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learning
relatively permanent change in knowledge result of experience
conditioning
ability to connect stimuli (environmental changes) w responses
what is classical conditioning
neutral stimulus pairs with involuntary response
Learning occurs when neutral stimulus (like a sound) associate with a stimulus (like food) naturally produces involuntary response (dog salivating)
a person learns to associate a neutral stimulus (CS) with a stimulus (US) that naturally produces a response (UR). previously neutral stimulus comes to elicit the same response (CR).
parts of classical conditioning
unconditioned stimulus US
conditioned stimulus CS
unconditioned response UR
conditioned response CR
unconditioned stimulus US
Something like eating food that triggers naturally occurring involuntary response
Unconditioned response UR
Naturally occurring involuntary response like salivation that follows unconditioned stimulus
Neutral stimulus
A certain sound predicts US
Conditioned stimulus CS
Neutral stimulus after repeatedly presented prior to unconditioned stimulus - similar involuntary response as unconditioned stimulus
Conditioned response CR
Acquired involuntary response to formerly neutral stimulus
extinction
reduction in response occurring when conditioned stimulus presented repeatedly without unconditioned stimulus
Acquisition
Neutral stimulus like tone and the US (eating food) repeatedly paired.
So neutral stimulus alone can cause involuntary response (saliva) now called CR
Spontaneous recovery
After pause in time when CS presented alone, behavior could occur again and again even after extinct
Increase in involuntary response to CS follows pause after extinction
Generalization
Tendency to respond but to lesser extent to stimuli resembling original conditioned stimulus
Discrimination
Tendency to respond differently to stimuli that are similar but not identical
Second order conditioning
When new neutral stimulus comes to predict established conditioned stimulus, so involuntary response
Black square, sound, then food. Black square w food
scapegoat
one thing blamed for problems to reduce blame on another person
how learning shaped thru use of reinforcement schedules and secondary reinforcers
operant conditioning
learning happens based on consequences of voluntary behavior, can be new actions
If joke told and ppl like it, tell again
If people look confused by an explanation, he won't tell again
thorndikes law of effect
responses create typically pleasant outcome in situation more likely to occur again
responses negative, less likely to happen again
If joke told and ppl like it, tell again
If people look confused by an explanation, he won't tell again
Skinner
specially designed environments - aka operant chambers or skinner boxes
enclosure w bar or key animal touch to release food or water
shaping
process of guiding animals’ behavior to desired outcome
reinforcement
any event strengthens or encourages behavior
punishment
Event weakens or decreases behavior
positive reinforcement
Behavior strengthened after adding something pleasant
Negative reinforcement
Behavior strengthened after reduction or removal of something unpleasant - removal of chore
positive punishment
Behavior weakened after adding something unpleasant
Negative punishment
Behavior weakened after removing something pleasant
Schedules of reinforcement
Continuous reinforcement schedule
Desired response reinforced when occurs
Not that typical in daily life
partial intermittent reinforcement schedule
responses sometimes reinforced, sometimes not
slower learning, greater extinction resistance
determined by whether the reinforcement is presented on the basis of the time that elapses between reinforcement (interval) or on the basis of the number of responses that the organism engages in (ratio), and by whether the reinforcement occurs on a regular (fixed) or unpredictable (variable) schedule.
