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Cognition
Every mental activity that is connected to thinking, knowing, remembering, and communicating
Metacognition
Awareness and understanding of one's own thought processes
Concept
Mental grouping of similar objects, people, ideas or events
Prototype
Best example that clearly identifies a category, helps group and identify objects
Assimilation
Connecting new information to existing schemas (Bottom-Up Processing) (Child calling indigo Purple because similar)
Accomodation
Adapting current schemas to include new info (Child learning that indigo is separate than Purple but is still a kind or related to it)
Convergent Thinking
Narrowing current solutions to the best one
Divergent Thinking
Expands the number of solutions that leads to may directions from creative thinking
Expertise
Knowing a lot about a subject enough to find many ways to use it to find many solutions
Venturesome Personality
Willingness to seek new opportunities or take on new risks
Imaginative Thinking
Ability to see things in a new way and make connections
Intrinsic Motivation
The drive to partake in something based on interest, satisfaction, and challenge
Creative Environment
A place that sparks innovation and collaboration
Executive Functions
Thinking processes that help regulate behavior (towards goals) and achieve goals
Algorithm
A procedure that guarantees a solution to a problem through analysis and thinking
Heuristic
Shortcuts that give quick decisions but can have errors in judgement
Representative Heuristic
Judging events based upon a stereotype/representation they get
Availability Heuristic
Judging events based upon how quick an example comes to mind
Insight
Sudden realization of a solution
Confirmation Bias
Finding information that supports existing beliefs
Fixation
Can’t see/approach a problem from a new view
Intuition
Immediate decision on something without conscious thinking (Gut-Feeling)
Belief Perseverance
Keeping the same view on someone based upon initial meetings/knowledge even with counter information
Overconfidence
Tendency to be more confident than correct, overestimate the accuracy of our beliefs
Framing
The way a problem/sentence is posed (What college are you going to? or Are you going to college?)
Nudge
Placing framing choices in a way that persuades people to make certain decisions
Semantic
A part of Explicit (Declarative) long-term memory of facts and general knowledge
Episodic
A part of Explicit (Declarative) long-term memory of personal experiences
Implicit (Non-declarative) Long-Term Memory
Unconscious recalling of memories (Motor skills & Classical Conditioning) and Important for survival since from infancy
Classical Conditioning
A type of learning where an object that doesn’t illicit a response gets associated with a stimulus that has a response. Eventually the object starts getting a response due to the association. (Dog trained to hit a buzzer for a treat)
Memory Consolidation
Neural storage of a long-term memory
Hippocampus
Neural center in the Limbic system, helps process explicit memories and long term memories
Cerebellum
Forms & stores implicit memories and carries out/balances movements (classical conditioning)
Basal Ganglia
Motor movement, controls the formations of skill memories
Consciousness
Place that holds Memories that were recalled and processed
Infantile Amnesia
First 4 years are blank of memories, but the Limbic system is strong
Flashbulb Memories
Snapshots of learning shocking events (9/11)
Retrieval Cue
The brain connecting spoken and implied data (more cues better retrieval)
Retrospective Memory
Recalling memories from the past
Prospective Memory
Doing an action and imagining a future action
Priming
Exposed to a stimulus that helps recall another stimulus (Brain looks for that stimulus or similar stimuli) (Ex. Slowly learning about functions in math until you learn derivatives)
Encoding Specificity Principle
Cues connected to a memory helps recall it (Better recall if same location as info learned)
Mood Congruent
Recall info better when in same mood as learned
State Dependent Memory
Higher recall if in same state as learned (Substances)
Serial Position Effect
Tendency to recall the first and last things on a list
Recency Effect
Recall recently learned things
Primary Effect
Recall first things learned
Metacognition
Thinking about one’s one thoughts (Testing confidence on material, planning tasks)
Testing Effect
Self-testing and rehearsal & Getting info from brain activity (Ex. Pop quiz in psychology)
