C1.3 - Beyond usability

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Last updated 1:09 PM on 5/12/26
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8 Terms

1
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socio-pleasure

derived from social interactions

2
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physio-pleasure

derived from the feel of a product during use

3
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psycho-pleasure

derived from the cognitive demands of using a product

4
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ideo-pleasure

derived from products that appeal to the customers values

5
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visceral design

relates to deep internal feelings when you first see a product (look, feel, sound)

6
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behavioural design

entirely about the use of the product (usability, understandability and physical feel)

7
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reflective design

relates to our culture and it gives a product or its use meaning beyond functionality

8
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ACT

attract, converse, transact