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integer
a whole number (positive, negative, or zero)
rational number
any number that can be written as a fraction (includes terminating and repeating decimals)
irrational number
decimals that never end or repeat (ex. 2 or π )
factor
a number that divides another number evenly
multiple
the result of multiplying a number by an integer
median
the middle value in an ordered set
mode
the value that appears most often
range
difference between the highest and lowest value in a set
intercept
the point where a line crosses the x or y axis
coefficient
the numerical factor in front of a variable in an expression
vertex
the turning point of a parabola, or a corner of a geometric figure
congruent
figures that have the same shape and size
similar
figures with the same shape but different yet proportional size
amplitude
half the distance between the maximum and minimum values of a sine function graph
general geometry topics
triangle int. angle sum = 180; comp. angles add up to 90; supp. angles/lines = 180; vertical angles are equal
parallel lines cut by a transversal
lines m and n are parallel; line t cuts through them
corresponding angles
two angles in the same relative position on one side of the transversal; equal
interior angles
the angles between the two parallel lines and split by the transversal; equal
square
P=4s ; A=s2
rectangle
P=2l+2w ; A=lw
triangle
P = sum of all sides ; A=21bh
circle
C=2πr ; A=πr2
midpoint
m=2x1+x2,2y1+y2
distance on a coordinate plane
d=(x2−x1)2+(y2−y1)2
pythagorean theorem:
a2+b2=c2
slope of a line:
m=x2−x1y2−y1
equation of a line (slope intercept form)
y=mx+b
slopes of parallel lines
get y by itself > divide everything by y’s coefficient > solve like normal
slopes of perpendicular lines
opposite reciprocals; ex - −81=8
multiply binomials using FOIL
x1⋅x2⟶x1⋅y1⟶x2⋅y1⟶x2⋅y2
trigonometric ratios (SOHCAHTOA)
sin=hypotenuseopposite,cos=hypotenuseadjacent,tan=adjacentopposite
point-slope form
(y−y1)=m(x−x1)
rectangular solid
V=lwh
right cylinder
V=πr2h
direct substitution (best for systems of equations)
when the variable’s value is given and needs to be plugged into the equation
solve an equation for a different variable
ex - solve to get r by itself: d=rt…td=trt…td=r
exponents
multiply like bases, add the exponents; divide like bases, subtract the exponents; xy=x⋅y
add/subtract polynomials by combining like terms
combining terms that have the same exponents
distributive property
multiply the terms inside the parentheses by the terms outside the parentheses.
absolute value
menu > equation > F3 > OPTN + F6 + F4 + F1 for absolute value > SHIFT + A, O, X for x > SHIFT + . for = > EXE to solve
arithmetic sequences
an=a1+(n+1)d
geometric sequences
an=a1⋅r(n−1)
difference of squares
a2−b2
complex numbers
i0,i4=1
i1,i5=i
i2,i6=−1
i3,i7=−i
using percents
“what number/percent” (n/p), “is” (=), “of” (*); ex - n=1.4⋅60;75=p(215)
average speed
timedist
sum
avg⋅#terms
probability
totaldesired
percent change
given(new−given)⋅100
law of cosines
c2 = a2 + b2 - 2abcos(C)
real numbers
any value that can be found on a number line (rational/irrational numbers, integers)
prime numbers
numbers excluding 1 that have no other factors that itself and 1
to find the nth term of a repeating decimal …
given nth term / number of digits in repeating decimal
adding / subtracting decimals
find the lcm of the denominators
convert by multiplying the original numbers by their respective whole fraction
add / subtract
multiply fractions
multiply across numerators and denominators
dividing fractions
keep, change, flip
multiply across numerators and denominators
increasing percent value
increase given percent by 100 (ex. 20% increase = 120%)
multiply with other given number
decreasing percent value
subtract given percent from 100
multiply with other given number
multiplying two 2 × 2 matrices
ae + bg , af + bh
ce + dg , cf + dh
multiplying a 2 × 3 matrix by a 3 × 4 matrix
ag + bh + ci , aj + bk + cl , am + bn + co , ap + bq + cr
dg + eh + fi , dj + ek + fl , dm + en + fo , dp + eq + fr
the fundemental counting principle (UNIQUE, INDEPENDENT OUTCOMES)
multiply the number of options
the fundemental counting principle (DIGIT CODES w/ NUMBERS 0-9, NO RESTRICTIONS APPLIED)
multiply 10 per one digit (ex. 3 digit code = 10 × 10 × 10)
the fundemental counting principle (DIGIT CODES w/ NUMBERS 0-9, RESTRICTIONS APPLIED)
multiply by decreasing order from 10 per one digit (3 digits = 10 × 9 × 8)
solving inequalities for x
solve like a regular equation
be careful multiplying and dividing in equality problems, because …
changing the sign of the number changes the direction of the inequality symbol
reverse FOIL
after factoring, set the factors equal to 0 (this essentially just changes the sign of the numbers)
the quadratic formula
x =−b ± SQ. RT. b2 − 4ac / 2a
the discriminant formula
b2 - 4ac
vertex form
y = a(x - h)2 + k
systems of equations (NO SOLUTION)
lines would be PARALLEL
systems of equation (ALL REAL / INFINITE SOLUTIONS)
lines are EQUIVALENT
when looking at systems of equations …
find the point of intersection, if any
function
y = f(x)
function domain
all possible values of x
function range
all possible values of y
composite functions f(g(x))
to solve for f(g(x)),plug the operations of g(x) into those of f(x).
f(x)3x + 2 , g(x) = 2x -3
f(g(x)) = 3(2x - 3) + 2 = 6x -7.
inverse function
f(x) = 3x + 2
f −1(x) —> x = 3y + 2
f −1(x) = x - 2 / 3
translations up and down
add or subtract from y value
addition goes up
subtraction goes down
translations left and right
add or subtract from x value
addition goes left
subtraction goes right
function stretches and compressions
multiplied by constants
stretches are greater than 1
compressions are less than 1
function flip (HORIZONTAL)
multiply the FUNCTION by -1
function flip (VERTICAL)
multiply the X VALUE by -1
ratio
exemplifies a relationship of multiple things by relative size; can be expanded or reduced
combining ratios
multiply numbers of the same variable
multiply numbers to their corresponding places