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Qualitative Data
Opinions
Quantitative Data
Metrics
Focus Group
A group of selected individuals that are asked questions that are recorded. (Qualitative Data)
Navigation
The way in which a user makes their way through an application.
Signposts
Signifiers that inform users of where they are and where the go next to find what they are looking for.
Gestalt Principles
(Proximity, Similarity, Closure, Continuity, Figure)
Needs Finding
Exercises used to determine design requirements.
Font Pairs
Avoid similar fonts. Choose either the combination of a bold and simple font or a serif and non-serif font.
Kerning
The horizontal space between letters.
Leading
The vertical space between letters.
Affordances
What a design allows users to do.
Mapping
Connections between input and output.
Visibility/Signifiers
Shows what functions are available.
Usability Goals
The functionality of a program and how it creates a pleasant user experience.
Experience Goals
How the user feels and the purpose the application serves the user.
Wafaa Bilal
Preformance artist that makes work on the Iraq war.
Andrea Polli
Makes work that visualizes environmental data.
David Rokeby
Uses computer vision to facilitate user interaction with his work.
Everyware
Makes interactive surfaces that often respond to touch.