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Learning
not directly observable, must be inferred from observable behavior. A change in the capability to perform a skill that must be inferred from a relatively permanent improvement in performance as a result of practice or experience
Performance
execution of a skill at a specific time and in a specific location.
Five characteristics of skill learning
improvement, consistency, stability, persistence, adaptability
Negatively accelerating curve
early improvement that slows during latter practice
Positively accelerating curve
slight improvement early but substantial improvement during later practice
Linear Curve
proportional increases over trials or time
Ogive or S shaped curve
combo of A, B, and C curves
Kids learning how to play basketball is an example of what curve?
Negatively accelerating curve
Relearning post surgery is an example of what curve?
Positively accelerated
Injury, healing, injured again would have what kind of curve?
Ogive or S shaped
Retention test
tests of a practiced skill that a learner performs following an interval of time after practice has ceased. Length of no practice interval is arbitrary. Purpose is to assess permanence of the performance level achieved during practice
Which test serves to assess the permanence of the performance levels achieved during practice?
Retention test
Transfer Test
assesses the adaptability of what was learned during practice. Can involve performing the practiced skill in a performance context or situation different from practice (availability of feedback, physical environment, personal characteristics) or performing a skill that is different from the one they practiced
Which test measured adaptability of a skill?
Transfer test
Two reasons to include an adaptability requirement in practice: practice may involve a performance variable that artificially _____ performance and practice may involve performance _____
inflates or depresses, plateaus
Adaptability
ability to adjust to new conditions
Consistency
stability across attempts
Persistence
retaining skills over time
Performance plateau
skill improvements stops despite continuing practice typcially due to doing too much of the same thing, cognitive fatigue, reaching limit of current technique
Stages of Fitt's and Posner
cognitive stage, associative stage, autonomous stage
Cognitive stage
beginner focuses on solving cognitively oriented problems (high errors)
Associative stage
person has learned to associate cues from the environment with requires movements, works to refine performance to be more consistent (fewer errors)
Autonomous stage
final stage where performance of the skill is automatic (very few errors/ none)
Which learning stage of focused on refinement of the skill?
Associative stage
Which learning stage has a high number of errors?
Cognitive
Gentile's two stage model
initial stage and later stages
Initial stage of gentile's two stage model
learner works to achieve two goals. 1. Movement coordination pattern to enable some degree of success achieving action goal. 2. Learn to discriminate between regulatory and non-regulatory conditions in environmental context
The two goals of gentile's initial stage of the two stage model of learning?
Movement coordination and discriminating between regulatory/ nonregulatory conditions
Later stages of gentile's model
involves learner acquiring three characteristics: adapting movement pattern acquired in initial stage to demands of any performance situation, increase consistency of action goal achievement, perform with an economy of effort
Three characteristics if gentile's later stages
adaptability, consistency, lower effort
In gentile's two stage model, closed skills require ____ of movement pattern
fixation (repetition)
Fixation of movement pattern
refine initial stage movement pattern to consistently repeat optimal movement pattern to achieve action goal
In gentile's two stage model, open skills require ____ of movement pattern
diversification (adaptation)
Diversification of movement pattern
refine initial stage movement pattern to enable adaptation to changing environmental conditions
Regulatory conditions
EFFECT THE SKILL BEING PERFORMED. Size of ball, speed of ball
Non-regulatory conditions
DO NOT effect the skill being performed. Color of ball
Changes that occur with practice
rate of improvement, movement coordination, altering an old or preferred coordination pattern, muscles used to perform the skill, energy cost, achieving the kinematic goals, visual selective attention, conscious attention with performing a skill, error detection and correction capability, brain activity
Rate of improvement
negative acceleration is most typical in a beginner. Power law of practice
Changes in movement pattern
occur with learning and practice. Freezing the degrees of freedom, you can solve the degrees of freedom problems through practice
Changes in altering an old or preferred coordination pattern
with learning and practice, enhances a new skill set with an old skill
Changes in muscle use
with learning and practice, number of these decrease as practice increases and we become more efficient
Change in energy cost
with learning and practice, we use less of this as we become more trained. This goes down as practice goes up
Change in kinematic goals of a skill
as learning and practice increase, we set goals in this order: displacement, velocity, acceleration
Changes in visual selective attention
with learning and practice, beginners look at too many things but as we practice we refine this
Changes in conscious attention
with learning and practice, skill becomes automatic with practice
Changes in error detection and correction capability
with learning and practice, as we become more skilled we can do this without the help of a practitioner pointing out the mistakes
Changes in brain activity
with learning and practice, less is needed as skills become automatic and memory increases
Practice specificity hypothesis
learning is specific to the sources of sensory information available during practice. When we use visual feedback during practice in the first stage of learning, we continue to need this feedback, even after we become more skillful with additional practice
Expert
someone who is located at the extreme right end of the learning stages continuum.
