffuse Reflection

light that is reflected in many directions from a rough surface

  • can cause reflection to be blurrier

<p>light that is reflected in many directions from a rough surface</p><ul><li><p>can cause reflection to be blurrier</p></li></ul><p></p>
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concave mirror

A mirror that curves inward (like the inside of a spoon) and can form images that are magnified or upside down depending on distance.

  • stuff look bigger when close

  • smaller and upside down when far

<p>A mirror that <strong>curves inward (like the inside of a spoon)</strong> and can <strong>form images that are magnified or upside down depending on distance</strong>.</p><ul><li><p>stuff look bigger when close</p></li><li><p>smaller and upside down when far</p></li></ul><p></p>
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convex mirror

A mirror that bulges outward (like the back of a spoon) and always forms a smaller, upright image.

<p>A mirror that <strong>bulges outward (like the back of a spoon)</strong> and always forms a <strong>smaller, upright image</strong>.</p>
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refraction

waves bend and change direction as they go from one medium to another

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Less refractive to more refractive

  • light ways get bent towards the normal

  • light slows down

<ul><li><p>light ways get bent towards the normal</p></li><li><p>light slows down</p></li></ul><p></p>
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More refractive to less refractive

  • light rays bent away from normal

  • light speeds up

<ul><li><p>light rays bent away from normal</p></li><li><p>light speeds up</p></li></ul><p></p>
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Temperature

average kinetic energy is represented by temperature

  • higher temperature = more kinetic energy

<p>average kinetic energy is represented by temperature </p><ul><li><p>higher temperature = more kinetic energy</p></li></ul><p></p>
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Heat/Thermal Energy

energy that moves from a warmer object to a cooler one

  • measured in Joules

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Conduction

heat moves through a substance in physical contact

  • stick on candle flame

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Convection

heat moves through a mixing or circulating fluid

  • boiling water

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Heat Transfer

knowt flashcard image
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Thermal Equilibrium

is when two or more objects in contact have reached the same temperature, so no heat flows between them anymore.

  • heat always move from hot to cold until they reach Thermal Equilibrium

  • one substance gains heat from another, the other substance loses that heat

<p>is when two or more objects in contact have reached the <strong>same temperature</strong>, so <strong>no heat flows between them anymore</strong>.</p><ul><li><p>heat always move from hot to cold until they reach <span style="background-color: transparent;"><strong>Thermal Equilibrium</strong></span></p></li><li><p><span style="background-color: transparent;">one substance<strong> gains heat </strong>from another, the other substance <strong>loses that heat</strong></span></p></li></ul><p></p>
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Adding Heat

  • attractive forces weaken, kinetic energy increases

  • melting, vaporization

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Removing Heat

  • attractive forces strengthe, kinetic energy decreases

  • freezing, condensing

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Phase Change

Heat is the “cost” or energy needed to change the phase of a substance (solid liquid gas).

  • It doesn’t raise temperature during the change

  • Instead, it breaks or forms bonds between particles

  • More heat = more phase change, not hotter temperature

<p>Heat is the <strong>“cost” or energy needed to change the phase of a substance</strong> (solid <span data-name="left_right_arrow" data-type="emoji">↔</span> liquid <span data-name="left_right_arrow" data-type="emoji">↔</span> gas).</p><ul><li><p>It doesn’t raise temperature during the change</p></li><li><p>Instead, it breaks or forms bonds between particles</p></li><li><p>More heat = more phase change, not hotter temperature</p></li></ul><p></p>
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Work

energy transfered in or out of an object

W = F x D

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mechanical energy

energy that allows an object to do work

ex: kinetic and potential energy

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potential energy

energy that is stored due to an object's position or condition.

PE = mgh

<p>energy that is stored due to an object's position or condition.</p><p>PE = mgh </p>
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Gravitational potential energy

stored energy an object has because of its height above the ground (or another reference point).

<p>stored energy an object has because of its height above the ground (or another reference point).</p>
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kinetic energy

the energy an object has because it is moving.

KE = ½ mv²

<p>the energy an object has because it is moving.</p><p>KE = ½ mv²</p>
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translational kinetic energy

 energy due to motion from one location to another

<p><span style="background-color: transparent;">&nbsp;energy due to motion from one location to another</span></p>
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Law of conservation for Energy

all forms of energy can be converted into a different form

  • potential energy decreases it becomes kinetic energy and vice versa

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Total Mechanical Energy

Add Kinetic and Potential Energy

  • total mechanical energy doesn’t change

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Power

the rate at which work is done

  • unit watts or J/S

  • P = W/change in time

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Energy Efficiency

a measure of how much input energy is converted into useful output energy.

