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Last updated 7:48 AM on 4/18/26
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144 Terms

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learning

relatively permanent change in knowledge result of experience

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conditioning

ability to connect stimuli (environmental changes) w responses

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what is classical conditioning

neutral stimulus pairs with involuntary response

Learning occurs when neutral stimulus (like a sound) associate with a stimulus (like food) naturally produces involuntary response (dog salivating)

a person learns to associate a neutral stimulus (CS) with a stimulus (US) that naturally produces a response (UR). previously neutral stimulus comes to elicit the same response (CR).

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parts of classical conditioning

unconditioned stimulus US

conditioned stimulus CS

unconditioned response UR 

conditioned response CR 

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unconditioned stimulus US 

Something like eating food that triggers naturally occurring involuntary response

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Unconditioned response UR

Naturally occurring involuntary response like salivation that follows unconditioned stimulus

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Neutral stimulus  

A certain sound predicts US

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Conditioned stimulus CS

Neutral stimulus after repeatedly presented prior to unconditioned stimulus - similar involuntary response as unconditioned stimulus 

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Conditioned response CR 

Acquired involuntary response to formerly neutral stimulus

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extinction

reduction in response occurring when conditioned stimulus presented repeatedly without unconditioned stimulus 

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Acquisition

Neutral stimulus like tone and the US (eating food) repeatedly paired.

So neutral stimulus alone can cause involuntary response (saliva) now called CR

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Spontaneous recovery 

After pause in time when CS presented alone, behavior could occur again and again even after extinct 

Increase in involuntary response to CS follows pause after extinction

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Generalization

Tendency to respond but to lesser extent to stimuli resembling original conditioned stimulus

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Discrimination

Tendency to respond differently to stimuli that are similar but not identical 

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Second order conditioning

When new neutral stimulus comes to predict established conditioned stimulus, so involuntary response 

Black square, sound, then food. Black square w food 

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scapegoat

one thing blamed for problems to reduce blame on another person

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how learning shaped thru use of reinforcement schedules and secondary reinforcers

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operant conditioning

learning happens based on consequences of voluntary behavior, can be new actions

If joke told and ppl like it, tell again

If people look confused by an explanation, he won't tell again

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thorndikes law of effect

responses create typically pleasant outcome in situation more likely to occur again

responses negative, less likely to happen again

If joke told and ppl like it, tell again

If people look confused by an explanation, he won't tell again

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Skinner

specially designed environments - aka operant chambers or skinner boxes

enclosure w bar or key animal touch to release food or water

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shaping

process of guiding animals’ behavior to desired outcome

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reinforcement

any event strengthens or encourages behavior

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punishment

Event weakens or decreases behavior 

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positive reinforcement

Behavior strengthened after adding something pleasant

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Negative reinforcement 

Behavior strengthened after reduction or removal of something unpleasant - removal of chore

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positive punishment

Behavior weakened after adding something unpleasant

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Negative punishment 

Behavior weakened after removing something pleasant 

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Schedules of reinforcement

Continuous reinforcement schedule 

Desired response reinforced when occurs

Not that typical in daily life

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partial intermittent reinforcement schedule

responses sometimes reinforced, sometimes not

slower learning, greater extinction resistance

determined by whether the reinforcement is presented on the basis of the time that elapses between reinforcement (interval) or on the basis of the number of responses that the organism engages in (ratio), and by whether the reinforcement occurs on a regular (fixed) or unpredictable (variable) schedule.

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Fixed interval

Reinforcement occurs for first response made after specific amt time passed 

For example, on a one-minute fixed-interval schedule the animal in a Skinner box receives a treat for pressing the bar after a minute has passed. Once the bar has been pressed, the one-minute timer resets. No bar presses will produce a treat until the one minute is up. The first bar press after that one minute results in a treat. As illustrated in Figure 7.5, once animals learn the fixed-interval schedule, they tend to slow down their responding immediately after the reinforcement but then increase the behavior again as the time gets closer to expiring

Rat get treat after exactly 30 seconds 

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Variable interval schedule 

Behavior reinforced for first response after random amount of time passed

Rat waits 10 secs, 40 seconds then treats

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Fixed ratio schedule

Behavior reifroced after specific number of responses 

Rat press bar 10 times, then behavior reinfroced

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Variable ratio 

Provides reinforcers after specific but average number of responses

Press bar 10, 6, 2, 12 times

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Primary reinforcers 

Stimuli naturally enjoyed by organism - food 

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Secondary reinforcers or conditioned reinforcer  

