image resolution and artefacts

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Last updated 11:02 AM on 5/15/26
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20 Terms

1
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what principles are imaging modalities based on

variation in impedance in the tissue causes acoustic waves to be reflected back to the transducer

  • needs to be enough impedance for the beam to be reflected and not just pass through the tissue

  • but not too much as to stop the wave from reaching deeper structures

<p>variation in impedance in the tissue causes acoustic waves to be reflected back to the transducer </p><ul><li><p>needs to be enough impedance for the beam to be reflected and not just pass through the tissue</p></li><li><p>but not too much as to stop the wave from reaching deeper structures</p></li></ul><p></p>
2
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why is sound speed estimated in US machines and what is it a failure of?

  • to calculate the depths of different structures the sound speed need to be known

  • in the body sound speed is not constant

  • US machines average the sound speed → 1540m/s

    • close enough to give estimation of structure depths

    • if actual speed is too different → depth is wrong, location is wrong, artifacting → failure in condition 1

ex:

fat → slower

muscle → faster

3
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what are the 9 ideals conditions for B mode imaging

  1. sound speed and absorption is known and constant

born approximation stuff:

  1. scattering is much weaker than incident wave

  2. wave is only scattered once

array geometry:

  1. elevation focusing restricts beam to a thin imaging plane

  2. beamforming restricts beam to a thin line within the imaging plane

pulse:

  1. probe can emit and detect all frequencies (infinite bandwidth)

  2. emitted and received signals are individual pulses with an infinitesimally short pulse duration

misc:

  1. there is no scattering from beyond the imaging depth

  2. data is noise free

4
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what is spatial resolution

the ability to distinguish between 2 features located close to each other

there is lateral, axial and elevation resolutions

5
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what is lateral resolution

what affects it

what is it a failure of?

how is it improved?

→ ability to distinguish between two objects at the same depth

affected by → beam width =1.41λFaperture diameter=\frac{1.41\lambda F}{aperture~diameter}

failure of condition 5 → beam is not a perfectly thin line

  • even if you move the center of the A line the sides of the beam still hits adjacent structures → lateral artefacting

improved using:

  • multi-zone focusing

  • receive beamforming

6
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what is axial resolution?

what affects it

what is it a failure of

→ ability to distinguish between objects at different depths

affected by pulse duration → depths information is provided by their separation in time

separation>\frac{FWHM}{2}

failure in condition 6 and 7 → pulse not infinitesimally small nor does it have infinite bandwidth (not instant)

7
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axial resolution equation

axial resolution=coτ2axial~resolution=\frac{c_o\tau}{2}

8
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elevation resolution

what affects it

what is it a failure of

affected by the element length b → usually 20 - 30λ30\lambda which is a compromise between elevation resolution and depth of field

  • larger length → narrower focus → better resolution

  • however → beam diverges quickly → poorer resolution after focus → poorer depth of field

failure of condition 4

9
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what artefacting does elevation resolution lead to

out of plane artefacting → reflections from objects outside you slice → speckle

<p>out of plane artefacting → reflections from objects outside you slice → speckle </p>
10
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what does failure in condition 3 produce

waves can be scattered multiple times → multiple strong reflections between specular scatterers

  • b-lines

  • comet-tails

mirror-image artifact:

  • beam hit large specular surface causing beam to reflect

  • reflected beam hits another surface and bounces back to the specular surface

  • produces a mirror image across the first specular boundary

<p>waves can be scattered multiple times → multiple strong reflections between specular scatterers</p><ul><li><p>b-lines</p></li><li><p>comet-tails</p></li></ul><p></p><p>mirror-image artifact:</p><ul><li><p>beam hit large specular surface causing beam to reflect</p></li><li><p>reflected beam hits another surface and bounces back to the specular surface</p></li><li><p>produces a mirror image across the first specular boundary </p></li></ul><p></p>
11
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failure in condition 1

enhancement artefact:

  • Enhancement beyond a fluid-filled (low attenuation) region

    • US passes through a region of low attenuation and is absorbed less than other US waves

    • The time gain compensation in the area after it then enhances it above surrounding levels (it was not needed as it was less attenuated)

  • Time-gain-compensation is wrong as attenuation is not uniform

the reverse can occur producing shadow artefacts:

  • strong absorber prevents US beam from reaching area behind it

  • time gain compensation is insufficient leaving a dark shadowy area

refraction artefacts:

  • different medium densities causes sound speed to change → beam bends

  • causes objects to appear in the wrong place or missed

<p>enhancement artefact:</p><ul><li><p>Enhancement beyond a fluid-filled (low attenuation) region</p><ul><li><p>US passes through a region of low attenuation and is absorbed less than other US waves</p></li><li><p>The time gain compensation in the area after it then enhances it above surrounding levels (it was not needed as it was less attenuated)</p></li></ul></li><li><p>Time-gain-compensation is wrong as attenuation is not uniform</p></li></ul><p></p><p>the reverse can occur producing shadow artefacts:</p><ul><li><p>strong absorber prevents US beam from reaching area behind it</p></li><li><p>time gain compensation is insufficient leaving a dark shadowy area</p></li></ul><p></p><p>refraction artefacts:</p><ul><li><p>different medium densities causes sound speed to change → beam bends</p></li><li><p>causes objects to appear in the wrong place or missed </p></li></ul><p></p>
12
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failur in condition 5, how is it minimes?

grating/side-lobe artefacts:

  • echoes received from the side/grating lobe are interpreted as an object originating from the main beam field of view

reduced by changing transducer design and apodisation

13
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failure in condition 8

scattering from beyond the imaging plane → range ambiguity artefacts

  • scattering from beyond the image appears at shallower depth inside the image

  • if you change the imaging depth the artefact will move

<p>scattering from beyond the imaging plane → range ambiguity artefacts</p><ul><li><p>scattering from beyond the image appears at shallower depth inside the image </p></li><li><p>if you change the imaging depth the artefact will move </p></li></ul><p></p>
14
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failure in 4 and 7

→ instant pulse + thin slice = speckle (texture in US image)

  • medium contains many diffusive scatterer (<λ\lambda ) that are randomly distributed

  • may have different impedances

→ scattered wave reach the transducer and constructively + destructively interfere with each other

  • does not give any position or structural information as the speckle is dependent on transducer and processing

  • but it is deterministic (always appears the same)

15
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how do we reduce speckling

using image compounding:

  • average several ultrasound images taken at different conditions → non-linear processing

  • this lead to images with uncorrelated speckle patterns

  • averaging removes this varying component

16
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what is the drawback of compounding?

reduced frame rate

17
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what are types of non-linear processing

  1. persistence (temporal compounding): several subsequent image frames are averaged

  2. spatial compounding: images taken from different scan directions are averaged

  3. frequency compounding: images taken at different frequencies are taken

18
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choosing transducer frequencies

transducers only have a finite bandwidth on transmit or receive (failure of 6) but this can be chosen depending on:

  • depth → lower frequencies can travel deeper as they are absorbed less

  • resolution → higher frequencies have better spatial resolution

    • higher frequencies = shorter wavelength → narrower focus width + shorter pulse length (better axial resolution)

19
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what determines frame rate?

pulse repetition frequency: time required for pulse to travel to the maximum depth (Lmax)(L_{max}) and then return to the transducer

PRF=1round trip time=C02LmaxPRF=\frac{1}{round~trip~time}=\frac{C_0}{2L_{max}} remember that it is a frequency not time period

frame rate=PRFnframe~rate=\frac{PRF}{n} where n is the number of scan lines

20
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what reduces frame rate

  1. compounding

  2. b-mode imaging

  3. multi-zone transmitting