Cognitive Science Final (Eliatamby) - Modules 7-12

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/54

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 7:34 PM on 6/20/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

55 Terms

1
New cards

Etic Properties

Understood in terms of physical properties of the world

2
New cards

Emic Properties

Understood in terms of the way the world is represented in the mind

3
New cards

Does human behavior have etic or emic properties?

Emic properties

4
New cards

Folk psychology

People behave based on their beliefs, desires, and goals

5
New cards

Computational Architecture

The basic operations available to the computer, as well as the way it encodes, stores, and retrieves information

6
New cards

Cognitive Architecture

The architecture of a mind; the kinds of structures and processes that give rise to cognitive behavior (blueprint for intelligent behavior)

7
New cards

What is cognitive architecture used to explain?

Questions about behaviors that are in between the algorithmic and implementational levels

8
New cards

Cognitive Capacity

What the mind can do, and the ways in which it can do it, thanks to its cognitive architecture

9
New cards

Cognitive Penetrability

Cognitive behavior that is knowledge-dependent and involves reasoning, even if we don’t realize it (example: mental color mixing)

10
New cards

What are the different parts to memory?

Memory, Encoding, Storage, Retrieval

11
New cards

Memory

Active system that receives, stores, organizes, alters, and recovers (retrieves) information

12
New cards

Encoding

Converting information into a usable form

13
New cards

Storage

Holding information in memory for later use

14
New cards

Retrieval

Taking memories out of storage

15
New cards

Working Memory (Short Term Memory)

“Workbench of the mind”; lasts longer than sensory memory and has a more limited storage capacity

16
New cards

Channel Capacity

Maximum amount of information that can be processed by the cognitive system at one time

17
New cards

Bit

Unit of information defined by number of possible states

18
New cards

What was the Sternberg Search Experiment?

You are shown a short list of letters or numbers (usually 1 to 6 items), then you are shown a specific item (probe). Then you are asked to find that specific item in the list of items you had been shown.

19
New cards

Working Memory Span

~7 slots

20
New cards

Chunking

Meaningful units made up of more basic pieces of information

21
New cards

Serial Processing

Slots are checked one at a time

22
New cards

Parallel Processing

All slots are checked simultaneously

23
New cards

Self-terminating Search

Stops searching after finding the target; search time depends on set size, target position, positive or negative trial

24
New cards

Exhaustive Search

Keeps searching after finding the target

25
New cards

Negative Trials

The number being searched for is not in the set; self-terminating and exhaustive search have the same result

26
New cards

Positive Trials

The number being searched for is present in the set

27
New cards

What kind of processing does visual search use?

Uses both serial and parallel processing at the same time

28
New cards

What type of search does parallel search use?

Only exhaustive search

29
New cards

What type of search does serial search use?

Both self-terminating and exhaustive search

30
New cards

What is the default working memory search algorithm?

Serial and exhaustive

31
New cards

Modularity

The idea that the mind is made up of independent systems (modules) that are specialized for certain computations

32
New cards

5 Features of a mental module

  1. Fixed neural architecture

  2. Domain specificity

  3. Mandatory operation

  4. Limited central accessibility

  5. Informational encapsulation

33
New cards

Blind spot

A place in our eye that has no photoreceptors (for vertebrates only)

34
New cards

Rods and cones

Specialized light-detecting cells (photoreceptors) in the back of your eye

35
New cards

Photoreceptors

3 types of cones = short, medium, long
Rods
All respond to different wavelengths of light

36
New cards

Contralateral organization

The right hemisphere controls the left side of your body, and the left hemisphere controls the right side (left brain and right brain)

37
New cards
<p>Contralateral organization (in terms of vision)</p>

Contralateral organization (in terms of vision)

Left-side vision is provided by the right parts of both eyes; right-side vision is provided by the left parts of both eyes

38
New cards
<p>Opponent-Process Theory</p>

Opponent-Process Theory

Automatic system = black/white
Chromatic system = red/green and blue/yellow
Differentiates colors using neurons, people think this exists due to red/green or blue/yellow colorblindness

39
New cards

Blindsight

The ability for people who are cortically blind to respond to visual stimuli even without conscious-level awareness

40
New cards

Sensation = ?

Detection

41
New cards

Perception = ?

Interpretation

42
New cards

Limited Central Accessibility

We only see the final result of a module's work, not all the steps it used

43
New cards

Bottom-Up Processing

Information flows from senses to perception

44
New cards

Top-Down Processing

Information flows from prior knowledge to perception (mind fills in the gaps)

45
New cards

Color Constancy

Your mind immediately tweaks your perception based on the environment

46
New cards

Encapsulation

Restriction of the flow of information into a system; the output of the system is immune to higher-level beliefs, desires, and goals

47
New cards

Cognitive Impenetrability

The processes involved in perception cannot be changed by information in central memory (beliefs, desires, and knowledge)

48
New cards

Perceptual Grouping

The tendency to see ordered structures in visual patterns (Examples: Law of Proximity, Law of Similarity)

49
New cards
<p>Context-Dependent Perception</p>

Context-Dependent Perception

Associated with reading; think of the 13 and B looking identical, but based on the context, they are interpreted as different things (shows that perception and recognition are NOT THE SAME)

50
New cards

Modest Modularity

Low-level perceptual systems are modular; central cognition is not

51
New cards

Massive Modularity

The mind is modular through and through, including higher-level cognition

52
New cards

What module is used for faces?

Fusiform Face Area (FFA)

53
New cards

Fusiform Face Area (FFA)

Area of visual processing that specializes in facial recognition (not limited to visual input; selectively responds to the feeling of faces in people born blind)

54
New cards
<p>Thatcher Effect (NOTE: associated with encapsulation)</p>

Thatcher Effect (NOTE: associated with encapsulation)

Optical illusion where changes to facial features (upside-down eyes, flipped mouth) are difficult to notice when the face is inverted

55
New cards

Prosopagnosia

The inability to recognize faces