Term 2 Physics - Motion

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Last updated 1:47 AM on 5/16/26
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176 Terms

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What are significant figures?

Digits in a number that show its precision

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What are significant figurs?

More significant figures = more precise measurement

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Rules for identifying significant figures

All non-zero digits are significant

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A rule for identifying significant figures

Zeros between non-zero digits are significant

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Rules for identifying significant figures

Leading zeros (e.g. 0.05) are not significant

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Trailing zeros

Without decimal is not significant (e.g. 129000)

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Trailing zeros

With decimals is significant (e.g. 50.0)

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A rule for identifying signifcant figures

Scientific notation: all digits in coefficient are significant

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Addition and Subtraction

Round to the least number of decimal places

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An example of Addition and Subtraction

5.0 + 0.08 = 5.08 → 5.1

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Multiplication & Division

Round to the least number of significant figures

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Example of multiplication and Division

5 × 13 = 65 → 70 (1 s.f.)

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Key rule of Significant Figures

Final answer cannot be more precise than the least precise value used

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Scalar

Magnitude only (e.g. 5kg, 60km/h)

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Vector

Magnitude + direction (5 m north, 60 km/h east)

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Distance

Is the total path travelled (scalar)

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Displacement

Is the change in position + direction (vector)

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Speed

Is how fast (scalar)

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Velocity

Is the speed + direction (vector)

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Acceleration

Is rate of change of velocity

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Acceleration

Is a vector quantity

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Acceleration Unit is

m/s²

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Vectors must include:

Magnitude, unit and direction

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Drawn as arrows

Length = magnitude and arrow tip = direction

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Vector Addition (1D)

• Same direction → add

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Vector Addition (1D)

• Opposite direction → subtract

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Example of Vector Addition:

5 m right + 15 m right = 20 m right

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Example of Vector Addition:

• 4 m/s north + 7 m/s south = 3 m/s south

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Distance (s)

Is how far (unit: m)

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Time (t)

Is how long (unit: s)

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Speed (v)

Is the rate of motion (m/s)

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Non-accelerated motion

Objects moves with constant velocity

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Non-accelerated motion

Means constant speed and direction

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Speed Formula

v=Δs/Δt

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Distance formula

• Δs=v×t

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Time formula

• Δt=s/v

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1km in m

Is 1000 m

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1cm in m

Is 0.01 m

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1mm in m

Is 0.001 m

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1 min in seconds

Is 60 s

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1 h in seconds

Is 3600 s

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Speed conversions

• km/h → m/s: ÷ 3.6

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Speed Conversions

• m/s → km/h: × 3.6

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Important tip

Always make sure units match before calculating

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Significant Figures

Is accuracy and precision rules

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Scalars / Vectors

Is whether direction matters

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Motion

Is formulas + units + constant velocity

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What is accelerated motion?

Motion where velocity changes over time

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Accelerated motion can be:

Speeding up, Slowing down, Changing direction

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What is acceleration?

Rate of change of velocity

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Acceleration formula is

a=(v−u)/t

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Acceleration unit is

m/s²

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Is Acceleration scalar or vector

Acceleration is a vector (has direction)

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Important ideas of acceleration is

Positive/negative values show direction, not just speeding/slowing

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Important Idea of acceleration

Constant acceleration is assumed in this topic

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Average velocity is

total displacement ÷ total time

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Instantaneous velocity is

velocity at a specific moment

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If they have no acceleration

They are the same

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First SUVAT Equation is

v = u + at

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Second SUVAT Equation is

s = ut + ½ at²

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Third SUVAT equation is

v² = u² + 2as

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What does u mean in SUVAT

u = initial velocity

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What does V mean in SUVAT

v = final velocity

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What does a mean in SUVAT

a = acceleration

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What does t mean in SUVAT

t = time

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What does s mean in SUVAT

s = displacement

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Problem-solving tips

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Gravity basics are

All objects with mass attract each other

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Gravity basics are

Earth pulls objects downward

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Gravity basics are

This causes acceleration

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What does gravity (g) equal

g= 9.8 m/s²

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Acceleration due to gravity is

Always acts downwards

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Acceleration due to gravit is a

Constant (if air resistance is ignored)

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Key idea of Accleration due to gravity

Objects speed up by 9.8 m/s every second as they fall

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Effect of mass is

With no air resistance, all objects fall at the same rate

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Effect of mass is

Mass does not affect fall speed

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Dropping objects: inital velocity is

u = 0

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Formulas of dropping objects is

v = gt

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Formulas for dropping objects

s = ½ gt²

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Throwing objects downwards

Initial velocity is not zero

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Throwing objects downwards

Use full SUVAT equations

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Throwing objects downwards

All motion is in same direction (down)

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Throwing objects upwards

Upwards motion: slows down due to gravity

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Throwing objects upwards: it’s highest point

v=0

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Throwing objects upwards

• Then falls back down (accelerates downward)

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Direction convention

Choose a direction as positive: up = positive (common) and down = negative

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Direction convention key

Be consistent

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Accelerated Motion

Velocity changes

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Accelerated Motion

Use SUVAT equations

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Acceleration can be

+ or −

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Gravity equals

• g=9.8 m/s² downward

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Gravity is

All objects fall at same rate (no air resistance)

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Gravity is

Special case of accelerated motion

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Graphs: Qualitative Description (no numbers)

Step 1: Look at how the y-value changes as x increases

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What do you write for qualitive description for graphs

As the independent variable increased, the dependent variable increased / decreased / stayed constant

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Step 2: Rate of change (gradient)- check if gradient

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What do you write for rate of change (gradient)

… at a constant / decreasing / increasing rate.

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What do you write for increasing constant

→ … increased at a constant rate

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What do you write for increasing slowing down

→ … increased at a decreasing rate