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Why is dialogue difficult to study?
common ground, audience design, interactive-alignment model, real time adaptation between speakers,
Early research in dialogue
speech accomidation theory: how speech characteristics used influence how people perceive us
we match tone and gesure
response matching: we match our conversational partners on a range of factors
Common ground
the shared knowledge, beliefs, and assumptions between speakers
Two types of common ground
personal common ground based on shared experiences
Communal common ground based on group membership
more impersonal (like liking the same football team)
Bilinguals will switch languages based on what they assume their partner knows
Referential communication task
2 people discribing abstract shapes to each other
at first descriptions are long and detailed
over time they develop shorter, shared labels
Lexical entrainment
the evolution of discriptions from long and detained to short and shared after speaking for a long time
Maze game Garrod and Anderson
2 participants using descriptions to get through a maze
example of lexical entrainment
partners tended to converge on description scemes
adopted similar forms of discription
was not the result of specific negotiation
principle of output/input co-ordination
formulating your output according to the same principles of interpretation as the most recent input
Maze task with Garrod and Doherty (1994)
3 different relationships between speakers
changing partners frequently but drawn from the same group of people
changed partners regularly but were not from the same group of people
repeatedly with the same person
Strongest was changing partners but in the same community
demonstrates power of communal common ground
Audience design
how the speakers adjust their language based on their listeners needs, knowledge, and background
Audience design Issacs and Clark 1987
speakers described pictures of New York landmarks to either out of towners or new yorkers
they modified their descriptions accordingly
Audience design Ferreira et al 2005
tested linguistic vs non-linguistic ambiguity
the images with the bats (small large) and bats (animal vs baseball)
participants were better at avoiding non-linguistic than linguistic ambiguity
Limits of audience design
Keysar and Henley (2002)
speakers overestimate at how good they are at conveying information
Interactive-alignment model of dialogue
suggests that conversation is smooth because people unconsiously match their partners language at multiple levels
lexical, syntactic, phonetic, conceptual
Syntactic priming
speakers reused words and grammatical structures from their partner’s sentences-even when alternatives were available
bilingual alignment
bilinguals were more likely to use a structure in L2 if they had just heard it in L1
if a bilingual speaker code-switched, their partner was more likely to code switch as well
Alignment in signed languages
signers accomodate regional variation
signers adjust signing space based on their parter
ASL signers align their syntactic choices
advantages and disadvantages of the interactive alignment model
advantages
explains the efficiency of dialogue
supported by much evidence
links language processing to social interaction
disadvantages
difficult to falsify
limited explaination for individual differences
ignores conscious higher-level planning and contextual choices