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Comprehensive vocabulary flashcards covering traditional Waterfall, Agile, and PMBOK project management concepts.
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Interpersonal and Team Skills
The primary tool/technique used in the 'Manage Team' process to resolve member conflicts.
Crashing
A schedule compression technique that adds resources to shorten the schedule, typically resulting in an increased cost (CPI < 1).
Project Scope Statement
A document that outlines project deliverables and specific exclusions to define what is and is not in scope.
Theory X
A management style where the manager/sponsor distrusts employees and believes they require constant micromanagement.
Ishikawa Diagram
Also known as a Fishbone or Cause-and-Effect diagram; a tool used to identify multiple possible causes for a specific defect.
Lag
A mandatory delay added between two activities in a schedule (e.g., waiting 4 days for concrete to dry).
Sunk Cost
Money that has already been spent on a project and cannot be recovered.
Qualitative Risk Analysis
The process of prioritizing risks for further analysis or action by assessing their probability of occurrence and impact.
Requirements Traceability Matrix
A grid that links product requirements from their origin to the deliverables that satisfy them.
Bidder Conference
A meeting with prospective sellers to ensure all vendors have a clear and common understanding of the procurement requirements.
Critical Path
The sequence of activities that represents the longest path through a project, determining the shortest possible project duration; activities here have zero slack.
Progressive Elaboration
The iterative process of increasing the level of detail in a project management plan as more information and more accurate estimates become available.
Minimum Viable Product (MVP)
An early version of a product with just enough features to satisfy early customers and provide feedback for future development.
Analogous Estimating
A technique for estimating the duration or cost of an activity or a project using historical data from a similar activity or project.
Resource Leveling
A resource optimization technique in which start and finish dates are adjusted based on resource constraints with the goal of balancing demand for resources.
Parametric Estimating
An estimating technique that uses a statistical relationship between historical data and other variables (e.g., square footage in construction).
Definition of Done (DoD)
A shared understanding on an agile team of the criteria that must be met for a deliverable to be considered complete.
Sprint Review
An agile ceremony where the team demonstrates the increment to stakeholders to gather feedback and determine future backlog adjustments.
Cost of Quality
All costs incurred over the life of the product by investment in preventing nonconformance to requirements, appraising the product, and failing to meet requirements.
Velocity
An agile metric that measures the amount of work (usually in story points) a team can tackle during a single sprint.
Osmotic Communication
Information flow that occurs when team members work in the same environment and overhear each other’s conversations, gaining knowledge without direct intent.
Nominal Group Technique
A structured form of brainstorming or a voting process used to reach a consensus, preventing any single person from dominating discussions.
Rough Order of Magnitude (ROM)
A high-level cost estimate provided during the early stages of a project, typically with an accuracy range of −25% to +75%.
Escaped Defects
Bugs or errors that are not caught during project testing and reach the end customer.
Technical Debt
The long-term cost of choosing an easy or quick solution now instead of using a better approach that would take longer (e.g., un-cleaned code code).