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Concept 1:repetition and difference
genre based categories are not commodities, they can change and sub-divide: they can fuse and die
there are no fixed list of ingredients that determine genre
genre driven products create audience appeal through repetition of same ingredients some of the time
products by necessity, have to adapt genre-based formulas to maintain their commercial viability and maximise audience engagement
the growth of sub-genres and the recognition of defined genre hybrids has made the process of genre classification more complicated than ever
Neale suggests that, in order to diagnose the genre of a product, we might look towards the following
1) levels of verisimilitude
the extent to which the product references the real world
texts with high levels of verisimilitude refernce the real world with accuracy: news, broadcasts, biopics, documentarie
texts with low levels do not refernce the real world accuratley: science fiction, fantasy
2) narrative similarities
identification of defined story structures of formulaic narrative devices
specific presentation techniqyes eg: summary opening paragraph
style and pace of narrative delivery
3) charachter driven motifs
audiences expecr some genres ti deliver explicit charachter types
secondary charachter inclusion might be heavily defined by genre
4) iconography
mise-en-scene expectations: setting, costume, makeup, camera
5) audience targeting
specific genres are crafted to appeal to particular audiences
6) representational effects
genres might be recognizable through gender specific representations
concept 2: industry effects on genre-driven media
genre-driven output is shaped by auteurs and is also subject to the effects of industrial mediation
genre labeling is widely practiced by media producers to creare a narrative image for a media product
promotion and marketing and materials (intertextusl relay) can fix the genre of a product
auteur effect
related to the input that individual producers have a genre-driven products
high/low culture remixing
a common form of hybridisation in which products mix pop culture genre forms with motifs from more serious genres
hybridisation
using the styles, narratives or other motifs from multiple genres in one product
iconography
the visual compenents of a media product. iconography might refer to mise-en-scene elements (setting, costume and acting styles) or to other sylistic devices (camera work, editing treatments, layout or typography)
institutional mediation
the effects of institutions in shaping genre-driven products. institutions might shape genre output as a result of their company type/ ethos