Consumer Behavior #1

Sensory Input

Information we receive through our senses (sight, smell, sound, taste, touch).

Sensory Signature

A unique sensory characteristic that helps consumers remember a product (like the smell of Starbucks or the sound of Netflix).

Halo Effect

When one positive quality makes us assume other qualities are positive too.

  • Example: Attractive packaging makes a product seem higher quality.

Absolute Threshold

The smallest amount of a stimulus a person can detect.

  • Example: The faintest sound you can hear.

3 Stages of the Perception Process
  1. Exposure – We notice a stimulus.

  2. Attention – We focus on it.

  3. Interpretation – We give it meaning.

Schema

A mental framework or "file folder" used to organize knowledge and experiences.

Semiotic Relationship

How symbols, signs, or images create meaning.

  • Example: A heart symbolizes love.

Weber's Law

The stronger the original stimulus, the bigger the change needed for people to notice it.

  • Example: A $1 price increase is noticeable on a $2 item but not on a $500 item.

Perceptual Vigilance

We notice things that are important or relevant to us.

  • Example: A sneaker lover notices new shoe ads immediately.

Subliminal Perception

Stimuli presented below conscious awareness.

  • People may not consciously notice them.


Learning & Conditioning

Instrumental (Operant) Conditioning

Learning through rewards and punishments.

Shaping

Learning a desired behavior gradually over time through reinforcement.

Modeling Behavior

Learning by watching and copying others.

Stimulus Generalization

Responding similarly to similar stimuli.

  • Example: Buying a store brand because it looks like a favorite brand.

Instrumental Conditioning Occurs With:

Reinforcement (rewards) and punishment.

Spontaneous Recall

Remembering information without being directly prompted.

Service Script

A learned sequence of behaviors expected in a service situation.

  • Example: Ordering food at a restaurant.

Frequency Marketing

Rewarding customers for repeated purchases.

  • Example: Airline frequent-flyer programs.

Interference

Displacement of information in memory because other information gets in the way.

"Black Box" Learning

Learning occurs, but we cannot fully see or explain the mental process behind it.

Incidental Learning

Learning unintentionally.

  • Example: Remembering a commercial jingle after hearing it many times.

Behavioral Learning

Learning based on responses to external stimuli and rewards.


Motivation & Needs

Maslow's Hierarchy of Needs

Needs are satisfied from lowest to highest:

  1. Physiological (food, water)

  2. Safety

  3. Love/Belonging

  4. Esteem

  5. Self-Actualization

Terror Management Theory

People try to reduce fear of death by finding meaning, self-esteem, or cultural identity.

Homeostasis

The body's desire to maintain balance.

  • Example: Feeling thirsty and drinking water.


Motivational Conflicts

Approach-Approach Conflict

Choosing between two attractive options.

  • Example: Free concert or free vacation.

Avoidance-Avoidance Conflict

Choosing between two undesirable options.

  • Example: Study all night or fail the exam.

Approach-Avoidance Conflict

One option has both positive and negative qualities.

  • Example: Eating cake (tastes good but unhealthy).


Consumer Behavior

Dissonance (Cognitive Dissonance)

Mental discomfort after making a decision.

  • Example: Wondering if you bought the right laptop.

Quantified Self (QS) Movement

Using technology to track personal data.

  • Example: Fitbit, Apple Watch, sleep tracking apps.

Situational Involvement

Temporary interest in a product caused by a specific situation.

  • Example: Researching cars only when you're buying one.