Chapter 1 Marketing: Creating Customer Value and Engagement

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/22

flashcard set

Earn XP

Description and Tags

Practice flashcards covering the core vocabulary and concepts from Chapter 1 of the MAR 3023 Intro to Marketing lecture at FGCU.

Last updated 4:41 PM on 5/21/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

23 Terms

1
New cards

Marketing

The set of strategies and activities by which companies acquire and engage customers, build strong customer relationships, and create superior customer value in order to capture value from customers in return.

2
New cards

Needs

States of felt deprivation, such as physical needs for food and shelter, social needs for belonging, and individual needs for esteem.

3
New cards

Wants

The form human needs take as they are shaped by culture and individual personality, such as wanting a Starbucks cold brew rather than just water.

4
New cards

Demands

Human wants that are backed by buying power, such as buying a $7 cold brew with the mobile app.

5
New cards

Marketing Myopia

The mistake of focusing too narrowly on the product itself rather than the customer benefit or problem it solves, like railroad companies failing to realize they were in the transportation business.

6
New cards

Exchange

The foundation of all marketing; the act of obtaining a desired object from someone by offering something in return.

7
New cards

Market

The full set of actual and potential buyers of a product.

8
New cards

Target Market

The specific group of customers a company decides to serve after evaluating which segments offer the best opportunity.

9
New cards

Value Proposition

The set of benefits or values a brand promises to deliver to consumers to satisfy their needs and differentiate itself from competitors.

10
New cards

Production Concept

A management philosophy that consumers favor products that are available and affordable, focusing the organization on production and distribution efficiency.

11
New cards

Product Concept

The idea that consumers favor products with the most quality, performance, and features, which can lead to marketing myopia if the focus is only on the product.

12
New cards

Selling Concept

A management philosophy that consumers will not buy enough of the firm's products unless it undertakes a large-scale, aggressive promotion and 'push' effort.

13
New cards

Marketing Concept

A philosophy that achieving organizational goals depends on knowing the customer first and building what they want, focusing on a 'pull' strategy.

14
New cards

Societal Marketing Concept

The idea that a company's marketing decisions should consider consumers' wants, the company's requirements, and the long-run interests of both consumers and society.

15
New cards

The Marketing Mix (4 Ps)

The set of tactical marketing tools, consisting of Product, Price, Place, and Promotion, that the firm blends to produce the response it wants in the target market.

16
New cards

Product

A component of the Marketing Mix covering the physical goods, services, features, quality, branding, and packaging being sold.

17
New cards

Price

The amount of money charged for a product that reflects value, covers costs, and drives consumer perception.

18
New cards

Place

The activities that make the product available to target consumers, including channels, distribution, and logistics.

19
New cards

Promotion

The activities that communicate the merits of the product and persuade target customers to buy it, including advertising, social media, and PR.

20
New cards

Customer Relationship Management (CRM)

The process of building and maintaining profitable customer relationships by delivering superior customer value and satisfaction.

21
New cards

Customer-Engagement Marketing

Fostering direct and continuous involvement in brand conversations and community to make the brand a meaningful part of consumers' lives.

22
New cards

Consumer-Generated Marketing

Brand exchanges created by consumers themselves, such as Heinz's 'draw ketchup' campaign, both invited and uninvited by the company.

23
New cards

Customer Lifetime Value (CLV)

The total value of all purchases a customer makes over a lifetime of patronage to a specific brand or company.