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Top-Down Processing
Whole idea (prior expectations) to smaller parts.
Bottom-Up Processing
Smaller parts (sensory info) to whole idea.
Schemas
Preexisting mental concept of how something should look.
Perceptual Set
Tendency to see something as part of a group, speeding up signal processing.
Gestalt Psychology
The whole is greater than the sum of its parts.
Figure/Ground
Organizing information into figures that stand apart from the background.
Closure
The mental process of filling in gaps to perceive a complete image.
Proximity
Grouping things together that appear near each other.
Similarity
Grouping things based on their looks.
Constancies
Recognizing that objects remain unchanged despite changes in sensory input.
Apparent Movement
Objects can appear to be moving even when they are not.
Selective Attention
Focusing on one thing while blocking out others.
Inattentional Blindness
Failure to notice something added due to focus on another task.
Change Blindness
Failure to notice a change in a scene.
Cocktail Party Effect
Noticing your name when spoken in a noisy environment.
Binocular Depth Cues
Depth cues that require both eyes to create a 3D image.
Retinal Disparity
Slightly different images cast on each retina used to determine depth.
Convergence
Eyes strain more as objects come closer.
Monocular Depth Cues
Depth cues that can be perceived with one eye.
Interposition
Overlapping images that appear closer.
Relative Size
A smaller object usually appears further away compared to a larger object.
Linear Perspective
Parallel lines converge with distance, like railroad tracks.
Relative Clarity
Hazy objects appear further away.
Texture Gradient
Coarser objects appear closer together.
Concepts
Mental categories used to group objects, events, or characteristics.
Prototypes
Ideal examples used to compare instances of a concept.
Algorithms
Step-by-step strategies that guarantee a solution.
Heuristics
Shortcut strategies for solving problems.
Representative Heuristic
Making judgments based on stereotypes or past experiences.
Availability Heuristic
Making judgments based on immediate recollection or recent events.
Metacognition
Thinking about and reflecting upon the way you think.
Mental Set
Using one strategy repeatedly to solve a problem.
Functional Fixedness
Seeing only one common use for an item.
Sunk Cost Fallacy
Continuing an endeavor because of previously invested resources.
Gambler’s Fallacy
Believing an event is due to happen based on past occurrences.
Divergent Thinking
The ability to think of multiple solutions to a problem.
Convergent Thinking
Thinking that limits creativity to one solution.
Executive Functioning
The ability to generate, organize, and plan goal-directed behaviors.