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Last updated 4:44 PM on 3/30/26
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40 Terms

1
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T/F: You can transform a 3D layer relative to composition space, layer space, or a custom axis mode.

True

2
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T/F: All effects in After Effects are 3D when applied to 3D layers.

False

3
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By default, the origin in AE is at the upper-left corner and z increases:

Only when Draft 3D is enabled

4
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In the 4 Views layout, which statement is true?

Top aligns along Y; Front is the frontal view; Right aligns along X; Active Camera shows the camera view

5
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T/F: Active Camera view shows exactly what will be rendered for final output.

True

6
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To move a 3D background layer farther behind text, you would:

Drag or increase Z Position to push it back

7
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When a layer is made 3D, it remains flat but gains new properties including:

Z Position/Anchor/Scale, Orientation, X/Y/Z Rotation, and Material Options

8
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For Spot lights, which control sets the edge softness of the beam?

Cone feather

9
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T/F: There are four light types in AE: Parallel, Spot, Ambient, and Point.

True

10
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T/F: Specular reflectivity at 100% indicates the most mirror-like highlight response.

True

11
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Which setting controls the softness of a shadow based on apparent distance?

Shadow diffusion

12
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T/F: All cameras are listed in the 3D View menu and are easiest to adjust using custom 3D views.

True

13
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T/F: Material Options "Accepts Lights" affects how shadows appear on the layer.

False

14
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Designating a light as an adjustment layer makes it affect:

only the 3D layers below it in the Timeline stack

15
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T/F: A one-node camera ignores the point of interest.

True

16
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T/F: Masks on 3D layers use 3D coordinates.

True

17
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In After Effects, "layer space" refers to:

The coordinate system of an individual layer (used by anchor/effect control points)

18
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Which view shows what the render will use at output time?

Active Camera view

19
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Mask coordinates on a 3D layer are evaluated in:

2D coordinate space of the layer

20
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Which statement about 3D interactions is correct?

Only 3D layers interact with shadows, lights, and cameras

21
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Per-character 3D for text layers makes:

Each character behave like its own 3D sublayer with 3D properties

22
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In Material Options, which property determines the size of the specular highlight?

Shininess

23
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By default, a light points to its ________.

anchor point

24
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Which of the following is a built-in light type in After Effects?

Spot (?)

25
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Which setting controls the softness of a shadow based on apparent distance?

Shadow Diffusion

26
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T/F: By default, the point of interest for cameras and lights is at the center of the composition.

True

27
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T/F: Falloff set to None means illumination does not decrease with distance.

True

28
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Which falloff option is described as physically accurate (decreasing proportionally to the inverse square of distance)?

Inverse Square Clamped

29
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T/F: Material Options determine how a 3D layer interacts with lights and shadows.

True

30
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T/F: By default, layers have a z-axis depth of 0.

True

31
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A "shadow catcher" layer is typically:

A white solid set to accept shadows only

32
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T/F: The command "Link Focus Distance to Layer" creates an expression so focus follows the chosen layer automatically.

True

33
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T/F: Negative light Intensity values create "nonlight" that subtracts color from a layer.

True

34
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"Composition space" measures:

Where a layer sits within a composition (e.g., Position)

35
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T/F: Per-character 3D makes individual text characters behave like separate 3D layers.

True

36
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Cameras affect:

3D layers and 2D layers with effects that have a Comp Camera attribute

37
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The Active Camera view corresponds to:

The topmost camera with the Video switch on—used for final output

38
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T/F: Effect control points and anchor points are measured from the origin in layer space.

True

39
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T/F: The property of a layer is measured in composition space.

True

40
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T/F: The Position property of a layer is measured in composition space.

True