Pre-Q Economics - Term 2 Examinations

0.0(0)
Studied by 0 people
call kaiCall Kai
learnLearn
examPractice Test
spaced repetitionSpaced Repetition
heart puzzleMatch
flashcardsFlashcards
GameKnowt Play
Card Sorting

1/42

encourage image

There's no tags or description

Looks like no tags are added yet.

Last updated 9:25 AM on 6/23/26
Name
Mastery
Learn
Test
Matching
Spaced
Call with Kai

No analytics yet

Send a link to your students to track their progress

43 Terms

1
New cards

PPC

Production Possibility Curve

  • Y Axis = Capital Goods

  • X Axis = Consumer Goods

2
New cards

Supply V Demand

knowt flashcard image
3
New cards

Elasticity

% Change in QD
PED = ————————-
% Change in Price

New Price - Old Price
—————————— x 100 = % Change in price
Old Price

QD - Old QD
—————— x 100 = % Change in QD
Old QD

4
New cards

Macroeconomics

How a national economy works as a whole.

5
New cards

Fiscal Policy

Involves varying the level of public expenditure and taxation to influence aggregate demand.

6
New cards

Expansionary Fiscal Policy

Used when:

  • unemployment is high

  • economy is slow/recession

Government will:

  • increase spending (G ↑)

  • OR reduce taxes (T ↓)

Effect:

  • people have more money

  • businesses earn more

  • demand increases

  • jobs increase

👉 Result: AD (Aggregate Demand) shifts RIGHT

7
New cards

Contractionary Fiscal Policy

Used when:

  • inflation is too high

  • economy is overheating

Government will:

  • decrease spending (G ↓)

  • OR increase taxes (T ↑)

Effect:

  • people have less money

  • spending drops

  • demand falls

👉 Result: AD shifts LEFT

8
New cards

Problems with Fiscal Policy

  • Hard to predict

  • Higher taxes reduces work incentives

9
New cards

Government Aims

  • Low & Stable inflation

  • High & Stable employment

  • Economic Growth

10
New cards

GDP

Gross Domestic Product = The measurement of the monetary value of all finished goods and services produced within a nation over a period of time.

11
New cards

Conflicts with Government aims

  • Too much growth causes demand inflation

  • Boosting employment can trigger inflation

  • Increased output raises poullution

12
New cards

Consumer Expenditure (C)

Spending within households, holidays, foods, etc.

13
New cards

Monetary Policy

The manipulation of interest rates, exchange rates, and money supply, to influence AD

14
New cards

Expansionary Monetary Policy

  • Lower interest rates - Cheaper to borrow, less return on saving, good to spend

  • Quantative Easing = Printing more money to buy bonds, giving banks more money

15
New cards

Contractionary Monetary Policy

  • Raise interest rates - More expensive to borrow, high return on savings, bad time to spend

  • Government sells bonds to banks to reduce lending

16
New cards

Exchange rate policy

Lower interest rates reduce demand for NZD, lowering exchange rate (Cheaper exports)

Higher interest rates attract overseas investors, increase demand for NZD, raising exchange rate

17
New cards

Supply side policies

Used to boost AS (Aggregate Supply)

  • Tax incentives

  • Education and training to upskil the workforce and increase productivity

  • privatisation

  • competition policy to reduce prices and monopolies

18
New cards

Government Expenditure (G)

Total consumption and investment spending by the public sector and the government. Hospitals, public schools

19
New cards

Investment Expenditure (I)

The expenditure undertaken by a private sector business to expand long term productivity. New machines

20
New cards

Exports (X)

Money generated by selling domestic goods and services overseas. Dairy to china

21
New cards

Imports (M)

The outward payments made to buy overseas products. Cars and technology

22
New cards

Economic Growth

Occurs when GDP rises faster than Inflation

23
New cards

Drivers of Growth

  • Factor Endowments
    - High dairy and fertile land

  • Labour force
    - Scale and skill

  • Labour Productivity
    - GDP / Country’s workforce

24
New cards

Advantages of Economic Growth

  • More goods and services to satisfy needs and wants

  • More sales and business profits

  • Higher employment rates

  • Better living standards

25
New cards

Disadvantages of Economic Growth

  • Technology may take over jobs, causing unemployment

  • Expansion can reduce the amount of natural resources we have

  • More factory production = more pollution

26
New cards

Negative Economic Growth

  • Total productive output shrinks

  • Fewer goods and services are produced

  • Living standards decline

Long time = Slump

Short time = Recession

27
New cards

Living Standards with Economic Growth

Living standards may not always increase as Country X has deprived cities, then very rich and modern cities that produce lots, contributing to GDP. Their GDP is very high, and increases more than inflation, but the country’s living standards are still low.

28
New cards

The role of the government (As a producer)

Providing:

  • Public goods

  • Merit Goods

  • Public Services

  • Welfare Services

29
New cards

Public Good

100% Needed in consumption (Defence force, police)

30
New cards

Merit Goods

Have social benefits but are under-consumed (Education)

31
New cards

Public Services

Directly provided services (Transport, ambulances)

32
New cards

Welfare Services

Supporting those in need of jobs and payments (JobSeeker)

33
New cards

Tax Burden

Measuring the proportion of tax from national income of an economy.

34
New cards

Good tax requierments

  • Equity - Fair for everyone to have the ability to pay

  • Non-discretionary - Should not be so high that people stop working

  • Certainty - People know how much to pay

  • Convenience - It is easy and simple to do

35
New cards

Reasons for tax

  • Fund public expenditure

  • Manage the macroeconomy

  • Reduce income inequality

  • encourages to buy local rather than overseas

  • discourages harmful products

36
New cards

Total Cost (TC)

TC = FC + VC

37
New cards

Marginal Costs (MC)

Change in Total Cost / Change in quantity

38
New cards

Average Cost (AC)

TC / Total Output (Q)

39
New cards

Total Revenue (TR)

Price per unit (P) x Quantity sold (Q)

40
New cards

Average Revenue (AR)

Total Revenue (TR) / Total units sold (Q)

41
New cards

Break Even

Total Revenue = Total Cost

42
New cards

Contribution Per Unit

Contribution = Selling price (SP) - Variable cost per unit

43
New cards

Break even point volume

Break-even point = fixed costs / contribution per unit