DT OCR GCSE keywords

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Last updated 7:43 PM on 6/9/26
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153 Terms

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Context

The circumstances or background in which something exists or happens.

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Stakeholder

A person or group with an interest in a project or its outcome, such as designers, users, or investors.

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Primary user

The main person or group who will use a product or service.

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Human factor

Human characteristics (like physical, mental, and emotional) considered in design to improve safety, comfort, and usability.

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Culture

The customs, beliefs, and values shared by a group of people, which may influence their design preferences.

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Globalisation

The process by which businesses or other organizations develop international influence or start operating on a global scale.

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Sustainable economic growth

Economic growth that meets current needs without compromising the ability of future generations to meet theirs.

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Usability

How easy and effective a product or system is for the users.

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Ergonomics

The study of designing products that fit the human body's needs, making them comfortable and efficient to use.

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Inclusive design

Designing products so that they can be used by as many people as possible, including those with disabilities.

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Anthropometrics

The study of the size, shape, and physical abilities of the human body, used in design.

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Psychological factors

Aspects of the human mind, such as perception, emotion, and motivation, considered in design.

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Aesthetically pleasing

Describing something that is visually attractive or beautiful.

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Aesthetics

The study of beauty or good taste, often in the context of design.

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Proportion

The relationship between the size of different parts of an object.

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Symmetry

When parts of an object are identical on both sides, creating balance.

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Asymmetry

Lack of symmetry, where parts are not identical on both sides.

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Golden ratio

A special mathematical ratio often found in nature and used in design for pleasing proportions.

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Ethical

Doing something in a morally right way, considering fairness, justice, and human well-being.

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Market pull

When consumer demand drives the development of new products or services.

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Marketing

The activities involved in promoting and selling products or services.

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Technology push

When new technological developments lead to the creation of new products, often without clear consumer demand.

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Twenty-first century design

Modern design trends focused on technology, sustainability, and user experience.

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Circular economy

An economic system aimed at minimizing waste by reusing, recycling, and regenerating products and materials.

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Throwaway society

A society where products are used briefly and then discarded rather than repaired or reused.

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Emerging technologies

New and developing technologies that have the potential to significantly impact society.

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Planned obsolescence

Designing products to become outdated or non-functional after a set period to encourage consumers to buy new ones.

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Non-renewable energy

Energy sources that cannot be replenished, like fossil fuels (coal, oil, natural gas).

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Renewable energy

Energy sources that can be replenished naturally, like wind, solar, or hydroelectric power.

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Kinetic energy

The energy an object has due to its motion.

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Thermal energy

Energy related to the temperature of an object; heat energy.

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Chemical energy

Energy stored in the bonds of chemicals and released during chemical reactions.

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Finite

Something that has a limited amount or is not infinite, such as non-renewable resources.

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2D sketching

Drawing objects in two dimensions (length and width) to represent an idea or concept.

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3D sketching

Drawing objects in three dimensions (length, width, and depth), showing a more realistic view.

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Oblique drawing

A type of 3D drawing where one side of an object is shown in true size, and the other sides are at an angle.

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Perspective drawing

A drawing technique that shows objects in three dimensions, using vanishing points to create depth.

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Isometric drawing

A way of showing a 3D object in two dimensions, where the three axes are equally spaced at 120 degrees.

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Iterative design

A design process where prototypes are continuously improved based on feedback.

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Orthographic projection

A method of representing a 3D object in two dimensions using multiple views (top, side, front).

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Sketch models

Rough, quick models made to test ideas.

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Mathematical modelling

Using mathematical equations and calculations to simulate and test designs or systems.

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Focus groups

Small groups of people used to gather opinions and feedback on a product or design.

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User-centred design

A design process that focuses on the needs and preferences of the user.

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Biomimicry

Designing products by copying or taking inspiration from nature's patterns or processes.

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Design fixation

When designers become overly attached to one idea or solution, limiting creativity.

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Usability testing

Testing a product with real users to see how well it works and how easily it can be used.

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Participatory design

Involving users in the design process to ensure their needs are met.

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System thinking

An approach to design that looks at how different parts of a system interact with each other.

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Collaboration

Working together with others to create or improve a design.

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GSM

Grams per square meter, a measure of fabric weight.

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Micron

A unit of measurement equal to one millionth of a meter, used to measure very small objects.

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Softwood

Wood from coniferous trees, such as pine, typically lighter and easier to cut.

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Hardwood

Wood from deciduous trees, such as oak, generally denser and stronger than softwood.

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Manufactured board

Engineered wood products, like MDF or plywood, made from wood fibers or veneers.

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Ferrous metal

Metals that contain iron, like steel and cast iron.

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Non-ferrous metal

Metals that do not contain iron, like aluminum and copper.

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Alloy

A mixture of two or more metals, often to improve strength or durability.

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Thermopolymer

A type of plastic that becomes soft when heated and hardens again when cooled.

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Thermosetting polymer

A plastic that, once set, cannot be re-melted.

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Polymer memory

The ability of a polymer to return to its original shape after being deformed.

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Natural fibre

Fibres derived from plants or animals, like cotton or wool.

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Synthetic fibres

Man-made fibres, like polyester or nylon.

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Blended fibres

Fabrics made from a mix of natural and synthetic fibres.

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Blending

The process of mixing different materials together.

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Non-woven fabrics

Fabrics made by bonding fibres together rather than weaving or knitting.

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Modern materials

New or advanced materials that offer improved properties, like carbon fibre or graphene.

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Smart materials

Materials that respond to changes in their environment, like shape-memory alloys.

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Composite materials

Materials made from two or more different materials, designed to have combined properties.

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Mechanism

A system of parts that work together to perform a specific function.

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System

A group of related parts that work together to achieve a common goal.

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Force

A push or pull that can change the motion of an object.

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Rotary

Motion that occurs in a circular path around an axis.

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Linear

Motion that moves in a straight line.

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Oscillating

Back-and-forth motion, like a swinging pendulum.

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Reciprocating

Back-and-forth motion, similar to oscillating but often in a straight line.

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Input

The energy or force applied to a system.

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Output

The result or energy produced by a system.

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Arm length

The distance between the pivot point and the point where force is applied in a lever.

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Effort

The force applied to a machine or system.

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Fulcrum

The pivot point in a lever system.

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Lever

A simple machine that uses a fulcrum to lift or move an object.

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Load

The object being moved or lifted by a machine.

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Cam and follower

A mechanism where a rotating cam pushes against a follower to create a specific motion.

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Pinion

A small gear that meshes with a larger gear (cogwheel).

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Shaft

A rotating part that transfers motion and force.

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Simple gear train

A system of gears that transmit motion and force.

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Spur gear

A gear with teeth that are straight and parallel to the axis of rotation.

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Torque

A measure of the turning force on an object.

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Lubrication

The process of applying a substance to reduce friction between moving parts.

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Pulley and belt drive

A system used to transfer motion and power between two rotating shafts.

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Linkage

A system of connected parts used to transmit motion and force.

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Subsystem

A smaller system within a larger system.

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System design

The process of planning and creating the structure of a system.

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Embedding

Integrating a component or system into another part.

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Microcontroller

A small computer on a single chip used to control systems.

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Physical quantity

A property that can be measured, like length or mass.

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Program

A set of instructions that a computer or system follows to perform tasks.

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Sensor

A device that detects changes in the environment and provides data.

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Signal

An electrical or mechanical wave used to transmit information.