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socio-pleasure
derived from social interactions
physio-pleasure
derived from the feel of a product during use
psycho-pleasure
derived from the cognitive demands of using a product
ideo-pleasure
derived from products that appeal to the customers values
visceral design
relates to deep internal feelings when you first see a product (look, feel, sound)
behavioural design
entirely about the use of the product (usability, understandability and physical feel)
reflective design
relates to our culture and it gives a product or its use meaning beyond functionality
ACT
attract, converse, transact