  • Efficiency = Energy Out/Energy In

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momentum

the quantity of motion an object has based on mass and velocity

p = m x v

m = mass v = velocity

measured in kg x m/s

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elastic collison

two objects hit eachother and bounce off eachother

m1v1 + m2v2 = m1v1' + m2v2'

<p>two objects hit eachother and bounce off eachother</p><p><span style="background-color: transparent;"><em>m<sub>1</sub>v<sub>1</sub> + m<sub>2</sub>v<sub>2</sub> = m<sub>1</sub>v<sub>1</sub>' + m<sub>2</sub>v<sub>2</sub>'</em></span></p>
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inelastic collision

The two objects, m1 and m2, have the same velocity when they are stuck together, v'

m1v1 + m2v2 = (m1 + m2)v'

<p>The two objects, m1 and m2, have the same velocity when they are stuck together, v'</p><p>m1v1 + m2v2 = (m1 + m2)v'  </p>
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Law of Conservation of Momentum

total momentum of a group of objects doesn’t change (unless acted on by an outside force)

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impulse

the change in momentum of an object when a force acts on it for a certain amount of time.

Δp = FNet(Δt) 

  • large impulse = large forcer over short time

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Fnet

Net force is the overall force acting on an object after all forces are added together (with direction).

Fnet = m x a

  • m increases = a decreases

  • a increase = fnet increase

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distance

the length of the path something takes

  • always postive

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displacement

measurement of the space in between the start and finish

  • negative, positive, zero

  • Δx = xf - x0 

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velocity

displacement/change in time

  • m/s

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speed

distance/change in time

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acceleration

the rate at which an object’s velocity changes over time.

a = change in velocity/change in time

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gravity

when objects fall they accelerate at 9.8 m/s² due to the pull of gravity

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Newton’s 1st Law

An object will stay at rest or keep moving in a straight line at constant speed unless acted on by a net force.

  • Law of Inertia = property of an object that resists change in motion (more mass = more inertia)

<p> An object will <strong>stay at rest or keep moving in a straight line at constant speed</strong> unless acted on by a <strong>net force</strong>.</p><ul><li><p>Law of Inertia = property of an object that resists change in motion (more mass = more inertia) </p></li></ul><p></p>
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Newton’s 2nd Law

Fnet = M x A

  • more mass = less accerlation

  • more force = more accerlation

example:

  • It’s easier to push an empty cart than a full one

<p>Fnet = M x A</p><ul><li><p>more mass = less accerlation</p></li><li><p>more force = more accerlation </p></li></ul><p>example:</p><ul><li><p>It’s easier to push an empty cart than a full one</p></li></ul><p></p>
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Newton’s 3rd Law

For every force, there is an equal and opposite force.

  • gravity opposite of normal force

  • applied opposite of friction

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Free Body Diagrams

  • Fn = Fg

  • Fg = weight/the force of gravity pulling dowwn

  • Fnet = Fa - Ff

<ul><li><p>Fn = Fg</p></li><li><p>Fg = weight/the force of gravity pulling dowwn</p></li><li><p>Fnet = Fa - Ff</p></li></ul><p></p>
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static friction

between two things that grip eachother but don’t move

<p>between two things that grip eachother but don’t move</p>
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kinetic the friction

between two things that are currently sliding against each other

<p><span style="background-color: transparent;">between two things that are currently sliding against each other</span></p><p></p>
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coefficent of friction

number that tells you how “rough” two surfaces are and how much they resist sliding past each other.

  • Bigger μ → more friction (harder to slide)

  • Smaller μ → less friction (easier to slide)

It has no units (just a number).

  • μ = Ff/Fn

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Fg = m x g

weight/force of gravity on Earth

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Universal Law of Gravity

  • M increase = Fg increase

  • Distance increase = Fg decrease

  • G = 6.7 × 10^-11

<ul><li><p>M increase = Fg increase</p></li><li><p>Distance increase = Fg decrease </p></li><li><p>G = 6.7 × 10^-11 </p></li></ul><p></p>
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Kinematic Graph

knowt flashcard image
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Displacment on Velocity over Time Graph

knowt flashcard image
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light particles

photons—discrete, zero-mass packets of energy. The most famous demonstration of this particle nature is the Photoelectric Effect, where individual photons collide with electrons to knock them out of metal

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Diffracted

a wave spreads out when it passes through a small opening or around an obstacle.

<p> a wave spreads out when it passes through a small opening or around an obstacle.</p>
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Refracted

means light (or a wave) changes direction when it passes from one medium to another because its speed changes.

<p>means light (or a wave) <strong>changes direction when it passes from one medium to another</strong> because its speed changes.</p>