1/175
Looks like no tags are added yet.
Name | Mastery | Learn | Test | Matching | Spaced | Call with Kai |
|---|
No analytics yet
Send a link to your students to track their progress
What are significant figures?
Digits in a number that show its precision
What are significant figurs?
More significant figures = more precise measurement
Rules for identifying significant figures
All non-zero digits are significant
A rule for identifying significant figures
Zeros between non-zero digits are significant
Rules for identifying significant figures
Leading zeros (e.g. 0.05) are not significant
Trailing zeros
Without decimal is not significant (e.g. 129000)
Trailing zeros
With decimals is significant (e.g. 50.0)
A rule for identifying signifcant figures
Scientific notation: all digits in coefficient are significant
Addition and Subtraction
Round to the least number of decimal places
An example of Addition and Subtraction
5.0 + 0.08 = 5.08 → 5.1
Multiplication & Division
Round to the least number of significant figures
Example of multiplication and Division
5 × 13 = 65 → 70 (1 s.f.)
Key rule of Significant Figures
Final answer cannot be more precise than the least precise value used
Scalar
Magnitude only (e.g. 5kg, 60km/h)
Vector
Magnitude + direction (5 m north, 60 km/h east)
Distance
Is the total path travelled (scalar)
Displacement
Is the change in position + direction (vector)
Speed
Is how fast (scalar)
Velocity
Is the speed + direction (vector)
Acceleration
Is rate of change of velocity
Acceleration
Is a vector quantity
Acceleration Unit is
m/s²
Vectors must include:
Magnitude, unit and direction
Drawn as arrows
Length = magnitude and arrow tip = direction
Vector Addition (1D)
• Same direction → add
Vector Addition (1D)
• Opposite direction → subtract
Example of Vector Addition:
5 m right + 15 m right = 20 m right
Example of Vector Addition:
• 4 m/s north + 7 m/s south = 3 m/s south
Distance (s)
Is how far (unit: m)
Time (t)
Is how long (unit: s)
Speed (v)
Is the rate of motion (m/s)
Non-accelerated motion
Objects moves with constant velocity
Non-accelerated motion
Means constant speed and direction
Speed Formula
v=Δs/Δt
Distance formula
• Δs=v×t
Time formula
• Δt=s/v
1km in m
Is 1000 m
1cm in m
Is 0.01 m
1mm in m
Is 0.001 m
1 min in seconds
Is 60 s
1 h in seconds
Is 3600 s
Speed conversions
• km/h → m/s: ÷ 3.6
Speed Conversions
• m/s → km/h: × 3.6
Important tip
Always make sure units match before calculating
Significant Figures
Is accuracy and precision rules
Scalars / Vectors
Is whether direction matters
Motion
Is formulas + units + constant velocity
What is accelerated motion?
Motion where velocity changes over time
Accelerated motion can be:
Speeding up, Slowing down, Changing direction
What is acceleration?
Rate of change of velocity
Acceleration formula is
a=(v−u)/t
Acceleration unit is
m/s²
Is Acceleration scalar or vector
Acceleration is a vector (has direction)
Important ideas of acceleration is
Positive/negative values show direction, not just speeding/slowing
Important Idea of acceleration
Constant acceleration is assumed in this topic
Average velocity is
total displacement ÷ total time
Instantaneous velocity is
velocity at a specific moment
If they have no acceleration
They are the same
First SUVAT Equation is
v = u + at
Second SUVAT Equation is
s = ut + ½ at²
Third SUVAT equation is
v² = u² + 2as
What does u mean in SUVAT
u = initial velocity
What does V mean in SUVAT
v = final velocity
What does a mean in SUVAT
a = acceleration
What does t mean in SUVAT
t = time
What does s mean in SUVAT
s = displacement
Problem-solving tips
Gravity basics are
All objects with mass attract each other
Gravity basics are
Earth pulls objects downward
Gravity basics are
This causes acceleration
What does gravity (g) equal
g= 9.8 m/s²
Acceleration due to gravity is
Always acts downwards
Acceleration due to gravit is a
Constant (if air resistance is ignored)
Key idea of Accleration due to gravity
Objects speed up by 9.8 m/s every second as they fall
Effect of mass is
With no air resistance, all objects fall at the same rate
Effect of mass is
Mass does not affect fall speed
Dropping objects: inital velocity is
u = 0
Formulas of dropping objects is
v = gt
Formulas for dropping objects
s = ½ gt²
Throwing objects downwards
Initial velocity is not zero
Throwing objects downwards
Use full SUVAT equations
Throwing objects downwards
All motion is in same direction (down)
Throwing objects upwards
Upwards motion: slows down due to gravity
Throwing objects upwards: it’s highest point
v=0
Throwing objects upwards
• Then falls back down (accelerates downward)
Direction convention
Choose a direction as positive: up = positive (common) and down = negative
Direction convention key
Be consistent
Accelerated Motion
Velocity changes
Accelerated Motion
Use SUVAT equations
Acceleration can be
+ or −
Gravity equals
• g=9.8 m/s² downward
Gravity is
All objects fall at same rate (no air resistance)
Gravity is
Special case of accelerated motion
Graphs: Qualitative Description (no numbers)
Step 1: Look at how the y-value changes as x increases
What do you write for qualitive description for graphs
As the independent variable increased, the dependent variable increased / decreased / stayed constant
Step 2: Rate of change (gradient)- check if gradient
What do you write for rate of change (gradient)
… at a constant / decreasing / increasing rate.
What do you write for increasing constant
→ … increased at a constant rate
What do you write for increasing slowing down
→ … increased at a decreasing rate