Neutral event associated primary reinforcer, like money 

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Six step process

1 Identify voluntary behavior want to change, not the outcome

2 monitor current behavior 

3 Create baseline for behavior - 3 set manageable goal based on baseline 

4 confident something we choose will work as reinforcement - fave food, movie as reward

5 when we reach goal give urself chosen reinforcement or reward

6 reflect on goal and reinforcement, make it more attainable 

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commons dilemmas hardin or social dilemma

individual desire vs benefit of group

Situation where behavior creates the most positive outcomes for the individual may lead to long term negative consequences for group

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Prisoners dilemma game

Social dilemma where goals of individual compete with goals of someone else or a group

Cooperative choice not confess

Competitive choice to confess

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Insight

sudden understanding of problem that makes solution apparent

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Latent learning 

learning not reinforced

not doing something until motivation to do it

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Observational learning

Learning by observing others and consequences of behaviors

Mirror neurons fire when observe others

Learning theories applied to change ppls behaviors 

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schemas

knowledge structure helping brain organize info

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Psych domains

Learning

Memory cognition

Sensation and perception

Developmental

Biological psych

Personality

Social psych 

Psychological disorders

Therapy and treatment 

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Biologically primary knowledge 

things we naturally good at 

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Biologically secondary knowledge 

not as natural

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system 1

fast unconscious, everyday

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system 2

slow conscious

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shallow processing

processed by sound or look

short term retention

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deep processing

processed semantically

long term retention

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5 major conditioning processes and preparedness

Acquisition - prior 

Preparedness

Extinction

Spontaneous recovery 

Generalization

Discrimination

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serial position effect

  • flashcards remember words beginning and end 

    • primary effect first word

    • Recency effect last word 

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implicit memory

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explicit memory

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procedural memory

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representative bias

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availability bias

Availability bias (or the availability heuristic) is a cognitive bias where people overestimate the likelihood of events based on how easily examples come to mind.

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episodic memory

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most distinct part of insight learning

appears suddenly

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in an ad with classical conditioning, the product is

conditioned stimulus

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second order conditioning

existing CS can act as a US in pairing with new CS

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Bandura famous for

observational learning

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memory

nervous system’s ability to retain info 4 later use

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IPM information processing model 

Theoretical framework used by cognitive psychologists to explain and describe mental processes 

Encoding 

Storage 

Retrieval

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iconic memory

memory of visual stimuli 

Length less than few tenths of a second

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Echoic

This is momentary sensory memory of auditory stimuli 

3-4 seconds

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Short term memory

Info we are aware of thinking about at any given moment 

Length - 20-30 seconds 

Limited capacity 7+/-2 bits of information

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Long term 

Relatively permanent and limitless storage of memory system

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3 stages model of memory

external stimuli, short term, long term

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Misinformation Effect

The misinformation effect occurs when a person's memory of an event becomes distorted by incorrect information provided after the event. A classic example is phrasing a question to an eyewitness about a car accident using the word "smashed" instead of "hit," causing them to falsely recall higher speeds or broken glass.

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Chunking

Organizing info into similar manageable units

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working memory

info for few seconds

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order of processing visual info

photoreceptors - ganglion cells - optic nerve

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bottom-up perception

get info without previous knowledge

data driven

specific to general, slower

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trichromatic theory

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opponent process theory

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sensory adaptation

search and rescue dog smells things 50% of time

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cones

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rods

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explicit memory

episodic

semantic

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implicit memory

emotions in memory

procedural memory

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semantic memory

Facts and general knowledge about world

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Episodic memory

memories for personal events specific time and space 

Childhood memories 

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flashbulb memory

super detailed memory

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Emotions in memory

events with emotions remembered more

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Procedural memory

motor skill and habits bike riding

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Retrieval cues

Memories held in storage by web of associations

Clue that prompts retrieval  

Symbols lead to firetruck

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Prototype

Best example that comes to mind

denmark, kangaroo, orange

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Heuristic

Mental shortcut for problem solving 

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Anchoring

cognitive bias, rely heavily on first info

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hindsighth bias

create plausible explanation for smth occured

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confirmation bias

When we ignore info goes against our beliefs

And search for evidence supporting our beliefs

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Belief perseverance

Clinging on to ur beliefs after contrary evidence has been shown

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mental set

Tendency to approach a problem with mindset  that worked for us previously

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Representativeness heuristic

Quick judgment based on mental prototype 

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Framing effect

Ppl choose this more - same thing - 90% of ppl survive procedure10% ppl die with procedure 

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stimulus generalization

similar to original stimulus, not same

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prosopagnosia

face blindness

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spacing effect

studying over longer periods of time

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Context dependent memory

external situation matches situation where remembered

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State dependent memory

retrieval of memories when person in same state as during encoding