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AP Physics I Quiz #1
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Scalar Quantity
A quantity described by magnitude only.
Vector Quantity
A quantity described by both magnitude and direction.
Vector Representation
Vectors can be visually modeled as arrows with direction and length proportional to magnitude.
Scalar Examples
Distance and speed are examples of scalar quantities.
Vector Examples
Position, displacement, velocity, and acceleration are examples of vector quantities.
Vector Notation
Vectors are notated with an arrow above the symbol for that quantity.
One-Dimensional Vector Components
In one dimension, the sign of the component describes the direction.
Vector Sum
Opposite directions in a one-dimensional coordinate system are denoted by opposite signs.
Displacement
The change in an object’s position, calculated as Δx = xf – x0.
Average Velocity
The displacement of an object divided by the time interval, vavg = Δx / Δt.
Average Acceleration
The change in velocity divided by the time interval, aavg = Δv / Δt.
Object Acceleration
An object is accelerating if the magnitude and/or direction of its velocity changes.
Instantaneous Values
Average values over a small time interval approximate instantaneous velocity and acceleration.
Motion Representation
Motion can be represented by diagrams, graphs, equations, and narrative descriptions.
Kinematic Equations
Three kinematic equations describe instantaneous linear motion in one dimension.
Gravity Acceleration
Near Earth's surface, vertical acceleration due to gravity is approximately 10 m/s��.
Graph Relationships
Graphs of position, velocity, and acceleration can illustrate relationships between these quantities.
Instantaneous Velocity
The rate of change of position, equal to the slope of a tangent line on a position-time graph.
Instantaneous Acceleration
The rate of change of velocity, equal to the slope of a tangent line on a velocity-time graph.
Displacement Area
The displacement during a time interval equals the area under the velocity-time graph.
Velocity Change Area
The change in velocity during a time interval equals the area under the acceleration-time graph.
Reference Frame
The choice of reference frame affects the direction and magnitude of measured quantities.
Inertial Reference Frames
Measurements can be converted between different inertial reference frames.
Observed Velocity
The observed velocity of an object combines the object's velocity and the observer's reference frame velocity.
Vector Addition
Combining motion involves the addition or subtraction of vectors.
Acceleration Consistency
The acceleration of any object is the same across all inertial reference frames.
Perpendicular Components
Vectors can be modeled as the resultant of two perpendicular components.
Vector Resolution
Vectors can be resolved into components using a chosen coordinate system.
Trigonometric Functions
Vectors can be resolved into components using trigonometric relationships.
Two-Dimensional Motion
Motion in two dimensions can be analyzed using one-dimensional kinematic relationships.
Projectile Motion
A special case of two-dimensional motion with zero acceleration in one dimension and constant acceleration in the second dimension.