All experts have some common characteristics, such as ____, ____, and ____
amount and type of practice, knowledge structure, use of visions
Transfer principle
influence of previous experience on learning a new skill and performing a skill in a new context can result in positive transfer, negative transfer, neutral transfer
Transfer principle has practical and theoretical significance for: ____ skills to be learned, developing ____, and assessing the ____ of practice conditions
sequencing, instructional methods, effectiveness
Positive transfer
old skill has a positive impact on new skill. This occurs due to the similarity of skill and context components, similarity of processing requirements
Negative transfer
considered rare and temporary in motor skill learning. Occurs when new skill or context involves similar environmental context features but requires a different movement response. Negative effects can be overcome with practice. Important for the practitioner to be aware that it could cause discouragement early in practice
Two main reasons that negative transfer occur
motor control system required to perform in non-preferred manner for the environmental context, cognitive confusion
Bilateral transfer
transfer of learning that involves the positive influence of previous experience performing a skill with one limb on learning or performing the same skill with a different limb. EMG can detect muscle twitches in the limb not being used, which leads to bi lateral transfer
Asymmetric transfer
bilateral transfer in which there is a greater amount of transfer from one limb than from the other
Symmetric transfer
bilateral transfer in which the amount of transfer is similar from one limb to the other, regardless of which was used first
Research shows greater support for which type of bilateral transfer?
Asymmetric
Cognitive explanation of bilateral transfer
info is stored and shared with the other limb, MEMORY
GMP explanation of bilateral transfer
all skills are linked
Demonstration
modeling, an instructional strategy that encourages observational learning
Observational learning
learning of a skill that results from the direct observation of a person (or people) performing, or learning to perform, the skill
Research shows that demonstration leads to better skill learning that other instruction forms when the skill being learned requires the acquisition of a ____
new pattern of coordination
Demonstrator should perform the skill correctly because observer perceives the ____ movement patterns of a demonstrated skill
invariant
T/F. practice should precede demonstration.
False
Cognitive meditation theory
based on banduras theory of modeling and social learning. When a person observes a model, they translate the observed movement info into a symbolic memory code that forms the basis of a stored representation in memory and uses when the observer performs the skill
Verbal instructions
rank with demonstration as a commonly used means of communicating how to perform motor skills
Verbal cues
should be short, concise phrases that can direct attention to the purpose
T/F. modeling and observational learning are synonymous terms.
True
What is the most effective demonstration? Verbal or visual?
Verbal
During demonstration, which systems work together for automatic processing?
Visual and motor
What theory says that we are able to translate information that we are hearing and seeing into easily remembered codes?
Cognitive mediation theory
Invariant features
common/ unique characteristics to that particular skill
Keys for successful demonstration
don't give too much info too soon, focus only on major points in the beginning, only give instructions to complete the task, use concise short phrases
Tas intrinsic feedback
sensory perceptual info that is a natural part of performing a skill
Augmented feedback
performance related info added to or enhancing task-intrinsic feedback
Knowledge of results (KR)
externally presented info about the outcome of performing a skill or about achieving the goal of the performance
Knowledge of performance (KP)
externally presented info abt movt characteristics that led to the performance outcome
Descriptive KP
describing what is going on (error) and learner knows how to correct themselves
Prescriptive KP
providing learner with corrective feedback
Two roles of augmented feedback in skill acquisition
facilitates achievement of the action goal of the skill, motivates the learner to continue striving toward a goal
How essential is augmented feedback for skill learning?
It can be essential for skill learning, it may not be necessary for skill learning, it can enhance skill learning, it can hinder or slow skill learning
Concurrent augmented feedback
provided while a person is performing a skill. Can have a negative learning effect or enhance skill learning
Terminal augmented feedback
provided after a person has completed the performance of a skill. These are the times needed for processing of the feedback
KR delay interval
processing time between the completion of the skill and the feedback
Post KR interval
processing time between the feedback and new start
Traditional view on the frequency of augmented feedback
should be provided for every trial (100%) frequency is best for learning
Current view on frequency of augmented feedback
less than 100% frequency is best for learning. Based on research that has investigated techniques that reduce AF frequency
Techniques that reduced augmented feedback frequency
performance based bandwidths, performer selected frequency, summary and averaged augmented feedback
Performance based bandwidths
perfect of correctness within which you will work with
Performer selected frequency
performer asking what they did wrong
Summary and average augmented feedback
taking notes and giving feedback to allow them to go through activity on their own and get feedback at the end
Practice variability
refers to the variety of movement and context characteristics the learner experiences while practicing a skill
Movement and context characteristics that can be varied in practice: ____ that will be required in test conditions, ____ in which the skill is performed, and ____ in which the skill occurs
skill variations, physical context, situation
More error in practice = more or less error in testing situation?
Less
Closed skills
if they require intertrial variability, change the practice scenarios (ex. Changing the hole placements in golf putt practice)
Different ways to organize practice variability
blocked, serial, random
Motor skill processes are always tested under what form of variability?
Random
Contextual interference effect
the memory and performance disruption that results from performing variation of a skill within the context of practice. Originally described by Battig in 1979. Occurs when higher amounts of contextual interference are involved in practice than lower amounts