EECS 3461 - Week 6A: Prototyping

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Week 6A

Last updated 2:07 AM on 4/10/26
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36 Terms

1
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What are the steps of the Interaction Design Process (DraPE)?

  1. Discovering Requirements

  2. Designing Alternatives

  3. Prototyping

  4. Evaluating

2
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What is a Prototype?

A model of an imagined entity, which can be a variety of things

3
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What are some examples of Prototypes?

Wireframe, Storyboard, Sketch, Mock-up, Working model

4
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<p>Who said this quote on prototypes?</p>

Who said this quote on prototypes?

Tim Brown

5
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What are four of the prototype materials?

Paper, cardboard, software, hardware

6
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Why should we prototype (PRE-FACES)?

  • Puzzle over ideas

  • Refine ideas

  • Envision possibilities

  • Feedback

  • Alternatives comparison

  • Communicate ideas

  • Evaluate designs

  • Saving of STEAM

7
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What are the prototype types (excluding materials)?

  • Sketches

  • Wireframe

  • Storyboards

  • Wizard of Oz

8
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What prototype fidelity level is Wireframe considered?

Low-Medium fidelity

9
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What is the overall focus for wireframe and prototype?

The overall focus of wireframe is the overall structure
The overall focus of prototype is the interaction in the final design

10
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Between Wireframe and Prototype, which takes more STEAM (skill, time, effort, attention, money)?

Prototype

11
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What is the aim for wireframe and prototype?

The aim for wireframe is to get an idea across
The aim for prototype is to assess the technical feasibility of an idea

12
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What is the target audience for wireframe and prototype respectively?

Design team members (for brainstorming), users (to test effectiveness and get feedback)

13
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What are the main steps/tips for wireframing?

Focus on structure (layout, hierarchy)

Add basic content

Keep it clean

Be practical

14
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What fidelity prototype level is Sketches?

Low-Fidelity Prototype

15
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<p>What prototype example is this</p>

What prototype example is this

Sketches

16
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<p>What fidelity prototype level is this wireframe?</p>

What fidelity prototype level is this wireframe?

Low

17
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<p>What fidelity prototype level is this wireframe?</p>

What fidelity prototype level is this wireframe?

Medium

18
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Which prototype fidelity level is used at the advanced stages of the product design cycle, and provides a more realistic look and feel of the final product?

High-Fidelity

19
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Which prototype fidelity level serves as a starting point in the design process, and is usually rough, messy, black and white, and contains only basic shapes?

Low-Fidelity

20
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Out of the three fidelity levels, which of them are most commonly used?

Medium-Fidelity

21
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Which prototype fidelity level serves as a starting point for the development process, and may be created on device templates?

High-Fidelity

22
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What are the two dangers in high-fidelity prototyping?

Users may think the prototype is a fully functional system, and they may be less likely to suggest changes/imagine other possibilities

23
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What are some advantages of Low-Fidelity Prototyping?

Cheap

Helps to identify requirements

Evaluates multiple deigns

Addresses layout issues

Useful communication tool

24
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What are some advantages of High-Fidelity Prototyping?

Supports more functionality

Interactive

Useful for exploration and testing

Has look and feel of final product

Marketing/sales tool

25
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What are some disadvantages for Low-Fidelity Prototyping?

Limited error checking

Poor spec for coding

Limited use

Limited usefulness for user testing

26
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What are some disadvantages of High-Fidelity Prototyping?

Expensive

Time-consuming

Ineffective for requirement gathering

Users less willing to critique

27
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What is the end goal for Low and High-Fidelity prototyping?

Low - Exploring ideas, proof-of-concept, and requirements gathering

High - User feedback for usability improvement

28
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What are Storyboards?

A series of sketches that show how the user progresses through a task within the system

29
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What is the main focus and stage of use for Storyboards?

The main focus of storyboards is to illustrate user interactions with a system in context, and they are used in the early stages of the design process

30
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What are the main components of Storyboards?

Persona

Scenario

Visuals

Caption

31
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What are the steps to create a storyboard?

  1. Collect Data

  2. Decide level

  3. Define persona and scenarios

  4. Plan out panels

  5. Add visuals/captions

  6. Distribute

32
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What is the Wizard of Oz prototype?

A technique where the user imagines interacting with the system, but someone else simulates or controls the system responses

33
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What are the Steps of Data Gathering for the Wizard of Oz Method (The 5 P’s)?

  1. Create the Prototype

  2. Decide Facilitator’s Prompts

  3. Create a Study Protocol

  4. Choose and Prepare the responder

  5. Pilot the study

34
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What are the two common types of compromises in prototyping?

Horizontal - Broad but shallow (only top level)

Vertical - Deep but narrow (few functions)

35
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Which type of compromise in prototyping provides a wide range of functions with little detail?

Horizontal

36
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Which type of compromise in prototyping gives in-depth functionality of a few selected features?

Vertical