Sports Marketing and Sales Management Lecture Notes

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Flashcards covering sports marketing methods, consumer segmentation, sales processes, sponsorship metrics, and leadership principles.

Last updated 9:53 PM on 6/2/26
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50 Terms

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Priori

Conceptual thinking based on previous experiences and understanding what works based on past research.

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Posteriori

A data-driven understanding that requires observations, surveys, and interviews to drive decisions rather than sticking with the status quo.

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Demographic Segmentation

Dividing a market based on quantifiable statistics such as age and gender ratios.

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Psychographic Segmentation

Segmentation based on personality, motivations, interest, opinion, and activities in life.

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Behavioral Segmentation

Segmentation centered on frequency and how often consumers purchase what is being sold.

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Sustainable Fans Age Range

The age range of 355535-55 where the ratio of participation decline is most likely, and discretionary income is often more plentiful.

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Gender Segmentation Statistics

Women control 20 trillion20 \text{ trillion} in consumer spending and make more than 70%70\% of all consumer-related decisions.

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Bachelorhood

The family type stage characterized by single status, living separate from parents, and being socialization driven.

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Honeymooners

The family type stage where both people are working most of the time and saving discretionary income for houses or cars.

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Parenthood

Described as the 'asset' of all family types, specializing in family packages and events to imprint children via a domino effect on merch and concessions.

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Post-parenthood

A stage where kids are gone, providing an opportunity for season tickets as a filler of time for those with a lasting love for the game.

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Dissolution

The family stage following the passing of a partner, where individuals seek companionship and a sense of belonging.

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Personal Selling

Making sales and building relationships by capturing attention on generalized and qualified leads to acquire buyer data.

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Primary Limitation of Personal Selling

Cost and inefficiency, specifically the cost per customer reached when selling to one buyer at a time.

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Prospecting

The task of identifying potential buyers, their interest, and their ability to buy through generating and qualifying leads.

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Pre-calling

Gathering background information on a prospect's interests to psychologically use to an advantage in the sales process.

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Closing (Selling Process)

Persuading a prospect to take action using scarcity (guaranteeing attendance) or driving the initiative (upselling with coupons).

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Follow up

Building relationships and reinforcing a customer's decision to buy to increase comfort and trust.

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In-house Direct Mail

Marketing that works off fans already recorded in the system, focusing on frequency, distance, and family status.

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External Direct Mail (Broker Selection)

Buying or renting lists from secondary companies to access specific demographics, socio-cultural elements, and psychographics.

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Telemarketing

A cost-driven method tailored for urgent sell of inventory, often facing challenges like high turnover and 'zaps' or ignored calls.

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Interactive Advertising

Behavioral targeting that understands fans through metrics, search engines, and click ads based on consumption consumption.

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Differential Pricing: Quality

Fluctuating ticket prices based on the opponent, such as higher prices when traditional powers or rivals visit.

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Differential Pricing: Time

Applying discounts during specific periods, such as lower prices during school months (April-May) versus June-August.

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Differential Pricing: Place

Driving price margins based on proximity to the action or premium access to amenities.

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Flexible Ticket Pricing

Strategies that combine the most desirable games with the least attractive contests, often including exchange services and payment options.

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Coercive Power

A bullying tactic using threats and punishment to achieve compliance and maximize potential through intimidation.

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Legitimate Power

Power derived from a long history, vast experience, and a proven track record within a particular field.

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Expert Power

Being knowledgeable in a key area or having a superior skillset, sometimes involving the hoarding of information.

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50/50/25+ plan

A production-based pay structure where 50%50\% of OTE is base salary, 50%50\% is bonus, and an additional 25%25\% is on top.

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Merit Raises

Salary upgrades at the end of the year based on a performance evaluation of the value an employee brings to the organization.

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Reciprocation

The principle of making the buyer feel like they are getting more than what they paid for.

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Social Proof

Using similarity (same gender, age, background) or overcoming uncertainty to make customers curious if a product will work for them.

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In-kind Payment

A non-monetary exchange, such as providing free flights to accommodate a franchise in exchange for commercial potential.

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Brand Recall

Measuring how well fans recognize sponsorship agreements and affiliations after leaving an event.

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ABA Model (Sport Brand Image)

A framework where A = Attributes (perception of product), B = Benefits (daily use value), and A = Attitude (positive manner and consistent purchase).

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Naming Rights Reality

A lack of continuity in these agreements can decrease market value and impact basic notoriety of awareness.

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Resistance Point

The safety net ceiling in negotiations that represents the furthest an individual is willing to go.

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Target Point

The preferred price and true evaluation of what is being traded or negotiated for in the bargaining process.

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BATNA

Best Alternative to a Negotiated Agreement; the best situation available if a deal cannot be finalized.

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Assume the Close

A negotiation closing tactic described as imposing one's will and filtering words into the other party's mouth to finish a deal rapidly.

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Creativity as REINCARNATION

The act of improving on an existing concept.

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Systems Model: Field

The gatekeepers who approve of and affirm any new idea or product to be accepted within a specific domain.

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Design for Active Behaviors

Identifying and implementing modalities that supply easy access to fan engagement tailored to daily generation behaviors.

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Non-game Content

Behind the scenes footage, archived matches, training videos, and documentaries used to engage younger generations like Millennials and Gen Z.

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Desirability (Innovation World)

An observational humanistic perspective of wants and needs that takes priority over historical behavioral data.

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A-Z Effect: Attitude Equation

The concept that while K+N+O+W+L+E+D+G+E = 96%96\% and H+A+R+D+W+O+R+K = 98%98\%, A+T+T+I+T+U+D+E = 100%100\%, signifying its importance for fulfillment.

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Personal Brand Components

The three components regarding the difference you make: soles, standards, and style.

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Naturalistic Observation Research

A design where subjects (e.g., fans in concession lines) are unaware they are being emotionally observed regarding their behavior.

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Participant Observation Research

A design where researchers immerse themselves in the setting, such as video recording rituals in a standing-room section, to gauge fan activity.