Fixed interval
Reinforcement occurs for first response made after specific amt time passed
For example, on a one-minute fixed-interval schedule the animal in a Skinner box receives a treat for pressing the bar after a minute has passed. Once the bar has been pressed, the one-minute timer resets. No bar presses will produce a treat until the one minute is up. The first bar press after that one minute results in a treat. As illustrated in Figure 7.5, once animals learn the fixed-interval schedule, they tend to slow down their responding immediately after the reinforcement but then increase the behavior again as the time gets closer to expiring
Rat get treat after exactly 30 seconds
Variable interval schedule
Behavior reinforced for first response after random amount of time passed
Rat waits 10 secs, 40 seconds then treats
Fixed ratio schedule
Behavior reifroced after specific number of responses
Rat press bar 10 times, then behavior reinfroced
Variable ratio
Provides reinforcers after specific but average number of responses
Press bar 10, 6, 2, 12 times
Primary reinforcers
Stimuli naturally enjoyed by organism - food
Secondary reinforcers or conditioned reinforcer
Neutral event associated primary reinforcer, like money
Six step process
1 Identify voluntary behavior want to change, not the outcome
2 monitor current behavior
3 Create baseline for behavior - 3 set manageable goal based on baseline
4 confident something we choose will work as reinforcement - fave food, movie as reward
5 when we reach goal give urself chosen reinforcement or reward
6 reflect on goal and reinforcement, make it more attainable
commons dilemmas hardin or social dilemma
individual desire vs benefit of group
Situation where behavior creates the most positive outcomes for the individual may lead to long term negative consequences for group
Prisoners dilemma game
Social dilemma where goals of individual compete with goals of someone else or a group
Cooperative choice not confess
Competitive choice to confess
Insight
sudden understanding of problem that makes solution apparent
Latent learning
learning not reinforced
not doing something until motivation to do it
Observational learning
Learning by observing others and consequences of behaviors
Mirror neurons fire when observe others
Learning theories applied to change ppls behaviors
schemas
knowledge structure helping brain organize info
Psych domains
Learning
Memory cognition
Sensation and perception
Developmental
Biological psych
Personality
Social psych
Psychological disorders
Therapy and treatment
Biologically primary knowledge
things we naturally good at
Biologically secondary knowledge
not as natural
system 1
fast unconscious, everyday
system 2
slow conscious
shallow processing
processed by sound or look
short term retention
deep processing
processed semantically
long term retention
5 major conditioning processes and preparedness
Acquisition - prior
Preparedness
Extinction
Spontaneous recovery
Generalization
Discrimination
serial position effect
flashcards remember words beginning and end
primary effect first word
Recency effect last word
implicit memory
explicit memory
procedural memory
representative bias
availability bias
Availability bias (or the availability heuristic) is a cognitive bias where people overestimate the likelihood of events based on how easily examples come to mind.
episodic memory
most distinct part of insight learning
appears suddenly
in an ad with classical conditioning, the product is
conditioned stimulus
second order conditioning
existing CS can act as a US in pairing with new CS
Bandura famous for
observational learning
memory
nervous system’s ability to retain info 4 later use
IPM information processing model
Theoretical framework used by cognitive psychologists to explain and describe mental processes
Encoding
Storage
Retrieval
iconic memory
memory of visual stimuli
Length less than few tenths of a second
Echoic
This is momentary sensory memory of auditory stimuli
3-4 seconds
Short term memory
Info we are aware of thinking about at any given moment
Length - 20-30 seconds
Limited capacity 7+/-2 bits of information
Long term
Relatively permanent and limitless storage of memory system
3 stages model of memory
external stimuli, short term, long term
Misinformation Effect
The misinformation effect occurs when a person's memory of an event becomes distorted by incorrect information provided after the event. A classic example is phrasing a question to an eyewitness about a car accident using the word "smashed" instead of "hit," causing them to falsely recall higher speeds or broken glass.
Chunking
Organizing info into similar manageable units
working memory
info for few seconds
order of processing visual info
photoreceptors - ganglion cells - optic nerve
bottom-up perception
get info without previous knowledge
data driven
specific to general, slower
trichromatic theory
opponent process theory
sensory adaptation
search and rescue dog smells things 50% of time
cones
rods
explicit memory
episodic
semantic
implicit memory
emotions in memory
procedural memory
semantic memory
Facts and general knowledge about world
Episodic memory
memories for personal events specific time and space
Childhood memories
flashbulb memory
super detailed memory
Emotions in memory
events with emotions remembered more
Procedural memory
motor skill and habits bike riding
Retrieval cues
Memories held in storage by web of associations
Clue that prompts retrieval
Symbols lead to firetruck
Prototype
Best example that comes to mind
denmark, kangaroo, orange
Heuristic
Mental shortcut for problem solving
Anchoring
cognitive bias, rely heavily on first info
hindsighth bias
create plausible explanation for smth occured
confirmation bias
When we ignore info goes against our beliefs
And search for evidence supporting our beliefs
Belief perseverance
Clinging on to ur beliefs after contrary evidence has been shown
mental set
Tendency to approach a problem with mindset that worked for us previously
Representativeness heuristic
Quick judgment based on mental prototype
Framing effect
Ppl choose this more - same thing - 90% of ppl survive procedure10% ppl die with procedure
stimulus generalization
similar to original stimulus, not same
prosopagnosia
face blindness
spacing effect
studying over longer periods of time
Context dependent memory
external situation matches situation where remembered
State dependent memory
retrieval of memories when person in same state as during encoding