Music Cog - ALL

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Last updated 5:23 PM on 4/7/26
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611 Terms

1
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what is the psychology of music concerned with?

the processes by which people perceive, respond to, and create music, and how they integrate it into their lives

  • makes important use of cognitive psychology, drawing on sensation. perception, etc.

2
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acoustics

the science of the production, propagation, and reception of vibrations in the air that are relevant to hearing and music

  • the science of sound

3
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neuroscience in music

surge of interest in neural underpinnings of human musicality, and how the neural activity may constrain or enhance our experience of music/music-making

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musicology

the study of structure and history of human music

5
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philosophy in music

brings out certain presuppositions in the practices by which psychologists try to reach an understanding as a human phenomenon

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music education

music requires the development of a set of highly elaborated skills, and a growing base of knowledge that allows for the sensitive interpretation of music

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ethnomusicology

the anthropological study of music, looking at the different musical cultures, and distinctness

8
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range of research methods in the psychology of music

  • empirical studies

  • recording

  • physiological/brain imaging

  • motion capture

  • electromyography

  • qualitative/naturalistic observations

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3 things we need to understand about how we use and process sound

  1. what you don’t hear affects what you do hear

  2. little details matter

  3. context is vital

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semiotic theory

indexicality, AKA a thing that represents a thing (like a footprint representing a foot)

11
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affordance

the actionable possibilities that the environment provides an individual

  • We use context clues to understand how to use something

  • We need to think about a sound's features as context for what the sound comes from

12
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feedback loops

sound gives us information about our performance

  • ex, a sound when we hit someone

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major → _____ effect, and minor → _____ effect

positive

negative

14
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causal influence

with sound we can make sense of vague visual stimuli

  • when we see sharper shapes we assign it with sharper words (Bouba and Kiki experiment)

15
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organizing principles of sound (Gestalt principles)

Proximity → if close together, we assume the sound came from the same source

Similarity → if similar, we assume the sound came form the same source

Closure → we fill in the gaps of what we don’t hear from what we expect

Symmetry

Common Fate/Continuity → sound will come/stay in the same direction

Past Experience

16
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scientific definition of perception

our internal experiences of the external world

  • sound becomes music only when it is perceived by listeners

17
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long vs short percussion gesture test - methods

  • 4 conditions, 2 are hybrid (audio and gesture are mismatched)

  • participants told they may be mismatched, and told to only rate auditory length

18
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long vs short percussion gesture test - results

with audio alone, the ratings of sound are not rated differently (despite long and short gestures)

  • when we pair sounds with gestures, the sound are impacted by gesture length

    • our perception of the sound is longer when mixed with the visual, but solely the audio shows no difference

19
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why do we get those results with the long vs short gesture test?

our brain is implicitly thinking for us

  • it uses shortcuts that lead to illusions

20
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what are ancillary gestures

expressive body movements used by musicians during performance, that aren't directly needed

21
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what do ancillary gestures do?

  • enhance communication, express emotion, and guide the listener’s interpretation

    • they are not prescribed in traditional music scores, or evident in audio recordings, so some assume they are not integral to formal musical analysis

  • growing evidence that ancillary movements alter an audience’s listening experience

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effective vs ancillary gesture

effective → required for sound production

ancillary → not necessary for the creation of sound

  • ancillary commonly thought of as secondary, but that is naive!

23
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visual information in music (Stravinsky’s piece)

  • judgements of tension were rated differently depending on whether the participant viewed the performance or simply heard it

  • emotions are communicated through these gestures on a number of instruments

24
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subgenre of theatrical percussion

modern performers are giving instructions on the motions to be used while performing, many of which are ancillary

  • capitalizes on the relationship between gestures, music, and perception

    • more common now, but not a new concept

25
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dance and ancillary gestures

dance → human movement that frequently occurs concurrently with acoustic information

  • if ancillary movements accompany the music without affecting its acoustic characteristics, it can technically be dance

26
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music induced movement

dance movements made in response to music

  • involves reacting to the low-level temporal structure of the music but also reflect the rich hierarchy of temporal information

    • when asked to dance freely, movement of the extremities tend to synchronize with faster metric levels, whereas movement of the torso tends to synchronize with slower metric levels

27
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ancillary gestures can be used to accomplish _____ what cannot be accomplished _______

perceptually

acoustically

  • they can create musical illusions

28
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marimba and ancillary gestures

'when sharp wrist motions are used, the only possible results can be sounds of staccato nature, and when smooth, relaxed wrist movements are used, the player will then be able to feel and project a smoother, more legato-like style'

