Project Management Professional (PMP) Review Deck

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Comprehensive vocabulary flashcards covering traditional Waterfall, Agile, and PMBOK project management concepts.

Last updated 2:14 AM on 4/26/26
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25 Terms

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Interpersonal and Team Skills

The primary tool/technique used in the 'Manage Team' process to resolve member conflicts.

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Crashing

A schedule compression technique that adds resources to shorten the schedule, typically resulting in an increased cost (CPI < 1).

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Project Scope Statement

A document that outlines project deliverables and specific exclusions to define what is and is not in scope.

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Theory X

A management style where the manager/sponsor distrusts employees and believes they require constant micromanagement.

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Ishikawa Diagram

Also known as a Fishbone or Cause-and-Effect diagram; a tool used to identify multiple possible causes for a specific defect.

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Lag

A mandatory delay added between two activities in a schedule (e.g., waiting 4 days for concrete to dry).

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Sunk Cost

Money that has already been spent on a project and cannot be recovered.

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Qualitative Risk Analysis

The process of prioritizing risks for further analysis or action by assessing their probability of occurrence and impact.

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Requirements Traceability Matrix

A grid that links product requirements from their origin to the deliverables that satisfy them.

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Bidder Conference

A meeting with prospective sellers to ensure all vendors have a clear and common understanding of the procurement requirements.

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Critical Path

The sequence of activities that represents the longest path through a project, determining the shortest possible project duration; activities here have zero slack.

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Progressive Elaboration

The iterative process of increasing the level of detail in a project management plan as more information and more accurate estimates become available.

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Minimum Viable Product (MVP)

An early version of a product with just enough features to satisfy early customers and provide feedback for future development.

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Analogous Estimating

A technique for estimating the duration or cost of an activity or a project using historical data from a similar activity or project.

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Resource Leveling

A resource optimization technique in which start and finish dates are adjusted based on resource constraints with the goal of balancing demand for resources.

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Parametric Estimating

An estimating technique that uses a statistical relationship between historical data and other variables (e.g., square footage in construction).

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Definition of Done (DoD)

A shared understanding on an agile team of the criteria that must be met for a deliverable to be considered complete.

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Sprint Review

An agile ceremony where the team demonstrates the increment to stakeholders to gather feedback and determine future backlog adjustments.

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Cost of Quality

All costs incurred over the life of the product by investment in preventing nonconformance to requirements, appraising the product, and failing to meet requirements.

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Velocity

An agile metric that measures the amount of work (usually in story points) a team can tackle during a single sprint.

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Osmotic Communication

Information flow that occurs when team members work in the same environment and overhear each other’s conversations, gaining knowledge without direct intent.

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Nominal Group Technique

A structured form of brainstorming or a voting process used to reach a consensus, preventing any single person from dominating discussions.

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Rough Order of Magnitude (ROM)

A high-level cost estimate provided during the early stages of a project, typically with an accuracy range of 25%-25\% to +75%+75\%.

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Escaped Defects

Bugs or errors that are not caught during project testing and reach the end customer.

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Technical Debt

The long-term cost of choosing an easy or quick solution now instead of using a better approach that would take longer (e.g., un-cleaned code code).