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FR - Fixed Ratio
A reinforcer is delivered after n responses, where n is the size of the ratio. Break and run pattern pause, then a high number of responses.
PR - progressive ratio
The reinforcer is delivered after n responses up to a point, then the responses need to change. A breaking point will be hit eventually while the number of responses for reward arent with it anymore.
VR - variable ratio
The reinforcer is delivered on average after n responses; the number of responses needed for the reward is random, so it generates a high level of responses, like playing slots at a casino.
FI - Fixed interval
The reinforcer is delivered after the first response after a certain set period of time has passed. the time passed is not shown to the organism and a light doesnt come on to show that they can press the lever now. - scalloped pattern for animals
VI - variable interval
The reinforcer is delivered upon the occurrence of a response after a variable (time) has elapsed, averaging n seconds, like checking emails.
FT - Fixed time
reinforcer is delivered every n seconds regardless of what the organism is doing, exactly like the superstition study
DRH - Differential-Reinforcement-of-High-Rates
The reinforcer is only delivered if x number of responses are made in a set amount of time (ie 10 responses in 3 seconds = a reward)
DRL - Differential-Reinforcement-of-Low-Rates
The reinforcer gets delivered if the time inbewtween 2 responses is greater than a certain value. IRT > t (respond, WAIT, respond)
DR0 - Differential-Reinforcement-of-Other-Behavior
The reinforcer gets delivered only if. A fixed amount of time has elapsed without the occurrence of the target response, used to reduce problem behaviors.
Chained schedule of reinforcement
this schedule has multiple steps, where link 1 reinforces link 2 acting as an Sd and a conditioned stimulus. Link 1 —> Link 2 —> Reinforcer
TAN Tandem schedule of reinforcment
This schdeule has multiple steps to get to the end reinforcer, but there is no signal telling the organism its completled one and has move onto the next.
MULT - multiple schedule of reinforcement
This schedule has two or more alternating schedules, each is signaled by a different Sd.
MIX - Mixed schedule of reinforcement
a compound schedule where two or more basic schedules alternate—often randomly—for a single behavior, without any signals (discriminative stimuli) to indicate which schedule is currently active
concurent schedule
Manily used to study choice behavior, 2 or more choice options at all times, and each response is associated with its own schedule of reinforcement.
RR - Random Ratio
Whatever number is 1/n = % of chance of getting reinforcement with every lever press
Partial reinforcement (PRE)
when you reinforce behaviors, but not every time.
VT - Variable time
A reinforcer is delivered after a variable amount of
time has passed, averaging every n seconds, regardless of what the subject is doing.
VD - variable duration
A reinforcer is delivered only after the subject
engages in a sustained response for an average of n seconds.
CRF - continuous reinforcement
reinforced every time for action - best for teaching a new behavior