Human Movement and Biomechanics Review

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A comprehensive set of flashcards covering human movement analysis, coaching styles, constraints, biomechanical forces, Newton's Laws, linear and angular motion, and principles of stability and levers.

Last updated 10:41 AM on 6/8/26
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60 Terms

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Qualitative analysis

Description of the qualities of human movement without the use of numbers, involving preparation, observation, evaluation, and error correction.

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Quantitative analysis

Description of the qualities of human movement using numbers.

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Direct coaching

A rigid coaching style whereby the coach makes all the decisions, ensuring performers are always on task but preventing them from making decisions themselves in game situations.

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Constraints

Boundaries that shape a learner’s movements, cognitions and decision making.

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Individual constraints

Personal factors such as body size, fitness level, decision making skills, and technical skills.

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Environmental constraints

Factors from the physical environment or social/cultural environment.

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Task constraints

Factors involving rules, equipment, field dimensions, team size, and instructions used to develop skills and tactical awareness.

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Socio-cultural influences

Impacts the learners opportunity to be involved in the sport, including family, available resources, geographic location, and access to equipment or coaches.

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Force

A push or a pull acting on an object, defined by the formula Force=mass×acceleration\text{Force} = \text{mass} \times \text{acceleration}.

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Biomechanics

The study of living things from a mechanical perspective.

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Friction

Opposes the motion of an object and occurs when 2 surfaces come into contact with one another; requires greater force to overcome.

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Drag Force

Air or wind resistance that opposes the direction of motion and slows an object down.

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Gravitational force

The force of attraction between two bodies or objects, equal to 9.8,m/s29.8,m/s^2 on Earth, which pulls objects down.

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Weight

The force exerted on the body by gravity, defined by Weight=mass×gravity\text{Weight} = \text{mass} \times \text{gravity}.

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Mass

The amount of matter an object is made up of.

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Inertia

The tendency of a body to resist change in its state of motion (rest or constant velocity); greater mass results in greater inertia.

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LINEAR Momentum

A measure of the amount of motion an object has and its resistance to changing that motion, calculated as Momentum=mass×velocity\text{Momentum} = \text{mass} \times \text{velocity}.

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Conservation of Momentum

The principle that the total momentum of a system before a collision is equal to the total momentum after the collision.

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Summation of Momentum

The sequential and coordinated movement of body segments from large muscles to small muscles to produce maximum velocity.

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Impulse

The product of force and the time period over which it is applied, equal to the change in momentum: Impulse=Force×Time\text{Impulse} = \text{Force} \times \text{Time}.

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Newton's First Law

The law of Inertia: A body will remain at rest or in uniform motion in a straight line unless acted upon by an external force.

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Newton's Second Law

The law of acceleration: A force applied to an object will produce a change in motion in the direction of the applied force, directly proportional to the size of the force.

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Newton's Third Law

The law of action-reaction: For every action there is an equal and opposite reaction.

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Angular Motion

Movement of a body part around an axis of rotation.

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Torque

A rotational force (push or pull) that makes an object rotate; it describes force in angular motion.

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Angular Momentum

The quantity of angular motion of an object, calculated as Momentum=Angular velocity×Moment of inertia\text{Momentum} = \text{Angular velocity} \times \text{Moment of inertia}.

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Moment of Inertia

The resistance of an object to changes in its angular motion; mass closer to the axis increases velocity, while mass further away decreases velocity.

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First law of angular motion

The angular momentum of a body remains constant unless acted upon by an external torque.

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Second law of angular motion

A torque applied to an object produces a change in angular motion in the direction of the torque, directly proportional to the torque size and inversely proportional to the moment of inertia.

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Third law of angular motion

For every torque there is an equal and opposite torque.

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Conservation of angular momentum

The angular momentum of a system remains constant throughout a movement provided no external turning moment acts on it.

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Linear motion

The movement of a body along a straight or curved path with all body parts moving in the same direction at the same speed.

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Linear Distance

Measures the path travelled from start to finish.

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Linear Displacement

How far an object is from the initial position to the final position.

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Linear speed

Calculated as Distancetime\frac{\text{Distance}}{\text{time}}.

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Linear Velocity

Calculated as Displacementtime\frac{\text{Displacement}}{\text{time}}.

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Linear Acceleration

The change in velocity over a given period of time, measured in m/s2m/s^2, which can be positive, negative, or zero.

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Eccentric force

A force that does not act through the centre of gravity, causing a turning effect or torque.

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Angular distance

The sum of all angular changes of a rotating body.

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Angular acceleration

The change in velocity calculated as final velocityinitial velocitytime\frac{\text{final velocity} - \text{initial velocity}}{\text{time}}.

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Angular displacement

The difference between the initial and final angular position of a rotating body.

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Angular Speed

The angular distance travelled divided by the time taken to cover the distance.

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Angular velocity

The rate of change of angular displacement over time.

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Projectile

An airborne body or object that is only affected by forces of gravity and air resistance.

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Angle of Release

The angle at which an object is projected; 4545 degrees is best for distance.

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Speed of Release

The speed at which an object is propelled into the air, composed of vertical and horizontal components; greater speed leads to further distance.

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Height of release

The difference between the height of release and the landing height; a higher release height increases travel distance.

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Equilibrium

State where there are no unbalanced forces or torques acting; heavier mass makes it harder to disturb.

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Balance

The ability to control equilibrium; improved by lowering COG, increasing BOS size, increasing mass, or increasing friction.

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Stability

The resistance to disruption of equilibrium.

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Static Equilibrium

When a body is not moving or rotating, and the sum of all forces acting on it is 00.

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Dynamic equilibrium

The state in which the body or object is moving with a constant velocity.

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Base of Support

Bound by the outside edges of body parts in contact with a surface; a larger BOS increases stability.

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Centre of gravity

The point around which the body’s weight is balanced; a lower COG increases stability.

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Line of Gravity

The direction in which gravity acts through the centre of gravity; stability is decreased if the LOG is outside the BOS.

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Body Mass

Factors into the force required to move an object and disrupt its equilibrium; greater mass requires greater force.

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Levers

A simple machine consisting of a rigid bar that rotates around an axis to exert force.

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Third Class Lever

A lever where the force is located between the axis and the resistance, such as a bicep curl.

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Mechanical advantage

The ratio calculated as Force armResistance arm\frac{\text{Force arm}}{\text{Resistance arm}}; if less than 1, there is greater range of motion and speed but more force is required.

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Air and Water Resistance

A force opposing the motion of an object as it moves through air or water.