Runes (Keystones of Domination)

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Learn the Keystones of Domination in League of Legends

Last updated 6:41 PM on 4/21/26
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4 Terms

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<p>Electrocute</p>

Electrocute

Damaging basic attacks, abilities, item effects, and summoner spells, as well as the application of crowd control and damage over time effects, apply stacks against enemy champions, up to one per cast instance per champion. Applying 3 stacks to a target within a 3 second period causes them to be struck by lightning after a 0.25-second delay, dealing them 70 – 260 (based on level) (+ 10% bonus AD) (+ 5% AP) physical or magic damage.

If「 10% bonus AD ≥ 5% AP, 」deals physical damage. If otherwise, deals magic damage.

<p><span><strong><em><u>Damaging</u></em></strong> basic attacks, abilities, </span>item effects<span>, and </span>summoner spells<span>, as well as the <strong><em><u>application of crowd control</u></em></strong> and damage over time effects, <strong><em><u>apply stacks</u></em></strong> against enemy champions, up to <strong><em><u>one per cast instance per champion</u></em></strong>. Applying <strong><em><u>3 stacks to a target within a 3 second period causes them to be struck by lightning</u></em></strong> after a 0.</span>25<span>-second delay, dealing them 70 – 260 (based on level) </span><span style="color: orange;">(+ 10% <strong>bonus</strong> AD)</span><span> (+ 5% AP) physical or magic damage.</span></p><p><span>If「&nbsp;</span><span style="color: orange;">10% <strong>bonus</strong> AD</span><span> ≥ 5% AP,&nbsp;」deals physical damage. If otherwise, deals magic damage.</span></p>
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<p>Dark Harvest</p>

Dark Harvest

Damaging basic attacks and ability damage against enemy champions below 50% of their maximum health deal 30 (+ 11 per Soul) (+ 10% bonus AD) (+ 5% AP) bonus adaptive damage and, after a 1.75-second delay, reap 1 Soul. This cannot occur again for 35 seconds, resetting to 1 second upon scoring a takedown against an enemy champion.

  • Greater bonus damage from the

     AD ratioPhysical damage

  • Greater bonus damage from the

     AP ratioMagic damage

<p><span><strong><em><u>Damaging </u></em></strong></span><strong><em><u>basic attacks</u></em></strong><span><strong><em><u> and ability damage</u></em></strong> against enemy champions <strong><em><u>below 50% of their maximum health</u></em></strong> deal 30 (+ 11 per Soul) </span><span style="color: orange;">(+ 10% <strong>bonus</strong> AD)</span><span> (+ 5% AP) </span><strong><em><u>bonus</u></em></strong><span><strong><em><u> adaptive damage</u></em></strong> and, after a 1.</span>75<span>-second delay, <strong><em><u>reap 1 Soul</u></em></strong>. This cannot occur again for <strong><em><u>35 seconds, resetting to 1 second upon scoring a takedown</u></em></strong> against an enemy champion.</span></p><ul><li><p>Greater <strong>bonus damage</strong> from the</p><p><span style="color: orange;">&nbsp;AD ratio</span> → <span>Physical damage</span></p></li><li><p>Greater <strong>bonus damage</strong> from the</p><p><span>&nbsp;AP ratio</span> → <span>Magic damage</span></p></li></ul><p></p>
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<p>Hail of Blades</p>

Hail of Blades

Starting an attack windup against an enemy champion triggers Hail of Blades, and if the windup completes, you gain 2 stacks of the effect for 3 seconds, with the duration refreshing on basic attacks on-attack against enemy champions until all stacks are consumed. Stacks are consumed per basic attack on-attack and you generate an additional stack of the effect each time your basic attack timer is reset.

While Hail of Blades is active, you gain ( 160% / 80%) bonus attack speed and are allowed to exceed the attack speed cap.

<p><span><strong><em><u>Starting an attack windup</u></em></strong> against an enemy champion triggers </span><em>Hail of Blades</em><span>, and <strong><em><u>if the windup completes, you gain 2 stacks of the effect for 3 seconds</u></em></strong>, with the duration refreshing on basic attacks </span>on-attack<span> against enemy champions until all stacks are consumed. <strong><em><u>Stacks are consumed per</u></em></strong> basic <strong><em><u>attack</u></em></strong> on-attack and you generate an additional stack of the effect each time your basic attack timer is reset.</span></p><p><span>While </span><em>Hail of Blades</em><span> is active, you gain ( 160% / 80%)&nbsp;<strong><em><u>bonus attack speed</u></em></strong> and are allowed to exceed the attack speed cap.</span></p>
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