  • others argue that motion after impact is not directly relevant to the acoustic consequences of the preceding event

29
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shaded circle illusions

we see bumps when dark on bottom, and indents when dark on top, due to our assumption that light is coming from above the top of our head and the darkness = shadows

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mcgurk effect

visual information categorically changes our perception of concurrent speech

  • Pairing one speech sound with the lip movement used to produce a different sound

  • The resulting percept is essentially the average between the two conflicting acoustic and visual components

    • The sound "ba" with the movements "ga" give "da”

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integration of visual-audio

  • In everyday perceiving we often experience a number of events occurring simultaneously

    • Visual-audio integration is a constant background process assisting with the organization of a chaotic stream of sights and sounds into the coherent perceptual experience of unified multi-modal events

    • one of the cues for discerning multi-modal relationships is causality

32
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importance of causality and manipulation

  • The importance of causality in audio-visual integration is best illustrated by viewing the perceptual ramifications of its absence

    • Manipulations of weakening causal links diminish the strength of the illusion

    • Manipulations breaking it destroy it entirely

  • for example, sounds that could not be caused by impact gestures (human voices) fail to integrate with impact motions

33
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but, some alternate sounds don’t fail to integrate

when paired with a visual impact gesture, other sounds caused by impact events may integrate to a certain degree

  • for example, a piano sound may integrate with an impact gesture

  • the illusion is contingent upon detection of congruity between the visual motion and the auditory timbre

34
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3 audio-visual pairings marimba experiment

  1. the note occurred slightly before (audio lead the gesture)

  2. the note occurred slightly after (audio lagged the gesture)

  3. the note occurred at the same time

35
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3 audio-visual pairings marimba experiment - results

the illusion was strongest in the synchrony condition

the gestures integrated with the marimba sound in the audio lag (2) condition, but not the audio lead (1) condition

  • demonstrates importance of causality (can’t integrate a motion to a sound that already happened, since sound moves slower than light)

36
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which part of the impact controls the marimba illusion?

the magnitude of post-impact (showing only the motion concurrent with the sound) was similar to that of the full-gesture video

  • no illusion found in the pre-impact condition

37
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point light vs edited videos when studying

edited videos lack ecological validity, so point light versions can be better representations of complex movements

  • we can use this to create hybrid gestures (mixing pre-impact of one and post-impact of another)

38
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auditory signals offer important advantages:

  • can reach individuals not in the range of sight

  • faster response times

  • effective interfaces in saturated environments

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easiest ways to classify alarm sounds

speech → easy to understand, direct

non speech → universal, and dominates the ambient noise form other speech

40
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medical device alarms - IEC

opted for message standardization → attempting to improve interoperability across locations

  • created a global standard (specific sounds)

    • short tone sequences signal key states, with 2 levels of urgency

  • individuals required to differentiate between similarly sounding alarms

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issues with the current melodies of medical device alarms

they sue identical rhythms, similar frequency ranges, and share a starting pitch

  • ensures uniformity, but poses barriers to the effectiveness due to frequency confusion/misidentification

  • very poor learnability

42
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what is alarm masking

when alarms have similarities in acoustic structure, it increases the risk of simultaneous masking (concurrent alarms prevent one another from being heard)

  • risk further increased by similarities in the signals temporal structure, pitch range, and timbre

43
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alarm confusion in hospitals

  • terrible learnability (less than 30% can identify after training)

  • only 2/14 nurses could identify every alarm

the arrangement of sounds within the alarms are too similar to eachother

44
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what is timbre and how can we use it in hospital alarms

timbre provides rich acoustic information, allowing for the differentiation between sound sources, and facilitating recognition

  • we can use different timbres in different alarms

    • but, the universal standards mandates the same timbre throughout

45
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musical sounds - complex or simple?

musical sounds from instruments are incredibly complex, making them enjoyable to listen too:

  • one note produces multiple tones over the fundamental frequency (overtones/harmonics)

  • the notes’ strength changes overtime

46
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hospital alarms - complex or simple?

  • temporally simplistic

    • the alarm tones contain multiple harmonics, but little temporal variation

  • alarms are made up of flat/simple tones

    • leads to uniformity, but this decision was driven by technical benefits rather than perceptual best practices

47
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2 ways we can use music’s temporal complexity to improve alarm design

  1. lowering annoyance

    • proven by experiments

  2. improve recognition compared to current alarms

    • no differences in learnability proven by experiments

48
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new 2020 standard for alarms

aligns with auditory principles and extensively validated

  • they are temporally simple and have few harmonics

    • less notes = less urgency

  • alarm annoyance not considered!

