Overview of Computer Networks and Data Transmission

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Flashcards covering the fundamentals of computer networks, topologies, communication models (OSI and TCP/IP), and various network classifications based on the provided lecture notes.

Last updated 4:17 AM on 5/20/26
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43 Terms

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Computer Network

A system consisting of standalone computers (network nodes) connected via physical media based on a specific network architecture and capable of exchanging information.

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Physical Media

The connection media used to link nodes, classified into wired (twisted pair, fiber optic, coaxial) and wireless (infrared, microwave, satellite).

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Network Architecture

The methodology for connecting devices and exchanging information within a network.

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Topology

The geometric arrangement or physical layout of network nodes and how they connect to one another.

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Protocol

A set of rules governing how network nodes exchange and communicate information.

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Star Topology

A network layout where a central device coordinates all activities; the network remains functional if a node fails, but fails entirely if the central hub fails.

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Bus Topology

A layout where all nodes are connected to a single cable terminated at both ends; it saves cable length but makes fault detection difficult.

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Ring Topology

A closed-loop layout where signals travel in one direction; a single cable failure stops the entire network.

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Mesh Topology

A structure where every computer is connected to every other computer; it is the typical structure of the Internet and used for critical systems.

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Server

A computer that provides information and services (such as email, web, or file services) to end devices in a network.

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Client

A computer that sends requests to a server to retrieve information, such as web pages or emails.

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Peer-to-Peer (P2P)

A network design where a device can act as both a client and a server; it is simple to set up but lacks central administration and scalability.

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Intermediary Network Devices

Devices like switches, wireless access points, routers, and firewalls that connect end devices and manage data flow through the network.

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Fault Tolerance

A network characteristic that limits the impact of failures by providing multiple paths for data transmission.

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Scalability

The ability of a network to expand quickly and easily to support new users and applications without degrading the performance for existing users.

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Quality of Service (QoSQoS)

A mechanism used to manage data flow and prioritize traffic (like Voice over IP) to ensure reliable delivery.

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Confidentiality

A security goal ensuring that only designated recipients can read the transmitted data.

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Integrity

A security goal ensuring that data is not altered during the transmission process.

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Availability

A security goal ensuring timely and reliable access to data for authorized users.

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Physical Topology Diagram

A visual map illustrating the physical location of intermediary devices and cable installations.

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Logical Topology Diagram

A visual map illustrating the devices, ports, and addressing schemes of a network.

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Point-to-Point Topology

A logic type where a physical channel is established between two specific nodes for exchange, often referred to as Store-and-Forward.

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Broadcast Topology

A logic type (Point-to-Multipoint) where all nodes share the same physical transmission path and check the destination address of every message.

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Message Encoding

The process of converting information into another acceptable form for transmission over a channel.

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Flow Control

The process of managing the rate of data transmission to determine how much information can be sent and at what speed.

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Unicast

A message delivery option where information is transmitted to a single end device.

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Multicast

A message delivery option where information is transmitted to one or more specific end devices.

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Broadcast (Delivery)

A message delivery option where information is transmitted to all end devices on the network.

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ARPANETARPANET

The predecessor of the Internet, established by the U.S. Department of Defense in 1969.

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IXPIXP (Internet Exchange Provider)

Also known as an Internet Exchange Point, this provider provides the backbone connection for the Internet.

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ISPISP (Internet Service Provider)

An entity that provides Internet connection solutions to organizations, units, or individuals.

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ICPICP (Internet Content Provider)

An entity that provides and updates information content such as economics, education, and sports on the Internet.

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Converging Network

A network infrastructure capable of delivering data, voice, and video services over the same set of rules and standards.

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LANLAN (Local Area Network)

A network infrastructure spanning a small geographical area like a home, school, or office building, typically providing high-speed bandwidth.

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WANWAN (Wide Area Network)

A network infrastructure spanning a broad geographical area such as cities, countries, or continents, often managed by multiple service providers.

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Intranet

A private collection of LANLANs and WANWANs internal to an organization, accessible only by authorized members.

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Circuit Switching

A transmission technique that allocates a dedicated physical channel for a connection between two nodes for the duration of the communication.

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Message Switching

A technique where independent messages containing source and destination addresses are stored and forwarded by intermediary devices.

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Packet Switching

A technique where data is divided into small units called packets, which are routed independently and can share the same channel.

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PDUPDU (Protocol Data Unit)

The data unit formatted at a specific layer, consisting of a Header (control information) and Payload (actual data).

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Encapsulation

The process where a sending device adds layer-specific headers to data as it passes down the protocol stack.

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OSIOSI Model

A 7-layer reference model (Physical, Data Link, Network, Transport, Session, Presentation, Application) for open system interconnection.

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TCP/IPTCP/IP Model

A 4-layer network model (Network Access, Internet, Transport, Application) used as the standard for the Internet.