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Etruscans
A central Italian culture that strongly influenced early Roman architecture, especially temple planning and urban infrastructure.
Etruscan temple frontality
A directional temple design meant to be approached from the front, emphasizing a ceremonial, staged experience rather than viewing from all sides.
High podium
A raised temple platform that elevates the building, separates sacred space from everyday ground level, and makes worship feel like an ascent.
Pronaos (deep porch)
The deep front porch of an Etruscan/Roman temple that reinforces a strong front-facing axis and choreographs entry toward the cult space.
Temple of Minerva (Veii)
An Etruscan temple (c. 510–500 BCE, Portonaccio sanctuary) designed for a frontal approach with a deep porch and strong central axis; often built with wood/mudbrick and terracotta elements.
Arch
A Roman structural form that directs weight outward and down into supports, enabling wider spans and large-scale infrastructure.
Barrel vault
A continuous arch extended in one direction, used to roof corridors and create large covered spaces.
Groin vault
Two intersecting barrel vaults that concentrate weight onto four corners, allowing more open wall space for doors, windows, and decoration.
Dome
An arch rotated around a central point, creating a vast unified interior space.
Opus caementicium (Roman concrete)
Roman concrete made of lime mortar, water, and aggregates; it could be poured into forms (including curves), built quickly, and enabled new architectural shapes and scales.
Maison Carrée
A Roman temple in Nîmes (early 1st century CE) that uses Greek-looking Corinthian columns but follows Roman/Etruscan planning with a high podium and a single frontal staircase.
Pont du Gard
A 1st-century CE aqueduct structure in France whose stacked arches efficiently span distance and also visually project Roman order and state investment in public life.
Colosseum (Flavian Amphitheater)
A massive Roman amphitheater (dedicated 80 CE) engineered for spectacle and crowd control, with many entrances/stairs for rapid circulation and a façade articulated by stacked orders.
Pantheon
A Roman temple rebuilt under Hadrian (2nd century CE) with a traditional columned porch outside and a dramatic domed rotunda interior expressing Roman engineering and ideology through unified space.
Oculus
The circular opening at the top of the Pantheon’s dome that controls light, making illumination an active architectural element over time.
Coffers
Sunken panels in the Pantheon’s dome that reduce weight and create rhythmic patterning, contributing to a sense of order and lightness.
Verism
A Roman Republican portrait style emphasizing individualized, sometimes harsh signs of age (wrinkles, sagging skin) as a persuasive strategy signaling experience, seriousness, and civic credibility.
Augustus of Prima Porta
An early 1st-century CE imperial statue that presents Augustus as youthful and idealized, borrows Greek classical prestige (e.g., contrapposto), uses an armored cuirass to narrate power, and may imply heroic/divine status (e.g., bare feet).
Ara Pacis Augustae
The Altar of Augustan Peace (dedicated 9 BCE) whose reliefs combine religious function with political propaganda, linking Augustus to piety, dynasty, and prosperity/fertility under his rule.
Relief sculpture (Roman historical narrative)
Sculpture carved from a surface that Romans used to tell public, state-sponsored stories—especially of leaders and campaigns—designed to shape how crowds understand power and history.
Column of Trajan
A monumental column (dedicated 113 CE) with a continuous spiral relief narrating Trajan’s campaigns, repeating key figures/actions to create a curated, pro-imperial story of competent leadership.
Four Styles of Pompeian wall painting
A framework for Roman fresco strategies: First (imitation marble panels), Second (illusionistic architectural depth), Third (flat ornament with delicate frames/central images), Fourth (a mix of illusion, ornament, and complex myth panels).
Second Style (Architectural Style)
Pompeian wall painting that uses painted architectural elements and depth cues to make walls appear to open into imaginary spaces, like a theatrical set.
Tesserae
Small pieces of stone, glass, or ceramic used to create mosaics; up close they are visible, but from a distance they visually resolve into an image.
Alexander Mosaic
A floor mosaic (c. 100 BCE, House of the Faun, Pompeii) showing a dramatic battle scene associated with Alexander and Darius; its complexity and Greek subject matter signal elite taste, education, and ambition.