49
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perceptually well-designed alarms were created. why were they rejected?

they sounded unpleasant (patterson)

50
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issues with alarms being annoying

contributes to alarm fatigue and staff turning off alarms

51
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overall, what can we do to hospital alarms to make them less annoying?

add temporal variability!

52
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two key concepts in this class

  1. our brains think for us

  2. music reflects the features of my mind

  • similarly to how a glove reflects the features of my hand

53
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mcgurk effect is the speech equivelant to the

marimba illusion

  • there is a sensory integration between the visual and acoustic information, creating a specific perceptual experience

54
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unity assumption

some sight and sound go together

  • ventriloquist effect

  • our brain is always looking for sights and sounds that go together

55
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our perception of music can be entirely changed by adding other _____

modalities, especially visual components

56
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integration of impact gestures (marimba) and other sounds

  • y-axis is visual influence, long to short gestures

  • x-axis is: marimba, piano, horn, clarinet, voice, and white noise

  • important features

    • marimba the highest

    • piano about half of the marimba

    • horn, clarinet, voice, and white noise are all similar and close to 0

  • higher bars = higher binding between modalities (sense of unity)

    • difficult to separate these modalities

57
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what dominates in a spatial vs temporal task?

visual system dominates for spatial, auditory system dominates for temporal tasks

58
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in general, which modality dominates and why?

visual systems, simply due to their ease!

  • to see motion, we need at least 60 frames per second

  • to fool our soundwaves, in audio CDs we need 44,000 samples per second

59
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duration perception and modality integration

if we have a flat tone vs a percussive tone (with a spike and fall):

  • we see a stronger pattern of visual influence with percussive tones

    • likely due to the fact that the percussive tone has better ecological validity, making it easier to bind

60
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how do musical tones differ from tone beeps?

tone beeps → unnaturally flat, with an instant start and instant end, and a constant pitch

musical tones → more variety, gradual, ebbs and flows, natural, overtones within the same note, temporal variation, etc.

61
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in past experiments on auditory perception and visual system binding…

the majority is done with flat sounds (90% beeps), and only about 10% have temporal variation (percussive sounds)

  • in everyday listening, we have way more percussive sounds than simplistic ones

  • our everyday experiences show the opposite pattern to what is researched!

62
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initial assumption about unity assumption in music

exp compared piano vs guitar, separated visual vs auditory

  • found no benefit of congruency (same instrument visual + auditory)

    • similar binding found in hybrid conditions

  • therefore, concluded there is no unity assumption in music

63
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issue with using the guitar and piano when looking at unity assumptions

the amplitude envelopes of piano and guitar notes are pretty similar

  • so, failure of unity benefits may be due to the fact that some level of binding occurred in the hybrid conditions

64
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if we retest the unity assumption with the cello and marimba, what do we find?

we find stronger binding with congruency, therefore unity assumption met

  • this succeeded because they have extremely different amplitude envelopes

65
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what are amplitude envelopes?

amount of energy (amplitude) over time

  • when we consider complex vs simple sounds, the biggest differences are in amplitude envelopes

66
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continuum of amplitude envelopes by ecological validity/sound complexity

as sound complexity increases, ecological validity increases (and vice versa)

<p>as sound complexity increases, ecological validity increases (and vice versa)</p>
67
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interfaces

a device or program enabling a user to communicate with a computer (in this context, with sound)

  • interface may be a better term than ‘alarms’ when discussing hospital beeps

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3 things to consider in alarms

  1. learning/learnability → need to increase

  2. memory → need to increase

  3. annoyance → need to decrease

69
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3 burning questions about creating new interfaces

  1. why not add a visual interface?

  2. why not add speech?

  3. isn’t annoying good?

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answers to the 3 burning questions

  1. there are often times where visual attention is needed elsewhere

  2. in a busy hospital this would be more annoying, no universality, and compromises shielding (don’t need to tell patient everything immediately)

  3. not all alerts are alarms (these are interfaces) meaning they need not be annoying, can create fatigue

71
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what slight change can we make to standard device sounds without changing the tones?

alter their amplitude envelopes to be more percussion-like

  • allows for decay and overlap

  • this allowed the tones to be perceived as less annoying

the benefits of this experiment are due to the temporal structure changes

<p>alter their amplitude envelopes to be more percussion-like</p><ul><li><p>allows for decay and overlap </p></li><li><p>this allowed the tones to be perceived as less annoying </p></li></ul><p>the benefits of this experiment are due to the temporal structure changes</p><p></p>
72
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stats of types of sounds in research on auditory perception

