Consumer Behavior #1

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Last updated 2:32 PM on 9/21/26
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29 Terms

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Sensory Signature

A unique sensory characteristic that helps consumers remember a product.
Ex: the sound of Netflix

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Halo Effect

When one positive quality makes us assume other qualities are positive too.

Example: Attractive packaging makes a product seem higher quality.


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Absolute Threshold

The smallest amount of a stimulus a person can detect.
Example: The faintest sound you can hear.

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3 Stages of the Perception Process

1. Exposure (notice a stim) 2. Attention (focus) 3.Interpretation (meaning)

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Schema

A mental framework or 'file folder' used to organize knowledge and experiences.

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Semiotic Relationship

How symbols, signs, or images create meaning.

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Weber's Law

The stronger the original stimulus, the bigger the change needed for people to notice it.
Example: A $1 price increase is noticeable on a $2 item but not on a $500 item.

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Perceptual Vigilance

We notice things that are important or relevant to us.
Example: A sneaker lover notices new shoe ads immediately.

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Subliminal Perception

Stimuli presented below conscious awareness.

Ex: People may not consciously notice them.

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Instrumental (Operant) Conditioning

Learning through rewards and punishments.

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Shaping

Learning a desired behavior gradually over time through reinforcement.

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Modeling Behavior

Learning by watching and copying others.

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Stimulus Generalization

Responding similarly to similar stimuli.
Example: Buying a store brand because it looks like a favorite brand.

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Spontaneous Recall

Remembering information without being directly prompted.

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Service Script

A learned sequence of behaviors expected in a service situation.

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Frequency Marketing

Rewarding customers for repeated purchases.

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Interference

Displacement of information in memory because other information gets in the way.

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'Black Box' Learning

Learning occurs, but we cannot fully see or explain the mental process behind it.

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Incidental Learning

Learning unintentionally.

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Behavioral Learning

Learning based on responses to external stimuli and rewards.

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Maslow's Hierarchy of Needs

Needs are satisfied from lowest to highest: 1. Physiological, 2. Safety, 3. Love/Belonging, 4. Esteem, 5. Self-Actualization.

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Terror Management Theory

People try to reduce fear of death by finding meaning, self-esteem, or cultural identity.

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Homeostasis

The body's desire to maintain balance.

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Approach-Approach Conflict

Choosing between two attractive options.

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Avoidance-Avoidance Conflict

Choosing between two undesirable options.

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Approach-Avoidance Conflict

One option has both positive and negative qualities.

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Dissonance (Cognitive Dissonance)

Mental discomfort after making a decision.
Example: Wondering if you bought the right laptop.

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Quantified Self (QS) Movement

Using technology to track personal data.

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Situational Involvement

Temporary interest in a product caused by a specific situation.