Interleaving
Mixing studies of different topics
Memory
A thing held in the mind by constantly learning over time by encoding, storing and retrieving info
Recall
Retrieving info that isn’t currently in the consciousness but has been learned before
Recognition
A measure of the memory on info that was previously taught by a cue/choices
Relearning
Measure of how long it takes to learn something again in a new way
Ebbinghaus’ Retention Curve
A curve that shows how over a few days, our memory of something, without trying to relearn it, fades in our memory
Parallel Processing
Processing multiple things at once
Encoding
Getting info to our brains
Storage
Retaining info
Retrieval
Getting info from the mind
Explicit Memories (Semantic & Episodic memory)
Memories holding onto facts and experiences (Ex. Tallest mountain in the world? and memories of Mt Everest)
Effortful processing
Actually trying to learn and memorize info
Automatic Processing
Subconsciously sorting info to be used again (Cook so much you just know)
Implicit Memories
Retainined learned skills or associating info to other info
Sensory Memory
Immediate and brief recording of sensory info in memory
Short Term
Briefly activated memory of a few things that is remembered when doing actions but soon forgotten about
Long Term Memory
Basically permanent and unlimited library of memories (skills, knowledge and experiences)
Short Term (Working) Memory
Active processing of just learned info or info from long term memory
Central Executive
A component of memory that looks over and decides on actions for the Phonological Loop and Visuospatial Sketchpad
Phonological Loop
Memory that briefly holds auditory info
Visuospatial Sketchpad
Memory that briefly holds visual and spatial info
Neurogenesis
Increased actions in specific brain pathways may form new neurons (interconnections), good things and serotonin help this
Long-term Potentiation
Neurons fire together that strengthens their connections after quick stimulation, how memory gets into the brain (Ex. ice bath)
Iconic Memory
fading memory of visual stimuli that happened for a few seconds
Echoic Memory
Fading memory of auditory stimuli that happened for a few seconds
Shallow Processing
Basic Level Encoding/Remembering (T-O-Y is toy)
Deep Processing/Elaborative Rehearsal
Encoding from meanings (Carpe diem - seize the day)
Chunking
Breaking info into smaller parts to remember it (Ex. Phone #’s)
Mnemonics
Organized imagery that helps in learning info (Ex. ROYGBIV)
Hierarchies
Adding new info or learned lessons to established info, info of other items are ranked based upon some criteria
Spacing Effect
Studying materials with breaks in between (Longer time = better memory)
Selective Attention
Placing focus awareness on specific stimuli (Internal factors alter reality like hormones, attention, expectations, motivations,and emotions)
Cocktail Party Effect
Ability to hear 1 Voice in a crowded room
Inattentional Blindness
Failing to see visible objects when your attention is elsewhere
Change Blindness
Form of Inattentional blindness, failing to notice changes in an environment
Perceptual Set
Expectations to see one thing and not another
Schemas
Concepts you form to organize and interpret unknown info (Usually gained from Parents)
Gestalt
Organized Whole - Tendency to integrate pieces of information into meaningful unified information
Figure Ground
A tendency that organizes the visual field into objects that stand out from the background
Grouping
A tendency that organizes stimuli into groups (Proximity, similarity, and Closure)
Depth Perception
Ability to see objects in 3D, even if it’s a 2D object
Visual Cliff
Lab device for testing depth perception of infants and young animals (Smile = Babies cross the cliff, Fear = Babie don’t cross)
Critical Period
If babies aren’t introduced to stimuli in the first 3 years, they never gain that knowledge/experience
Binocular Cue
A Depth Cue that depends on the two eyes (Ex. Retinal Disparity)
Retinal Disparity
Binocular cue for perceiving depth, compares retinal images from both eyes while the brain computes the distance (Greater disparity = Closer object)
Convergence
Retinal images combined by the brain (All but split brain)
Monocular Cue
Good for seeing distance, depth cue for either eye
Relative Clarity
Light through objects that are far look hazy to the eyes
Relative Size
Larger objects look closer than they are
Texture Gradient
Perception of texture changes with distance
Linear perspective
Parallel lines look to converge at a distance