Introduction to Computers Lecture Notes

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Vocabulary flashcards covering the fundamentals of computer literacy, networking, e-learning, hardware components, and software types based on lecture chapters 1-4.

Last updated 9:08 AM on 6/23/26
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55 Terms

1
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Digital Literacy

A life skill involving the knowledge of computers and information technologies in today’s information-rich world.

2
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Computer

An electronic data processing device that accepts and stores data input, processes the input, and generates output in a required form.

3
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Data

A representation of a fact or idea such as numbers, words, pictures, or sounds.

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Information

Data that has been organized or presented in a meaningful manner.

5
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Transistor

The switch that controls the on-off state in a computer, used to design integrated circuits (ICs) for microprocessors.

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Workstation

A middle-range machine between a mainframe and a PC used for scientific and engineering applications.

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Mainframe

A large, expensive, and powerful computer that can handle hundreds or thousands of connected users simultaneously.

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Supercomputer

The fastest, most powerful, and most expensive type of computer, capable of processing more than one quadrillion instructions in a single second.

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Computer Network

A group of two or more computer systems linked together to exchange data using shared resources.

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Nodes

The individual computers linked together on a network.

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NIC (Network Adapter Card)

Hardware that enables and controls the exchange of data between nodes in a Local Area Network (LAN).

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Modem

A device used for data communication that performs modulation and demodulation to convert digital signals to analog and vice-versa.

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LAN (Local Area Network)

A network located within a single building or campus.

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WAN (Wide Area Network)

A network that covers a large geographical area and connects cities and countries.

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ISP (Internet Service Provider)

A company that provides individuals and organizations with access to the internet.

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Protocol

A set of rules and signals used when computers on a network communicate.

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TCP/IP (Transmission Control Protocol/Internet Protocol)

A communication protocol that permits data transmission over the internet by dividing messages into packets.

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Packet

A piece of a message transmitted over a network that contains a source address, a destination address, and data.

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DNS (Domain Name Server)

A program on a server used to translate alphanumeric internet addresses (domain names) into their numeric IP values.

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URL (Uniform Resource Locator)

A reference that consists of the access method (HTTP, FTP), domain name, domain type, and path to the page.

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E-learning

A learning method facilitated and supported via information and communication technology (ICT).

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Distance Learning

A method of study where teachers and students do not meet in a classroom but use electronic tools to learn remotely.

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Blended Learning

An approach to education that combines online educational materials and interaction with traditional place-based classroom methods.

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Flipped Classroom Learning

A type of blended learning where students watch lectures at home and engage in concepts in the classroom with a mentor.

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Mobile Learning (m-learning)

Education delivered via the internet or network using personal mobile devices like tablets and smartphones.

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MOOCs (Massive Open Online Courses)

Online courses with video content that enable large numbers of participants to learn from top universities worldwide.

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Moodle

A learning platform designed to provide an integrated system for creating personalized learning environments with learner-centric tools.

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Blackboard

A Learning Management System (LMS) that provides tools and workflows to help users organize, take action, and engage with content.

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Hardware (H.W.)

The touchable physical components and electronic devices of a computer such as the CPU, memory, and peripheral devices.

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Software (S.W.)

The non-physical programs and instructions that run over the computer.

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Pointer

A small symbol on the screen whose location and shape change as a user moves a pointing device in a graphical user interface (GUI).

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OCR (Optical Character Recognition)

Software that reads and converts printed text documents into electronic files that can be edited.

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QR Code (Quick Response Code)

A 2-D barcode that stores information in both a vertical and horizontal direction.

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Pixel

A single dot on a screen; monitors use these to visually convey text, graphics, and video information.

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CPU (Central Processing Unit)

The electronic component that interprets and carries out instructions; it includes a Control Unit (CU), Arithmetic Logic Unit (ALU), and registers.

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CU (Control Unit)

A component of the processor that directs and coordinates operations and is used to fetch and decode instructions.

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ALU (Arithmetic Logic Unit)

A component of the processor that performs logical and arithmetic operations.

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Machine Cycle

A set of four basic operations a processor repeats: (1) Fetching, (2) decoding, (3) executing, and (4) storing.

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RAM (Random Access Memory)

Volatile memory used to store programs and data waiting for processing; content is lost when the computer is turned off.

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ROM (Read Only Memory)

Non-volatile memory that holds the instructions needed to boot or start up the computer.

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Cache Memory

A type of random access memory that the CPU can access more quickly than regular RAM to store frequently used instructions.

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Bus

A collection of wires through which data is transferred, consisting of an address bus for location info and a data bus for instructions.

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Bit

A single binary digit, representing the smallest unit of data in a computer (0 or 1).

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Byte

A unit of data consisting of eight bits, representing a single character.

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ASCII

A 7-bit encoding system representing 27=1282^7 = 128 characters.

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Unicode

A 16-bit encoding system representing 216=655362^{16} = 65536 characters, including most languages of the world.

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Sector

The smallest unit that can be accessed on a disk, typically storing 512512 bytes.

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Defragmentation

The process of rearranging clusters on a hard disk to store files in contiguous locations to enhance performance.

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Operating System (OS)

A set of programs that coordinates all the activities among computer or mobile device hardware.

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Shareware

Copyrighted software that is distributed at no cost for a trial period, requiring payment for use beyond that period.

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Freeware

Copyrighted software provided at no cost by an individual or company that retains all rights.

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Computer Virus

A potentially damaging program that affects a computer negatively by altering the way it works without permission.

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Worm

A malware program that resides in active memory and replicates itself over a network to consume resources and potentially shut down the system.

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Trojan Horse

A destructive program disguised as a real program, which does not replicate itself but can enable remote control of a computer.

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Rootkit

A program that hides in a folder and allows someone to take full control of a computer from a remote location.