28% percussive

28% flat

1% click

8.5% other

33% undefined

  • many were not including the amplitude envelopes

    • huge issue! impossible to recreate without these/separate

  • other meta analyses found the undefined category to be the largest again

73
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metaphor for the downfall of amplitude envelopes

they are like the outline/shadow of the person, rather than the entire person

  • we need to also consider the complexity in harmonics, not just amplitude across time

<p>they are like the outline/shadow of the person, rather than the entire person</p><ul><li><p>we need to also consider the complexity in harmonics, not just amplitude across time </p></li></ul><p></p>
74
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decreasing from 100% harmonic

with flat and percussive tones, decreasing from 100% harmonic (same the whole time) it becomes less annoying

  • percussive notes inherently less annoying too, and detection is easier

75
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musical acoustics

focuses on the mechanisms of sound production by musical instruments, effects of reproduction processes or room design on music sound, and human perception of sound as music

76
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3 physical characteristics of sound waves

  • frequency

  • amplitude

  • power spectrum

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pressure wave

physical disturbances propagating through the air form

  • we need density in air molecules so sound can travel

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tine movements on a tuning fork

Compression → as a tine moves in an outward direction, the air molecules adjacent to it cluster together

Expansion → then, as the tine moves back in, past its midpoint, the molecules spread apart

79
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the compression and expansion of air molecules creates

an oscillation, leading to a sound wave

  • compression is the amp above 0, and expansion is amp below 0

80
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the movement of a sound wave is

longitudinal

  • the movement of the oscillation is parallel to the direction of movement overall

81
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a sine wave is the equivalent of a ____ tone

pure/simple

  • its pattern can be described fully using one frequency of the vibration

  • takes a very smoothed pattern

    • most sounds do not take this pattern

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2 parameters of sine waves:

  1. frequency

  2. amplitude

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  1. frequency

every time a sine wave completes a full cycle (AKA a full period)

Hz → number of cycles per second

84
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what can we use to control frequency?

tension, which causes sound frequency to increase, influencing pitch

85
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pitch is a ____ variable

subjective

  • many cycles in a span of time is perceived as high

  • few cycles in a span of time is perceived as low

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  1. ampltitude

the maximum displacement compared to the resting state

  • generally, the greater the amplitude of a wave = the more energy it transmits

  • more energy seems to = more loudness

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amplitude is related to the percept of ____

loudness

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complex soundwaves

most sounds are best understood as a combination of many frequencies that occur simultaneously

  • any complex tone can be understood as a combination of sine waves

    • we can sum multiple sine waves/components to describe a complex tone

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fourier analysis

the process by which a complex wave is decomposed into a set of component sinusoids

<p>the process by which a complex wave is decomposed into a set of component sinusoids </p>
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fundamental frequency

the component with the lowest frequency (longest wavelength)

  • often associated with the pitch of the complex tone

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overtones

higher frequency components of the complex tones

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the quality of sound formed by the pattern of the overtone series is

timbre

  • timbre helps us differentiate between different sounds

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harmonic complex tones

the frequency of each overtone is an integer multiple of the fundamental frequency

  • tones are simply called ‘harmonics’ in these tones

    • for example, can have a first harmonic double the fundamental, the second triple, the third quadruple, etc.

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harmonic complex tones often convey a

clear pitch

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how does the numbering convention for frequency components vary between harmonics vs overtones?

harmonics → the numbering includes the fundamental, starting at 1 (F1)

overtones → a general distinction between fundamental and overtones, so the fundamental starts at 0 (F0)

96
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anharmonic complex tones

sounds with rough or noisy timbre, they have overtones that are not so simply related to the fundamental

  • this is white noise!

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in real life, what do we normal hear? (in regards to harmonic and anharmonic complex tones)

the sounds we hear are often never entirely one or the other

  • but, we still use the distinction to distinguish between different sorts of timbre

    • for ex, Micheal Buble’s voice is closer in structure to the sound wave of a harmonic complex tone

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amplitude relationships in the overtone series

not all overtones emerge with the same intensity

  • overtone series determining timbre are based on numerical relationships among sound frequencies AND through amplitude associated with each frequency

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power spectrum

plots the amount of energy (power) associated with each frequency component in a tone (expressed as amplitude)

  • can be thought of as showing the amplitude of sine waves in a complex tone

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spectral centroid

how the amplitudes of different partials are distributed defines this part of timbre

  • spectral centroid reflects the center of gravity in the sound’s spectrum