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Workspace
Holds all physical, visible 3D objects like parts, models, and terrain.
Players
Manages player data, connections, and individual player objects inside the game.
Lighting
Controls global environment visuals like time of day, shadows, and atmosphere effects.
MaterialService
Manages custom textures, materials, and physical material properties for your game.
NetworkClient
Handles the client-side connection and communication between the player and the server.
ReplicatedFirst
Runs its scripts and loads assets first before anything else loads.
ReplicatedStorage
Stores assets, scripts, and remote events accessible by both server and client.
ServerScriptStorage
Holds and runs standard server-side scripts safely hidden from the clients.
ServerStorage
Stores assets and items intended only for server use and cloning.
StarterGui
Holds UI elements cloned into a player's screen when they join.
StarterPack
Holds items, tools, and weapons cloned into a player's inventory backpack.
StarterPlayer
Contains default properties and starting scripts for the player's character.
Teams
Manages and separates players into distinct gameplay teams or factions.
SoundService
Controls global audio properties, ambient soundscapes, and sound groups.
TextChatService
Manages the in-game chat system, text channels, and bubble chat features.