BNCS1103: Fundamentals of Networking Theory - Chapter 1

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Vocabulary flashcards covering computer network fundamentals, history, topologies, standards, and the evolution of the internet.

Last updated 10:36 AM on 6/18/26
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42 Terms

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First Generation Computers

Computers from 19401940-19561956 that used vacuum tubes, such as the Electronic Numerical Integrator and Computer (ENIAC).

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Second Generation Computers

Computers from 19561956-19631963 that were characterized by the use of transistor circuits.

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Third Generation Computers

Computers from 19641964-19711971 that utilized integrated circuit based hardware.

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Fourth Generation Computers

Computers from the 1970s1970s to the present that are built using microprocessor technology.

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Fifth Generation Computers

Present and future computers based on artificial intelligence.

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Computer Network

A set of devices (nodes) connected by wired or wireless communication links.

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Node

A computer, printer, or any other device capable of sending and/or receiving data on a network, identified by a unique address.

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Fault tolerance

The ability of a network to continue working despite failure, ensuring no loss of service.

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Scalability

The ability of a network to grow based on needs while maintaining good performance; the internet is described as the most scalable network.

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Quality of Service (QoS)

The management of data traffic to reduce data loss and delays.

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Security

The ability to prevent unauthorized access, misuse, or forgery of data, providing confidentiality, integrity, and availability.

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Network Topology

The manner in which network devices are arranged and connected to each other.

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Bus Topology

A configuration where all devices are connected to a central cable called a backbone via drop lines and taps.

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Drop Line

A connection running between a network device and the main backbone cable in a bus topology.

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Tap

A connector that either splices into the main cable or punctures the sheathing to create contact with the metallic core.

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Ring Topology

A closed loop arrangement where all devices are connected to each other and traffic is unidirectional.

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Mesh Topology

A fault-tolerant LAN setup where every computer connects to every other computer, allowing data to be rerouted if a path fails.

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Point-to-point connection

A type of network connection providing a dedicated link between two specific devices.

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Multipoint connection

A network connection where more than two specific devices share a single link.

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Ad-hoc mode

A wireless topology also called peer-to-peer or Independent Basic Service Set (IBSS), where clients communicate directly without a central access point.

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Infrastructure mode

The most common wireless connection method where clients connect to a Wireless Access Point (WAP) using an SSID.

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Service Set Identifier (SSID)

The name used by wireless clients to identify and connect to a specific access point.

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Client-Server Model

A networking model involving requests from a client process and replies from a server process.

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De facto Standards

Standards that are widely adopted through use and market demand without a formal plan, such as the Android OS.

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De jure Standards

Standards adopted through the rules of formal standardization bodies or mandated by law.

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Open Source

Software whose source code is freely available for reference, debugging, modification, and extension.

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Closed Standard

A proprietary file format or protocol owned by a single company, such as Apple's iOS, which reduces interoperability.

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American National Standards Institute (ANSI)

The organization responsible for coordinating and publishing computer and information technology standards in the United States.

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802.11a802.11a

A WiFi standard working on 5GHz5\,GHz with a speed of 54Mbps54\,Mbps, though it has difficulty passing through obstacles.

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802.11b802.11b

A WiFi standard working on 2.4GHz2.4\,GHz with speeds up to 11Mbps11\,Mbps.

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802.11g802.11g

A WiFi standard working on 2.4GHz2.4\,GHz with an increased maximum speed of 54Mbps54\,Mbps.

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802.11n802.11n

A dual-band WiFi standard working at both 2.4GHz2.4\,GHz and 5GHz5\,GHz with speeds up to 600Mbps600\,Mbps.

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10BASE510BASE-5

The original 802.3802.3 Ethernet standard using thick coaxial cable with a maximum length of 500meters500\,meters and throughput of 10Mbps10\,Mbps.

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10BASE210BASE-2

The IEEE 802.3a802.3a standard for thin coaxial cable with a maximum length of about 200m200\,m and throughput of 10Mbps10\,Mbps.

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10BASET10BASE-T

The IEEE 802.3i802.3i standard using unshielded twisted pair (UTP) copper wires as the physical layer medium.

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100BaseFX100Base-FX

An Ethernet standard for speeds up to 100Mb100\,Mb that uses fiber optic cable instead of UTP.

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Intranet

A private computer network or website used within an organization to share data with employees, requiring authentication like passwords.

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Extranet

A private network extended to users outside a company, such as business partners or customers, while still requiring authentication.

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ARPANET

A project by the Advanced Research Projects Agency in the mid-1960s1960s designed to connect computers in research organizations to share findings.

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Internet Protocol (IP)

The part of the TCP/IP suite responsible for handling datagram routing.

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Transmission Control Protocol (TCP)

The part of the TCP/IP suite responsible for high-level functions like segmentation, reassembly, and error detection.

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Internet of Things (IoT)

The technology that turns common appliances and home systems into smart devices controlled over the Internet.