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para 1: beginning
establish weather
establish setting
establish protagonist
use pathetic fallacy to establish the mood
incl hints at what’s to come, but don’t give everything away - foreshadowing
employ 5 senses to create an atmosphere
para 2: Build-up
Mian character going on an adventure
still using pathetic fallacy
delve into the setting, e.g. haunted house, going inside the haunted house, the interior
describe using senses, what they can smell, taste, hear
emotive language
figurative lang
build tension
consider character’s way of talking, emotions, feelings
use dialogue, internal monologue for this
for q 5 do this in flashback
para 3: problem
keep it simple
intro a villain, or the obstacle, e.g. snake, getting trapped in a house
detailed description of the villain, the obstacle
introduce the villain
vary sentence structure
para 4: resolution
fight or flight
what happens due to the problem, doesn’t have to be a solution
e.g. bear in problem, bear attacks the character in resolution
what the character does to try solve the problem
consequences of problem para
reflect thoughts and feelings of character due to problem
para 5: ending
if its q 5
look back
cyclical structure
what has changed in the characters mind
if its q6
change in weather
change in setting
describe change in the person physically
refer back to imagery used in beginning but change slightly, e.g. the same rays of sunlight, which were pouring life into this house, were strangled mercilessly by the murderous, melancholy clouds