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The Everyman
motivation - Connect with others; The good old boy, regular guy/girl, the person next door, the working stiff, the solid citizen, the good neighbor, the silent majority. Dr. John Watson from The Adventures of Sherlock Holmes
The Jester
motivation - Connect with others; The fool, trickster, joker, practical joker, comedian. Tigger from The House at Pooh Corner
The Lover
motivation - Connect with others; The partner, friend, intimate, enthusiast, sensualist, spouse, team-builder. Romeo from Romeo and Juliet
The Hero
motivation - Leave a mark on the world; The warrior, crusader, rescuer, superhero, the soldier, dragon slayer, the winner, the team player. Aragorn from The Lord of the Rings
The Magician
motivation - Leave a mark on the world; The visionary, catalyst, inventor, charismatic leader, shaman, healer, medicine man. Merlin from The Sword in the Stone
The Rebel
motivation - Leave a mark on the world; The rebel, revolutionary, wild man, the misfit, iconoclast. Victor Frankenstein in Frankenstein
The Caregiver
motivation - Provide structure to the world; The saint, altruist, parent, helper, supporter "Marmee". March from Little Women
The Creator/Artist
motivation - Provide structure to the world; The artist, inventor, innovator, musician, writer, dreamer. Pippi Longstocking from Pippi Longstocking
The Ruler
motivation - Provide structure to the world; The boss, leader, aristocrat, king, queen, politician, role model, manager, administrator. Macbeth from Macbeth
The Explorer
motivation - Yearn for paradise; The seeker, iconoclast, wanderer, individualist, pilgrim. James from James and the Giant Peach
The Innocent
motivation - Yearn for paradise; He or she is inexperienced, with many weaknesses, and seeks safety with others. Dorothy from The Wonderful Wizard of Oz
The Sage
motivation - Yearn for paradise; The expert, scholar, detective, advisor, thinker, philosopher, academic, researcher, thinker, planner, professional, mentor, teacher, contemplative. Mary Poppins from Mary Poppins
The Garden
A place of purity; cultivation
Forest
Represents fertility, home of the Great Mother, symbolically primitive
Tree
Represents life and knowledge
Cave
Turning inward; deep down where a character delves into himself, becomes invisible
Mountain
The highest peak; place to gain greatest insight
River
place of reflection or rebirth; crossing borders or new territory
Sea
vast, alien, chaotic, dangerous; waves may symbolize measures of time and represent eternity or infinity
Island
place of isolation; a small world unto itself; microcosm
Battle of Good and Evil
Good ultimately triumphs
Death and Rebirth
Shows the circle of life
Innate Wisdom vs. Educated Stupidity
A character will have intuition and knowledge that is better than those in charge
Initiation
character matures and takes responsibility
Journey
hero confronts trials along the way
Quest
search for someone or something
Task
Something that must be done
Small Town
where everyone knows everyone and judges them, so it represents intolerance
River
Life, flow of time
Wheel
A complete cycle
Water
Purification
Rising Sun
Birth, beginning
Setting Sun
Death, ending
Circle
Unity
Snake
Evil
Light
Hope, renewal
Dark
Despair, ignorance
Fire
Knowledge, rebirt