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50 vocabulary flashcards covering First/Late Mover Advantages in the PDA and smartphone markets, Tesla's EV strategy, and Intel's learning curve data based on the provided lecture notes.
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Technology readiness
The state where enabling technologies are mature enough to support a product's core value proposition; early PDAs failed because this was not yet achieved.
Handwriting recognition accuracy
Early PDA software achieved approximately 95% accuracy, but the remaining 5% error rate was deeply frustrating for users.
Abernathy-Utterback model (Fluid phase)
A period of technological ferment where many competing product designs coexist before a dominant design is established.
Dominant design
A single architecture that wins market loyalty, allowing firms to achieve economies of scale and build a critical mass of software developers.
Microsoft's pre-announcement effect
The phenomenon where a dominant platform provider's credible announcement (like WinPad) freezes purchasing decisions as buyers wait for a standard.
WinPad
Microsoft's pen-based computing initiative announced in 1993 that caused early adopters to cancel orders for other PDA entrants.
Capital intensity
The requirement for massive upfront R&D investment which created fatal cash flow problems for early PDA startups.
Revenue timing problem
The strategic danger of being technically ready to launch a product before the market is commercially ready to adopt it.
GO Corporation
An early PDA entrant that lost $75 million and was eventually sold to AT&T and shut down.
Crossing the chasm
The challenge of transitioning a product from technology enthusiasts (early adopters) to the pragmatic early majority.
Beachhead strategy
A method of surviving by focusing on a specific vertical niche (like field sales or logistics) with clear and quantifiable ROI.
Vertical-market industrial scanner
A specialized PDA use case (e.g., inventory management) that allowed firms like Telxon and Fujitsu to generate revenue despite mass-market failure.
Developer ecosystem
A community of third-party software creators that increases a device's value; Palm’s success was driven by attracting 12,000 such developers.
Jeff Hawkins
outThe individual who developed the PalmPilot by focusing on radical simplicity and a narrow set of core problem-solving features.
Radical simplification
The strategy of excluding complex features to ensure a device handles core functions, like contact synchronization, reliably and fast.
Graffiti
A simplified alphabet invented by Jeff Hawkins that users could learn to ensure the device could recognize input with very high accuracy.
PalmPilot price point
A deliberate sub-$300 cost that placed the device within impulse purchase range for business professionals.
Impulse purchase range
A price level low enough that a professional can buy a device without needing institutional procurement committee approval.
Palm's network effect
The positive feedback loop where more apps attracted more users, which in turn attracted more developers, leading to a 77% market share by end-−1999.
Late-mover advantage
The benefit of entering a market after watching competitors fail, allowing a firm to avoid early-adopter collapse and technology immaturity.
Capacitive touchscreen
The interface technology Apple used to solve the smartphone interface problem without requiring a stylus or QWERTY keyboard.
iOS gestures
Specific touch interactions including pinch-to-zoom, swipe, and tap that were categorically superior to clunky physical buttons.
iPod halo effect
A consumer relationship advantage where previous iTunes and iPod users were already familiar with Apple's interface paradigm.
Apple App Store ecosystem
Launched in 2008, it used a 70/30 revenue split to bootstrap hundreds of thousands of applications.
Vertical integration
A strategy where a firm (like Apple or Tesla) controls its own chips, operating system, retail stores, and infrastructure to manage user experience.
Supercharger network
Tesla's proprietary fast-charging infrastructure, a first-mover investment built to address consumer range anxiety.
Range anxiety
The fear among EV buyers that a vehicle will run out of power before finding a charging station; a primary barrier to market development.
Experience curve logic
The principle that cumulative production experience leads to a structural cost advantage per unit in manufacturing-intensive industries.
Tesla brand equity
A first-mover advantage where the company name became synonymous with the entire category of electric vehicles.
Pioneer technological lock-in
The risk of committing early to specific technologies (like battery chemistry) that could become legacy constraints as newer tech emerges.
Market development costs
The expenses a pioneer incurs to educate consumers and lobby regulators, which effectively subsidize future competitors' entry.
Incumbent retaliation
The long-run threat from established manufacturers (like Volkswagen or BMW) who enter the market late using their existing scale and assets.
Over-the-air (OTA) updates
A software-defined vehicle capability that allows Tesla to differentiate itself from traditional manufacturers' development cycles.
Scatter plot (Learning Curve)
A graph of the natural log of cost per unit against the natural log of cumulative output used to identify the experience curve.
Negative linear relationship
The key empirical signature of a learning curve when data is plotted in log-log space.
Power-law relationship
The mathematical rule characterizing learning curves where there is a constant percentage reduction in cost for each doubling of cumulative output.
Learning rate parameter
The value estimated by the slope of a regression line in log-log production data; for Intel, a slope of −0.3 implies a rate of roughly 20%.
Intel DRAM data
A canonical example in innovation management used to document one of the clearest learning curves in semiconductor history.
Strategic barrier to imitation
A cost advantage gained through accumulated production that rivals cannot match without equivalent time and capital investment.
Appropriability of returns
The ability of a firm to capture the financial value of its innovation, which may be limited if the technology diffuses or commoditizes too quickly.
DRAM exit (1985)
Intel’s departure from the memory business due to Japanese manufacturers successfully replicating its cost position through massive investment.
Complementary assets
Resources like global manufacturing scale, dealer networks, and supply chain relationships that established firms use to compete with pioneers.
Minimum Viable Product (MVP)
An approach of doing a small number of things exceptionally well rather than attempting an "everything, everywhere" ambition.
Momenta
A PDA entrant that failed by 1992 despite attracting senior talent from Apple.
95% Accuracy
The threshold at which early PDA handwriting recognition software operated, yet remained unacceptable to users.
$70/30$ revenue split
The specific distribution model Apple used to attract developers to the App Store.
77% Market share
The worldwide dominance achieved by Palm by the end of 1999 due to its established dominant design.
Log-log space
The mathematical representation used to visualize data to determine if a constant percentage cost reduction is occurring relative to production.
Software-defined vehicle architecture
A structural differentiator for Tesla that is difficult for culture-locked traditional automotive manufacturers to replicate.
WinPad credibility
The belief among buyers that Microsoft's prior PC dominance would make their PDA initiative the industry standard.