Oligopoly and Game Theory Practice Flashcards

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These flashcards cover key vocabulary from the lecture on Oligopoly and Game Theory, including market structures, strategic behaviors, and equilibrium concepts.

Last updated 3:05 PM on 5/17/26
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30 Terms

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Oligopoly

A market structure where competition is between a few dominant sellers, characterized by high barriers to entry, offering identical or differentiated products, and a high degree of interdependence between firms.

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Duopoly

The simplest type of oligopoly, consisting of only two members.

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Collusion

An agreement among firms in a market about quantities to produce or prices to charge.

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Cartel

A group of firms acting in unison.

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Nash equilibrium

A situation in which economic actors (like oligopolies) choose their best strategy given the strategies that the others have chosen.

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Output effect

A situation where price is above MCMC, meaning selling one more unit at the going price will raise profit.

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Price effect

A situation where raising production increases the total amount sold, which lowers the price and lowers the profit on all units sold.

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Game theory

The study of how people behave in strategic situations.

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Game

An interaction between players with rules in which the players use strategies and receive payoffs.

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Payoffs

The players’ valuation of the outcome of the game, such as profits for firms or utilities for individuals.

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Rules of the game

Determinations of the timing of players’ moves and the actions players can make at each move.

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Action

A move that a player makes at a specified stage of a game.

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Strategy

A battle plan specifying the action a player will make based on information available at each move and for any possible contingency.

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Strategic interdependence

Occurs when a player’s optimal strategy depends on the actions of others.

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Dominant strategy

A strategy that is the best choice for a player, regardless of what the other players choose.

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Complete information

A condition where the payoff function is common knowledge among all players in a game.

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Perfect information

A condition where a player knows the full history of the game up to the point they are about to move.

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Static games

Games in which each player acts simultaneously and only once.

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Dynamic games

Games in which players move either repeatedly or sequentially.

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Prisoners’ dilemma

A game between two captured suspected criminals that illustrates why cooperation is difficult to maintain even when it is mutually beneficial.

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Best Response

A strategy that maximizes a player’s payoff given its beliefs about its rivals’ strategies.

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Repeated games

A type of dynamic game in which a single-period, simultaneous-moves game is played at least twice and possibly many times.

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Sequential games

A type of dynamic game in which sequential moves occur in a single period, often analyzed in an extensive form such as a game tree.

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Extensive form

A method of analyzing sequential games (using a game tree) that specifies players, sequence of moves, possible actions, available information, and payoff functions.

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Backward induction

A process of determining the Nash Equilibrium by first finding the best response of the last player to move and repeating the process back to the beginning.

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Implicit collusion

A form of collusion where firms do not meet to discuss prices.

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Explicit collusion

Also known as a cartel, this is an agreement among competitors that relies on interfirm communication.

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Tacit collusion

When oligopolists try not to engage in price cutting or excessive advertising by watching the behavior and responses of other firms without written agreements.

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Price leadership

One of the unwritten rules of tacit collusion where one firm sets a price that others then follow.

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Competition and Markets Authority (CMA)

The primary regulatory body in the UK responsible for enforcing competition law.