PSYC 4100 animal models, cognition, language

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Last updated 1:25 AM on 4/27/26
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38 Terms

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Ways to Change the Brain

  • cognitive therapy

  • psychotherapy

  • brain training (lumosity) — brain games, really only makes you better at that specific game though

  • cognitive enhancers — nootropics, TDCS

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Transcranial Direct Current Stimulation (tDCS)

  • how it MIGHT work

    • electrotherapy — anode depolarizes neurons; increasing firing, Cathode hyperpolarizes the neuron and inhibits firings

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Methylphendiate (MPH) aka Ritalin

  • originally developed to treat ADHD

  • psychostimulant related to amphetamine and cocaine

  • lower doses improve cognitive performance and reduce locomotor activity, even in healthy individuals

  • reduced flexibility, increased confidence

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Modafinil

  • originally developed to treat sleep disorders

  • psychostimulant related to amphetamine and cocaine

  • alters many neurotransmitters

  • results in extreme alertness/focus

  • used by

    • surgeons

    • military/NASA

    • wallstreet

  • chronic use seems safe

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Beta Blockers

  • used to treat heart conditions

  • wide usage by athletes, musicians, actors,

    • considered performance enhancing drug by international olympics committee

  • tamps down the adrenergic system

  • not a true cognitive enhancer but can improve performance in high stress situations

  • but also not as selective as other cognitive enhances so there are side effects: reduced emotional memory

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Caffeine

  • hard to study due to lack of naive control subjects, withdrawal effects

  • improves incidental, but NOT intentional learning

  • slight improvement to working memory

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Ethology

  • study of animal behavior

  • the evolutionary adaptiveness of animal behaviors is a big aspect of their focus

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Ethology

  • often, but not always, relate non-human behavior to human behavior

  • usually to better understand our own evolutionary history, looking at shared traits

  • human ethology is a subfield in ethology

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Charles Darwin

  • fundamental figure in field of ethology

  • his work laid the foundations for the field, particularly the expressions of the emotions in man and animals

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Darwins Contributions of Ethology

  • Darwins biggest contribution to the field of science was his theory of evolution by natural selection

  • basically, traits that increase the likelihood that an individual will survive to reproduce and will be represented in the next generation — so on and so on

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Major Players in Ethology

  • Konrad Lorenz

    • is famous for his work in imprinting (and infamous for other reasons)

  • Niko Tinbergen

    • came up with 4 primary questions that ethologists should fcous on when studying animal behavior

  • Karl von Frisch

    • discovered that bees were communicated about food resources via a, “waggle dance”

  • Jane Goodall

    • revolutionary in moving our understanding of animal intelligence forward via work on tool use, social behavior, etc.

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Tinbergens 4 Questions

  • The behaviors functionality for the individual organism

  • The behaviors phylogenetic or evolutionary history

  • The behaviors proximate or mechanistic explanation

  • The behaviors developmental (ontogeny) trajectory

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Jane Goodall’s work with primates

  • her work with primates revolutionized our understanding non-human primate intelligence

    • tool use

    • ant fishing

    • social learning

    • complex emotions

    • even sign language (maybe)

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Animal Behavior

  • animals can do… a lot, probably a lot more than most people give them credit for

  • depending on the species, it’s almost always a matter of degree to how successful they are at performing human-like behavior ideas

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Clever Hans effect

  • we must be VERY clear and VERY careful in the way we can characterize animal behaviors, and any phenomenon

  • people will always want to believe extraordinary things; careful, deliberate science protects us from this

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Innate behaviors

  • require no learning, are triggered at the presentation of a specific stimulus from birth (reflexes)

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Fixed Action patterns

series of actions that run to completion once it has been triggered

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Fixed Action Patterns

  • stereotyped

  • complex

  • species-characteristic

  • released

  • triggered

  • independent of experience

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Innate Behaviors

  • these behaviors are genetically built into members of this species

    • in fixed action patterns, there is an innate association with the specific releaser and the behavior

  • requires ZERO LEARNING or previous experience with trigger stimulus

    • how do we know?

      • expose a naive member of that species (ex no chance to learnt hat behavior) to that particular stimulus, and then behavior is elicited

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Learned Behaviors

  • imprinting happens when goslings develop and attachment to their parent, soon after birth, during a critical period

    • precocial species can walk early in life, advantageous for them to stay near mother while still young

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Learned behaviors

  • why is imprinting not innate?

  • essentially any large stimulus will trigger imprinting, not just a parent (requires an an association, there is no innate connection to the mother)

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Behaviors are on a continuum

  • innate behaviors and instincts are those behaviors that you have at birth

  • learned behaviors have some component of an association after birth, but can have a number of innate components

  • we’ll continue through this continuum of how species have learned to successfully interact with their environment

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What specific behaviors did we see there?

  • two major types of learning in young

    • play

    • exploration

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The Importance of Play Across Species

  • what are costs of play

    • young are relatively vulnerable

    • risk of injury

    • takes lots of energy

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Karl Groos (1898)

  • play is a practice of species-typical skills

    • what way does wrestling play build species-typical skills?

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Groos Theory

  • young animals play more than adults

  • those animals that have the most to learn, play the most

  • play is centered around the most valuable skills

    • mating competition

    • hunting behaviors

  • play involves repetition

  • play is challenging

    • ex: stronger animal will “pin” itself and then fight to get out

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Exploration: How Animals learn what and where

  • two types of learning

    • learning to do (skills) — play

    • learning about (information learning) — exploration

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Exploration is informational learning

  • food

  • shelter

  • water

  • mates

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Latent Learning

  • innate preference for novelty

  • Latent learning is knowledge acquired without immediate reinforcement or intention, which remains hidden until a specific reward or need arises. Common examples include knowing the route to work only after being a passenger daily

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Food Aversion

  • biological prepared to learn about nutrition

    • prepared behavior

  • eat what your elders eat

  • remember what new foods taste like

  • why are children picky eaters?

  • kids have more tastebuds/regenerate faster than us, that’s why kids are prone to being pickier

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Patient SM

  • 45 year old female

  • Urbach-Wiethe disease resulting in early loss of both amygdalae

  • profound impairments in fear process

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Mirror Neurons

  • these neurons become active both while viewing another perform some task and while performing the task itself

  • allows for strengthening of neural connections while viewing other

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Humans are an extremely cultral species

  • culture is essentially the passage of tradiitons from gen to gen

  • learned through observations of elders

  • may be present in chimps

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Phonemes

  • smallest unit of language, any of the perceptually distinct unit of sound in a specified language that distinguish one word from another

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Speech is made up of..

4 sounds

  • s

  • pah

  • e

  • ch

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Morphemes

combination of phonemes, smallest unit of language that carry meaning, words or parts of words

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Grammar

  • how morphemes are combined to produce meaningful speech

  • different across languages

  • 40 phonemes — over 100,000 morphemes — 616,500 + words in the Oxford dictionary

  • then arranged into an infinite number of ways

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Syntax

  • general set of rules used by a language when forming sentences

  • semantics refers to the actual meanings of the words, phrases, and statements in a language