Decision making & motivations to shop / customer experience - eCommerce & Retail Mrkt

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eCommerce & Retail Mrkt

Last updated 2:06 PM on 3/11/26
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56 Terms

1
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Who can be considered the consumer? (3)

  • The purchaser

  • The end user

  • The decision maker

2
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What does the ‘Shopkins’ example illustrate? (5)

That multiple people influence, initiate, decide, buy, and use a product — the consumer is not always one person.

3
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Name the people & year, the ‘roles in buying decision’ were established

  • People → Blackwell, Miniard, & Engel

  • Year → 1990

4
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What are the roles in the buying decision process? (5)

  • Influencer → persuades others

  • Initiator → begins the process

  • Decider → has authority to choose

  • Buyer → conducts the transaction

  • User → consumes / uses the product

5
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What are the types of consumer decisions? (4)

  • Habitual

  • Limited problem solving

  • Extended problem solving

  • Problem solving

6
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What is habitual decision making? (with example)

Routine, low‑involvement purchases made with little thought (e.g., milk, bread).

7
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What is limited problem solving?

Some consideration and comparison, but not extensive research.

8
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What is extended problem solving?

High‑involvement, high‑risk decisions requiring research and evaluation

9
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In correct order, what are the stages of the consumer decision-making process? (5)

  1. Needs recognition / problem awareness

  2. Information search

  3. Evaluation of alternatives

  4. Purchase

  5. Post‑purchase evaluation

10
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What triggers needs recognition? (3) + (example for each)

  • Routine depletion (e.g., hunger, no petrol)

  • Unpredictable events (e.g., washing machine breaks)

  • Emotional needs (e.g., dressing up for a party)

11
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What happens during the information search stage? (4)

  • Internal and external search

  • Identification of alternatives

  • Application of criteria (price, value, design, risk)

  • Creation of a shortlist

12
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What is post‑purchase evaluation?

Consumers reflect on whether they made the right choice, often experiencing buyer’s remorse or FOMO.

13
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Categories of decision-making criteria (4)

  • Technical: reliability, performance, comfort, taste

  • Economic: price, value for money, life‑cycle costs, residual value

  • Social: status, belonging, fashion, convention

  • Personal: self‑image, risk reduction, morals, emotions

14
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Main categories of shopping motivations (2)

  • Personal motivations

  • Social motivations

15
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Explain the concept of ‘role playing’ in shopping

Shopping to fulfil a perceived role (e.g., new mums buying baby clothes).

16
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Explain the concept of ‘diversion / adventure’ in shopping

Shopping as an escape from everyday life.

17
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Explain the concept of ‘self‑gratification’ in shopping

Shopping for happiness, relaxation, or emotional reward.

18
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Explain the concept of ‘sensory stimulation’ in shopping

Enjoying the sensory experience of shopping (e.g., trying on clothes, browsing books).

19
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Explain the concept of ‘idea shopping’?

Shopping to learn about new trends or technology.

20
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Explain the concept of ‘social experience’ in shopping ?

Shopping to be around others (e.g., malls, markets).

21
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Explain the concept of ‘communicating with the group’ in shopping

Shopping to interact with like‑minded people or friends.

22
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Explain the concept of ‘status and authority’ in shopping

Shopping to feel important or be the centre of attention.

23
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How can retailers design experiences that maximise role playing? (3)

  • Offer products that fit life roles

  • Provide personalised service

  • Create themed sections (e.g., baby zones)

24
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How can retailers maximise diversion/adventure (3)

  • Exciting layouts

  • Treasure‑hunt style merchandising

  • Novelty displays

25
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How can retailers maximise self‑gratification?

  • Relaxing environments

  • Treat‑yourself promotions

  • Premium service

26
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How can retailers maximise sensory stimulation?

  • Try‑on areas

  • Product demos

  • Interactive displays

27
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How can retailers maximise idea shopping? (3)

  • Tech demos

  • Trend zones

  • Staff expertise

28
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How can retailers maximise social experience? (3)

  • Seating areas

  • Cafés

  • Social events

29
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How can retailers maximise communicating with the group?

