CS8: First/Late Mover Advantages (PDA Market, Tesla, Intel) Flashcards

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50 vocabulary flashcards covering First/Late Mover Advantages in the PDA and smartphone markets, Tesla's EV strategy, and Intel's learning curve data based on the provided lecture notes.

Last updated 3:49 PM on 5/16/26
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50 Terms

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Technology readiness

The state where enabling technologies are mature enough to support a product's core value proposition; early PDAs failed because this was not yet achieved.

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Handwriting recognition accuracy

Early PDA software achieved approximately 95%95\% accuracy, but the remaining 5%5\% error rate was deeply frustrating for users.

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Abernathy-Utterback model (Fluid phase)

A period of technological ferment where many competing product designs coexist before a dominant design is established.

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Dominant design

A single architecture that wins market loyalty, allowing firms to achieve economies of scale and build a critical mass of software developers.

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Microsoft's pre-announcement effect

The phenomenon where a dominant platform provider's credible announcement (like WinPad) freezes purchasing decisions as buyers wait for a standard.

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WinPad

Microsoft's pen-based computing initiative announced in 19931993 that caused early adopters to cancel orders for other PDA entrants.

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Capital intensity

The requirement for massive upfront R&D investment which created fatal cash flow problems for early PDA startups.

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Revenue timing problem

The strategic danger of being technically ready to launch a product before the market is commercially ready to adopt it.

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GO Corporation

An early PDA entrant that lost $75\$75 million and was eventually sold to AT&T and shut down.

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Crossing the chasm

The challenge of transitioning a product from technology enthusiasts (early adopters) to the pragmatic early majority.

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Beachhead strategy

A method of surviving by focusing on a specific vertical niche (like field sales or logistics) with clear and quantifiable ROI.

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Vertical-market industrial scanner

A specialized PDA use case (e.g., inventory management) that allowed firms like Telxon and Fujitsu to generate revenue despite mass-market failure.

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Developer ecosystem

A community of third-party software creators that increases a device's value; Palm’s success was driven by attracting 12,00012,000 such developers.

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Jeff Hawkins

outThe individual who developed the PalmPilot by focusing on radical simplicity and a narrow set of core problem-solving features.

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Radical simplification

The strategy of excluding complex features to ensure a device handles core functions, like contact synchronization, reliably and fast.

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Graffiti

A simplified alphabet invented by Jeff Hawkins that users could learn to ensure the device could recognize input with very high accuracy.

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PalmPilot price point

A deliberate sub-$300\$300 cost that placed the device within impulse purchase range for business professionals.

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Impulse purchase range

A price level low enough that a professional can buy a device without needing institutional procurement committee approval.

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Palm's network effect

The positive feedback loop where more apps attracted more users, which in turn attracted more developers, leading to a 77%77\% market share by end-1999-1999.

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Late-mover advantage

The benefit of entering a market after watching competitors fail, allowing a firm to avoid early-adopter collapse and technology immaturity.

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Capacitive touchscreen

The interface technology Apple used to solve the smartphone interface problem without requiring a stylus or QWERTY keyboard.

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iOS gestures

Specific touch interactions including pinch-to-zoom, swipe, and tap that were categorically superior to clunky physical buttons.

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iPod halo effect

A consumer relationship advantage where previous iTunes and iPod users were already familiar with Apple's interface paradigm.

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Apple App Store ecosystem

Launched in 20082008, it used a 70/3070/30 revenue split to bootstrap hundreds of thousands of applications.

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Vertical integration

A strategy where a firm (like Apple or Tesla) controls its own chips, operating system, retail stores, and infrastructure to manage user experience.

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Supercharger network

Tesla's proprietary fast-charging infrastructure, a first-mover investment built to address consumer range anxiety.

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Range anxiety

The fear among EV buyers that a vehicle will run out of power before finding a charging station; a primary barrier to market development.

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Experience curve logic

The principle that cumulative production experience leads to a structural cost advantage per unit in manufacturing-intensive industries.

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Tesla brand equity

A first-mover advantage where the company name became synonymous with the entire category of electric vehicles.

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Pioneer technological lock-in

The risk of committing early to specific technologies (like battery chemistry) that could become legacy constraints as newer tech emerges.

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Market development costs

The expenses a pioneer incurs to educate consumers and lobby regulators, which effectively subsidize future competitors' entry.

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Incumbent retaliation

The long-run threat from established manufacturers (like Volkswagen or BMW) who enter the market late using their existing scale and assets.

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Over-the-air (OTA) updates

A software-defined vehicle capability that allows Tesla to differentiate itself from traditional manufacturers' development cycles.

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Scatter plot (Learning Curve)

A graph of the natural log of cost per unit against the natural log of cumulative output used to identify the experience curve.

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Negative linear relationship

The key empirical signature of a learning curve when data is plotted in log-log space.

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Power-law relationship

The mathematical rule characterizing learning curves where there is a constant percentage reduction in cost for each doubling of cumulative output.

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Learning rate parameter

The value estimated by the slope of a regression line in log-log production data; for Intel, a slope of 0.3-0.3 implies a rate of roughly 20%.20\%.

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Intel DRAM data

A canonical example in innovation management used to document one of the clearest learning curves in semiconductor history.

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Strategic barrier to imitation

A cost advantage gained through accumulated production that rivals cannot match without equivalent time and capital investment.

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Appropriability of returns

The ability of a firm to capture the financial value of its innovation, which may be limited if the technology diffuses or commoditizes too quickly.

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DRAM exit (19851985)

Intel’s departure from the memory business due to Japanese manufacturers successfully replicating its cost position through massive investment.

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Complementary assets

Resources like global manufacturing scale, dealer networks, and supply chain relationships that established firms use to compete with pioneers.

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Minimum Viable Product (MVP)

An approach of doing a small number of things exceptionally well rather than attempting an "everything, everywhere" ambition.

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Momenta

A PDA entrant that failed by 19921992 despite attracting senior talent from Apple.

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95% Accuracy

The threshold at which early PDA handwriting recognition software operated, yet remained unacceptable to users.

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$70/30$ revenue split

The specific distribution model Apple used to attract developers to the App Store.

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77% Market share

The worldwide dominance achieved by Palm by the end of 19991999 due to its established dominant design.

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Log-log space

The mathematical representation used to visualize data to determine if a constant percentage cost reduction is occurring relative to production.

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Software-defined vehicle architecture

A structural differentiator for Tesla that is difficult for culture-locked traditional automotive manufacturers to replicate.

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WinPad credibility

The belief among buyers that Microsoft's prior PC dominance would make their PDA initiative the industry standard.