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Q: What are the two main classifications of motor skills by movement precision?
A: Gross motor skills and fine motor skills.
Q: Gross motor skill — definition and example
A: Uses large muscle groups. Example: kicking, throwing, hitting.
Q: Fine motor skill — definition and example
A: Uses small muscle groups. Example: darts, putting in golf, writing.
Q: What are the three types of motor skills by length of movement (how they're organized in time)?
A: Discrete, serial, and continuous.
Q: Discrete skill — definition and example
A: Has a distinct beginning and end. Example: a netball pass, a free throw, a soccer kick.
Q: Serial skill — definition and example
A: A sequence of discrete skills put together. Example: gymnastics routine, figure skating, diving.
Q: Continuous skill — definition and example
A: No distinct beginning or end. Example: running, swimming, cycling.
Q: What are the three stages of learning in order?
A: Cognitive, associative, autonomous.
Q: Cognitive stage — who and what happens?
A: Beginners. They make many mistakes, know they're wrong but can't fix it. Movements are stiff.
Q: Associative stage — who and what happens?
A: Intermediate learners. They can detect and correct some errors. Movement gets smoother.
Q: Autonomous stage — who and what happens?
A: Advanced performers. Skill is automatic. They can focus on strategy, not just technique.
Q: What are the two main types of practice organization (how skills are ordered)?
A: Blocked practice and random practice.
Q: Blocked practice — definition and when to use
A: Same skill repeated over and over. Good for beginners (cognitive stage).
Q: Random practice — definition and when to use
A: Skills mixed up in random order. Good for intermediate and advanced (associative/autonomous).
Q: What are the two types of practice scheduling (how often and how long)?
A: Massed practice and distributed practice.
Q: Massed practice — definition and example
A: Long, infrequent sessions. Example: 3 hours once a week.
Q: Distributed practice — definition and example
A: Short, frequent sessions. Example: 30 minutes every day.
Q: What are the two ways to break down a skill for practice?
A: Whole practice and part practice.
Q: Whole practice — definition and when to use
A: Practice the full skill without breaking it down. Good for simple or highly connected skills.
Q: Part practice — definition and when to use
A: Break the skill into smaller pieces. Good for complex or dangerous skills.
Q: What are the two sources of feedback (where it comes from)?
A: Intrinsic feedback (internal) and augmented feedback (external).
Q: Intrinsic feedback — definition and example
A: What you feel and see yourself. Example: feeling your racquet twist on an off-center hit.
Q: Augmented feedback — definition and example
A: From an outside source like a coach or video. Example: "Keep your elbow straight."
Q: What are the two types of augmented feedback (what the feedback focuses on)?
A: Knowledge of Results (KR) and Knowledge of Performance (KP).
Q: Knowledge of Results (KR) — definition and example
A: Feedback about the outcome. Example: "You scored 8 out of 10."
Q: Knowledge of Performance (KP) — definition and example
A: Feedback about the quality of movement. Example: "Your follow-through was too short."
Q: KR vs. KP — what's the difference?
A: KR = the result (score, time). KP = the technique (form, follow-through).
Q: Which type of augmented feedback is best for beginners?
A: KR (Knowledge of Results) — they need clear outcome info.
Q: Which type is best for advanced athletes?
A: KP (Knowledge of Performance) — they already know the outcome.