AP Statistics Unit 4 Probability Rules: How to Compute and Approximate Probabilities

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25 Terms

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Simulation

A method to estimate a probability by mimicking a chance process many times and using long-run relative frequency as an approximation of the true probability.

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Theoretical probability

An exact probability found using probability rules and counting methods (not by running trials).

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Empirical probability

A probability estimated from data or repeated random trials (such as a simulation).

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Probability model (for simulation)

A clear specification of how randomness enters a situation: possible outcomes, their probabilities, and assumptions like equal likelihood or independence.

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Randomization method

The tool used to generate chance outcomes in a simulation (e.g., random digits table, random number generator, coins/dice when appropriate).

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Trial (in simulation)

One complete repetition of the chance process with a stated stopping point and a recorded outcome.

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Success condition

The precise rule stating what outcome counts as a “success” in each simulation trial.

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Relative frequency estimate (p-hat)

The simulation probability estimate computed as the number of successes divided by the number of trials: p̂ = s/n.

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Law of Large Numbers

As the number of trials increases, the sample proportion of successes tends to get closer to the true probability (though small samples can vary a lot).

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Random digits mapping

A rule that assigns random numbers (e.g., 00–99) to outcomes so that the number ranges match the intended probabilities.

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Independence assumption (in simulation)

The assumption that one trial’s outcome (or one step’s outcome) does not affect another, unless the context indicates dependence.

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Event

A set of outcomes from a chance process (something that may or may not occur).

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Union (A ∪ B)

The event that A occurs or B occurs (or both); in probability, “or” is usually inclusive.

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Intersection (A ∩ B)

The event that both A and B occur (“and”).

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Mutually exclusive (disjoint) events

Events that cannot happen at the same time; characterized by P(A ∩ B) = 0.

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General Addition Rule

A rule for “or” probabilities: P(A ∪ B) = P(A) + P(B) − P(A ∩ B).

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Addition Rule for mutually exclusive events

If A and B are disjoint, then P(A ∪ B) = P(A) + P(B) because P(A ∩ B) = 0.

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Overlap (double-counting) in addition

When adding P(A)+P(B), outcomes in both A and B are counted twice, so you subtract P(A ∩ B) once.

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Venn diagram (probability)

A visual reasoning tool showing unions, intersections, and overlaps of events; useful for applying the addition rule.

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Conditional probability

The probability of an event given that another event has occurred; it restricts the sample space to the “given” event.

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Conditional probability formula

For P(B) > 0, P(A | B) = P(A ∩ B) / P(B).

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Two-way table

A table organizing counts or proportions for two categorical variables; often the clearest way to compute conditional probabilities.

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Independent events

Events where knowing one occurs does not change the probability of the other; e.g., P(A | B) = P(A) (when P(B) > 0).

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Independence test (multiplication form)

A and B are independent if P(A ∩ B) = P(A)P(B).

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General Multiplication Rule

A rule for “and” probabilities: P(A ∩ B) = P(B)P(A | B) (or equivalently P(A)P(B | A)).