Cognition

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Last updated 12:51 PM on 1/10/25
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38 Terms

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Top-Down Processing

Whole idea (prior expectations) to smaller parts.

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Bottom-Up Processing

Smaller parts (sensory info) to whole idea.

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Schemas

Preexisting mental concept of how something should look.

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Perceptual Set

Tendency to see something as part of a group, speeding up signal processing.

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Gestalt Psychology

The whole is greater than the sum of its parts.

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Figure/Ground

Organizing information into figures that stand apart from the background.

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Closure

The mental process of filling in gaps to perceive a complete image.

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Proximity

Grouping things together that appear near each other.

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Similarity

Grouping things based on their looks.

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Constancies

Recognizing that objects remain unchanged despite changes in sensory input.

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Apparent Movement

Objects can appear to be moving even when they are not.

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Selective Attention

Focusing on one thing while blocking out others.

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Inattentional Blindness

Failure to notice something added due to focus on another task.

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Change Blindness

Failure to notice a change in a scene.

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Cocktail Party Effect

Noticing your name when spoken in a noisy environment.

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Binocular Depth Cues

Depth cues that require both eyes to create a 3D image.

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Retinal Disparity

Slightly different images cast on each retina used to determine depth.

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Convergence

Eyes strain more as objects come closer.

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Monocular Depth Cues

Depth cues that can be perceived with one eye.

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Interposition

Overlapping images that appear closer.

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Relative Size

A smaller object usually appears further away compared to a larger object.

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Linear Perspective

Parallel lines converge with distance, like railroad tracks.

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Relative Clarity

Hazy objects appear further away.

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Texture Gradient

Coarser objects appear closer together.

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Concepts

Mental categories used to group objects, events, or characteristics.

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Prototypes

Ideal examples used to compare instances of a concept.

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Algorithms

Step-by-step strategies that guarantee a solution.

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Heuristics

Shortcut strategies for solving problems.

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Representative Heuristic

Making judgments based on stereotypes or past experiences.

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Availability Heuristic

Making judgments based on immediate recollection or recent events.

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Metacognition

Thinking about and reflecting upon the way you think.

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Mental Set

Using one strategy repeatedly to solve a problem.

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Functional Fixedness

Seeing only one common use for an item.

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Sunk Cost Fallacy

Continuing an endeavor because of previously invested resources.

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Gambler’s Fallacy

Believing an event is due to happen based on past occurrences.

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Divergent Thinking

The ability to think of multiple solutions to a problem.

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Convergent Thinking

Thinking that limits creativity to one solution.

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Executive Functioning

The ability to generate, organize, and plan goal-directed behaviors.