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Primary Tourism Resources
Natural or cultural attractions that exist before tourism (e.g., climate, scenery, heritage sites).
Secondary Tourism Resources
Facilities built for to support tourism (e.g., hotels, restaurants).
Disposable Income
Money available after essentials, influencing leisure participation.
Tourism Hotspot/Honeypot
A destination attracting unusually high tourist numbers.
Carrying Capacity
The maximum number of visitors a site can handle without environmental/social damage.
Threshold Population
The minimum number of people needed to support a facility.
Intra-Urban Spatial Patterns
Distribution of leisure facilities within a city.
Niche Tourism
Specialized tourism focusing on specific interests (e.g., adventure, film locations).
TNCs (Transnational Corporations)
Large companies operating globally in tourism (e.g., airlines, hotel chains).
Vertical Integration
When a TNC controls multiple stages of the tourism supply chain.
Horizontal Integration
When a TNC controls multiple companies at the same stage (e.g., several hotel brands).
National Tourism Strategy
Government policy to develop tourism for economic benefit.
Butler Model/Tourism Life Cycle
R.W. Butler in 1980, describes the evolution of tourist resorts through six stages
Sustainable Tourism
Tourism that balances environmental, economic, and socio-cultural needs.
Ecotourism
Responsible travel to natural areas that conserves the environment and benefits local people.
Site Resilience
The ability of a tourism site to recover from negative impacts.
Diaspora Tourism
Travel by people to their ancestral homeland.
Soft Power
Using cultural or sporting influence to enhance a country’s international image.
Sportswashing
Using sport to improve a country’s reputation despite poor human rights/environmental records.
Site
The physical characteristics of the location of a settlement (e.g. water supply, relief, resources).
Situation
The location of a settlement in relation to surrounding features such as transport routes, other settlements, and physical geography.
Settlement
A place where people live, ranging from small villages to large cities.
Hierarchy of settlement
The ranking of settlements according to size, population, and services provided.
Function
The main economic or social purpose of a place (e.g. industrial, commercial, residential).
Megacity
A city with a population of over 10 million people.
Land use
The way land is utilized in urban areas (e.g. residential, industrial, commercial, recreational).
Urban renewal
The process of redeveloping and improving urban areas.
Gentrification
The process where wealthier people move into poorer areas, improving housing but often displacing existing residents.
Vertical zoning
Different land uses occurring within the same building (e.g. shops below, offices above).
Range
The maximum distance consumers are willing to travel for a good or service.
Sphere of influence
The area from which a settlement attracts people for services.
Low-order goods
Frequently purchased, inexpensive goods (e.g. bread, milk).
High-order goods
Expensive, infrequently purchased goods (e.g. cars, electronics).
Conurbation
A large urban area formed when cities and towns merge.
Planned urban growth
Urban expansion that is organized and managed through planning.
Spontaneous urban growth
Unplanned expansion, often resulting in informal settlements or slums.
Central Place Theory
A model explaining how settlements are distributed based on services and accessibility.
Bid rent theory
The idea that land value decreases with distance from the city centre.
Central Business District (CBD)
The commercial and economic core of a city.
Peak Land Value Intersection (PLVI)
The point in a city where land value is highest.
Urban Heat Island Effect (UHIE)
The phenomenon where urban areas are warmer than surrounding rural areas.
Albedo
The amount of solar radiation reflected by a surface.
Anthropogenic heat
Heat produced by human activities.
Urban Boundary Layer (UBL)
The layer of atmosphere influenced by the city’s built environment.
Urban Canopy Layer
The layer of air between buildings in a city.
Urban canyoning
Increased wind speed caused by airflow restriction between buildings.
Venturi effect
Increased wind speed due to reduced air pressure in narrow spaces.
Isotherms
Lines on a map connecting points of equal temperature.
Photochemical smog
Air pollution formed when sunlight reacts with pollutants like nitrogen oxides.
Temperature inversion
A condition where warm air traps cooler air (and pollutants) near the surface.
Microclimate
The climate of a small, specific area that differs from the surrounding region.
Sport
A physical activity with rules, often competitive.
Leisure
Free time not spent working or doing essential activities.
Recreation
Activities done for enjoyment during leisure time.
Tourism
Travel away from home for at least one night for leisure purposes.
Mass tourism
Large-scale tourism involving many people visiting the same destination.
Adventure tourism
Tourism involving physical activity and risk.
Heritage tourism
Tourism focused on historical and cultural attractions.
Seasonal hotspot
A destination that experiences high tourist numbers at certain times of year.
Diurnal hotspot
A destination that experiences high visitor numbers at certain times of day.
Overtourism
Excessive tourist numbers causing environmental, social, or economic problems.
Affluence
Wealth that allows greater participation in leisure and tourism.
Tourism classification
The grouping of tourism types based on factors like purpose, cost, or duration.
Tourism duration
The length of time spent at a destination.
Tourism destination
The place visited by tourists.
Participation
Involvement in leisure, sport, or tourism activities.
Lifecycle stage
A person’s age and life stage influencing activity choices.
Place of residence
Where a person lives, influencing access to leisure opportunities.
Tourism demand
The desire and ability of people to travel.
Tourism supply
The availability of services and attractions for tourists.