AP Physics I - Topic #1 KInematics (1D and 2D) Learning Objectives

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AP Physics I Quiz #1

Last updated 6:48 PM on 9/3/24
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31 Terms

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Scalar Quantity

A quantity described by magnitude only.

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Vector Quantity

A quantity described by both magnitude and direction.

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Vector Representation

Vectors can be visually modeled as arrows with direction and length proportional to magnitude.

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Scalar Examples

Distance and speed are examples of scalar quantities.

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Vector Examples

Position, displacement, velocity, and acceleration are examples of vector quantities.

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Vector Notation

Vectors are notated with an arrow above the symbol for that quantity.

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One-Dimensional Vector Components

In one dimension, the sign of the component describes the direction.

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Vector Sum

Opposite directions in a one-dimensional coordinate system are denoted by opposite signs.

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Displacement

The change in an object’s position, calculated as Δx = xf – x0.

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Average Velocity

The displacement of an object divided by the time interval, vavg = Δx / Δt.

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Average Acceleration

The change in velocity divided by the time interval, aavg = Δv / Δt.

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Object Acceleration

An object is accelerating if the magnitude and/or direction of its velocity changes.

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Instantaneous Values

Average values over a small time interval approximate instantaneous velocity and acceleration.

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Motion Representation

Motion can be represented by diagrams, graphs, equations, and narrative descriptions.

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Kinematic Equations

Three kinematic equations describe instantaneous linear motion in one dimension.

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Gravity Acceleration

Near Earth's surface, vertical acceleration due to gravity is approximately 10 m/s��.

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Graph Relationships

Graphs of position, velocity, and acceleration can illustrate relationships between these quantities.

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Instantaneous Velocity

The rate of change of position, equal to the slope of a tangent line on a position-time graph.

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Instantaneous Acceleration

The rate of change of velocity, equal to the slope of a tangent line on a velocity-time graph.

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Displacement Area

The displacement during a time interval equals the area under the velocity-time graph.

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Velocity Change Area

The change in velocity during a time interval equals the area under the acceleration-time graph.

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Reference Frame

The choice of reference frame affects the direction and magnitude of measured quantities.

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Inertial Reference Frames

Measurements can be converted between different inertial reference frames.

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Observed Velocity

The observed velocity of an object combines the object's velocity and the observer's reference frame velocity.

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Vector Addition

Combining motion involves the addition or subtraction of vectors.

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Acceleration Consistency

The acceleration of any object is the same across all inertial reference frames.

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Perpendicular Components

Vectors can be modeled as the resultant of two perpendicular components.

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Vector Resolution

Vectors can be resolved into components using a chosen coordinate system.

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Trigonometric Functions

Vectors can be resolved into components using trigonometric relationships.

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Two-Dimensional Motion

Motion in two dimensions can be analyzed using one-dimensional kinematic relationships.

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Projectile Motion

A special case of two-dimensional motion with zero acceleration in one dimension and constant acceleration in the second dimension.