Lecture 2: Games

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Last updated 11:22 AM on 4/9/26
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55 Terms

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Interdependence

When people’s actions affect both their own outcomes and those of others

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Outcome/Welfare

The results of actions (e.g., money, happiness, health, grades)

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Game (in game theory)

A structured situation where players’ choices determine outcomes for all involved

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Actors

The decision-makers in a game

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Actions

The possible choices each player can make

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Outcome

The result of a combination of players’ actions

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Rationality

Maximizing one’s own payoff (not about being smart or reasonable)

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Simultaneous decision

A situation where players choose without knowing the other’s action

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Dominant strategy

A strategy that yields the best outcome regardless of what others do

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Prisoner’s Dilemma

A game where defection is always individually optimal but mutual cooperation is better collectively

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Cooperation

Choosing an action that benefits both players

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Defection

Choosing an action that maximizes own payoff at the expense of others

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Nash Equilibrium

A situation where no player can improve their payoff by changing their strategy alone

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“No regrets” equilibrium

A state where each player is satisfied with their choice given others’ actions

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Pareto Optimal

An outcome where no one can be better off without making someone else worse off

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Social dilemma

A situation where individual incentives conflict with collective welfare

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Stag Hunt

A game where cooperation is best but risky because it depends on trust

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Stag Hunt cooperation

Hunting stag (high reward if both cooperate)

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Stag Hunt safe option

Hunting hare (lower reward but guaranteed)

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Key conflict in Stag Hunt

Safety vs cooperation

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Trust (in games)

Belief that the other player will cooperate

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Difference PD vs Stag Hunt

PD = temptation to defect; Stag Hunt = fear of others defecting

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Chicken Game

A game modeling conflict where players choose between compromise and confrontation

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Swerve (Chicken)

Cooperative action (compromise)

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Straight (Chicken)

Defection (aggressive strategy)

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Key conflict in Chicken

Game of conflict vs compromise

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Worst outcome in Chicken

Mutual defection (both crash)

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Best outcome in Chicken

One defects while the other cooperates

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Matching Pennies

A zero-sum game where one player wins and the other loses

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Zero-sum game

A game where one player’s gain equals the other’s loss

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Goal in Matching Pennies

Be unpredictable and outguess the opponent

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Mixed strategy

Randomizing choices to avoid being predictable

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Mixed strategy equilibrium

A state where players randomize so expected payoffs are equal

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Equilibrium in Matching Pennies

No pure strategy equilibrium exists

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Game analysis step 1

Identify actors

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Game analysis step 2

Identify actions

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Game analysis step 3

Identify outcomes

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Game analysis step 4

Determine rational choices

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Game analysis step 5

Identify equilibrium and Pareto outcomes

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Strictly dominant strategy in PD

Defection (always better regardless of opponent)

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Number of equilibria in Stag Hunt

Two Nash equilibria

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Number of equilibria in Chicken

Two Nash equilibria (each favors a different player)

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Dominant strategy in Stag Hunt

None

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Dominant strategy in Chicken

None

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Equilibrium vs Pareto difference

Equilibrium = individual stability; Pareto = collective efficiency

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Why analyze games

To predict rational behavior and compare with real human behavior

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Benchmark (in game theory)

A reference point for how rational players should behave

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Human behavior vs theory

People often deviate from rational predictions

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Games in experiments

Simplified models used to study cooperation, trust, and conflict

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Framing

The way a game is presented, influencing behavior

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Mindset effect

Games can influence how people think in later interactions

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Trust mindset

Triggered by aligned-interest games (e.g., Stag Hunt)

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Distrust mindset

Triggered by conflict games (e.g., Trust game)

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Carryover effect

Behavior in one game affects behavior in later games

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No neutral baseline

Previous experiences always influence decisions