  • Community events

  • Workshops

  • Social media integration

30
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How can retailers maximise status and authority? (3)

  • VIP service

  • Personal shoppers

  • Premium product areas

31
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What are key motivations for online shopping? (8)

  • Fun of bidding/haggling

  • Role enactment

  • Keeping up with trends

  • Interacting with other online shoppers

  • Website stimulation

  • Personalised service

  • 24/7 access

  • Avoiding crowds

32
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What is the first lesson about customer experience? (3)

Customers always have an experience —

  • whether good,

  • Bad, or

  • Neutral.

33
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How is ‘customer value’ defined?

Customer value = benefits received minus perceived sacrifices.

34
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Examples of benefits and sacrifices? (@3)

  • Benefits: product benefits, in‑store experience, good advice

  • Sacrifices: money, time, bad advice

35
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When must retailers compete on service?

When neither they nor competitors can control the product or pricing.

36
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Difference between ‘customer service’ and ‘customer experience(2)

  • Customer service = staff interactions and support.

  • Customer experience = the entire journey, from awareness to long after purchase.

37
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Why should retailers take a “holistic approach” to customer experience?

Because customers interact with the retailer across many touchpoints, not just in‑store.

38
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What determines the appropriate level of customer service?

The retailer’s positioning.

39
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Why won’t Aldi offer the same service level as SuperValu? (2)

  • Too expensive for Aldi

  • Sends the wrong message (Aldi must look and feel cheap)

40
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What is the minimum level of service required? (2)

  • Health and safety

  • Basic expectations customers will not sacrifice

41
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What does “Less be More” mean in customer service?

Some transactions work better with low‑touch service (e.g., self‑service tills, online shopping).

42
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Why are retailers moving toward low‑touch service? (3)

  • Customers are familiar with technology

  • It reduces costs

  • It increases convenience

43
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What are pros and cons of automation for retailers?

  • Pros

→ Lower labour cost, faster transactions, efficiency

  • Cons

→ Upfront investment, less human interaction, potential customer frustration

44
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What are pros and cons of automation for customers?

  • Pros

→ Faster service, convenience, shorter queues

  • Cons

→ Less personal help, tech issues, exclusion of non-tech users

45
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Should customers be able to choose their service level ? - (explain)

  • Yes

→ Different customers value different levels of service, and some may pay for premium service.

46
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Where is ‘Tiered service’ common? (4)

  • Travel

  • Hotels

  • Sports grounds

  • Loyalty programmes.

47
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Why does customer service matter? (4)

It influences

  • Satisfaction

  • Loyalty

  • Brand perception, and

  • Long‑term sales.

48
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What is the SERVQUAL model used for?

Assessing service quality in retail and other service sectors.

49
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What are the SERVQUAL dimensions? (5)

  1. Reliability – consistent delivery

  2. Responsiveness – prompt service

  3. Assurance – trust and confidence

  4. Empathy – personalised attention

  5. Tangibles – physical appearance of store, layout, materials

50
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What does Cognito (2012) say is required for good customer service? (5)

  • Long‑term commitment from management

  • Continuous feedback

  • Recruiting the right staff

  • Empowering staff

  • Avoiding rigid scripts

51
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What methods help gather customer feedback? (4)

  • Mystery shoppers

  • Focus groups

  • Complaints

  • Online feedback

52
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Why should staff be empowered?

To make decisions that improve customer experience and avoid robotic scripted interactions.

53
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What is the GAP ACT Framework?

A model for improving customer service performance (applied in the slides to a mobile phone store).

54
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What roles do employees play in customer experience? (7)

  • Providing information

  • Demonstrating product knowledge

  • Building trust

  • Cross‑selling

  • Up‑selling

  • Handling complaints

  • Managing returns and warranties

55
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What does Cognito (2012) recommend for staff rewards? (4)

  • Relevant, focused rewards

  • Decisions on team vs individual rewards

  • Longitudinal measurement

  • Avoid exaggeration

56
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Why is Disney included as an example for customer service?

Its a benchmark for world‑class customer service, staff empowerment, and consistent experience delivery.