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Interdependence
When people’s actions affect both their own outcomes and those of others
Outcome/Welfare
The results of actions (e.g., money, happiness, health, grades)
Game (in game theory)
A structured situation where players’ choices determine outcomes for all involved
Actors
The decision-makers in a game
Actions
The possible choices each player can make
Outcome
The result of a combination of players’ actions
Rationality
Maximizing one’s own payoff (not about being smart or reasonable)
Simultaneous decision
A situation where players choose without knowing the other’s action
Dominant strategy
A strategy that yields the best outcome regardless of what others do
Prisoner’s Dilemma
A game where defection is always individually optimal but mutual cooperation is better collectively
Cooperation
Choosing an action that benefits both players
Defection
Choosing an action that maximizes own payoff at the expense of others
Nash Equilibrium
A situation where no player can improve their payoff by changing their strategy alone
“No regrets” equilibrium
A state where each player is satisfied with their choice given others’ actions
Pareto Optimal
An outcome where no one can be better off without making someone else worse off
Social dilemma
A situation where individual incentives conflict with collective welfare
Stag Hunt
A game where cooperation is best but risky because it depends on trust
Stag Hunt cooperation
Hunting stag (high reward if both cooperate)
Stag Hunt safe option
Hunting hare (lower reward but guaranteed)
Key conflict in Stag Hunt
Safety vs cooperation
Trust (in games)
Belief that the other player will cooperate
Difference PD vs Stag Hunt
PD = temptation to defect; Stag Hunt = fear of others defecting
Chicken Game
A game modeling conflict where players choose between compromise and confrontation
Swerve (Chicken)
Cooperative action (compromise)
Straight (Chicken)
Defection (aggressive strategy)
Key conflict in Chicken
Game of conflict vs compromise
Worst outcome in Chicken
Mutual defection (both crash)
Best outcome in Chicken
One defects while the other cooperates
Matching Pennies
A zero-sum game where one player wins and the other loses
Zero-sum game
A game where one player’s gain equals the other’s loss
Goal in Matching Pennies
Be unpredictable and outguess the opponent
Mixed strategy
Randomizing choices to avoid being predictable
Mixed strategy equilibrium
A state where players randomize so expected payoffs are equal
Equilibrium in Matching Pennies
No pure strategy equilibrium exists
Game analysis step 1
Identify actors
Game analysis step 2
Identify actions
Game analysis step 3
Identify outcomes
Game analysis step 4
Determine rational choices
Game analysis step 5
Identify equilibrium and Pareto outcomes
Strictly dominant strategy in PD
Defection (always better regardless of opponent)
Number of equilibria in Stag Hunt
Two Nash equilibria
Number of equilibria in Chicken
Two Nash equilibria (each favors a different player)
Dominant strategy in Stag Hunt
None
Dominant strategy in Chicken
None
Equilibrium vs Pareto difference
Equilibrium = individual stability; Pareto = collective efficiency
Why analyze games
To predict rational behavior and compare with real human behavior
Benchmark (in game theory)
A reference point for how rational players should behave
Human behavior vs theory
People often deviate from rational predictions
Games in experiments
Simplified models used to study cooperation, trust, and conflict
Framing
The way a game is presented, influencing behavior
Mindset effect
Games can influence how people think in later interactions
Trust mindset
Triggered by aligned-interest games (e.g., Stag Hunt)
Distrust mindset
Triggered by conflict games (e.g., Trust game)
Carryover effect
Behavior in one game affects behavior in later games
No neutral baseline
Previous experiences always influence decisions