Test 1 Psych 20

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Last updated 5:58 AM on 4/30/26
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191 Terms

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Prototype theory

We have one (abstracted average) prototype of a category

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Prototype

One idealized average of all members of a category you have percieved

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Exemplar theory

Representation corresponds to an actual category member

The best specific examples of a category you have actually percievd

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Basic-level categories

The first term used to describe an object (ex: chair)

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Superordinate category

Even more general term than first term (ex: seat)

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Subordinate category

More specific term than first term (ex: office chair)

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Group attribution error

When you apply the qualities (or perceived qualities) of a group to an individual

Leads to stereotyping and prejudice

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Mental Representation

Some sort of internal model (or knowledge) that is linked to an external stimulus or information

2 possibilities: analog representation or propositional representation

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Analog Representation

Mental representation in the form of sensory; perceptual experience

Ex: visual image, taste

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Propositional Representation

Mental representation in the form of symbols; abstract assertions that maintain the relationship of referent

Ex: semantic language

Computer metaphor

Supported by the idea that, when shown an ambiguous image, people have a harder time switching between the two representations in their head after only seeing one interpretation, but they can see it switch when they actually look at the image again

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Navigate the island

Participants look at and remember a simple map with a few landmarks —> participants push a button when a zipping dot would reach one landmark to another

Favors analog representation: the further the two locations, the longer participants took to push the button

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Mental rotation

Visual images of cube shapes that have been rotated differently —> how long does it take for participants to answer whether or not the shape is the same or different than the original

Favors analog representation: the larger the angle of rotation, the longer the response time

Increased activation in the visual cortex alongside increased rotation

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Visualization

Imagination to simulate a task

Mental vs physical trombone practice: group that only mentally practiced saw improvement, but group that mentally and physically practiced saw most improvement

Mental muscle building: mental training groups improved strength over control (stimulating muscle growth) but less than actual movement groups

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Aphantasia

Lack of willed vivid imagery

Difficult to study; self-reported using VVIQ

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Vividness of Visual Imagery Questionnaire (VVIQ)

Standard test for aphantasia or extent of vivid imagery in general

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Hyperphantasia

Extremely vivid mental imagery

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Binocular rivalry task

Alternative method to study vividness of imagery;

Prime patients to visualize one interpretation of a binocular rivalry stimulus —> those with aphantasia do not show priming effect of imagery

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Inner speech

Speaking to yourself; single words, ideas, etc that pop up

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Inner monologue

Specifically the narration of own life; more grammatical and continuous

Associated with default mode network in brain

VISQ-R

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VISQ-R

Questionnaire on inner monologue/speech

No difference in cognitive ability between those with high/low scores

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Frisson Response

“Aesthetic chills”

Skin tingling, goosebumps, shivers in response to musical aesthetics

Physical fear response yet we feel comfortable after

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Mozart effect

Study that claimed that listening to Mozart before a test of spatial reasoning improved scores —> found later that same effect happened with other types of music and even other stimuli

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Default Mode Network (DMN)

High activity in people with frequent/persistent inner speech/monologue

Associated with tasks involving introspection, basically the “ego”

Mind wandering, introspection, prospective thinking

Reduction in DMN activity and connectivity associated with “living in the moment”, meditation, exercise

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Internal Representation Questionnaire (IRQ)

Revised version of the VVIQ and VISQ into a single more comprehensive questionnaire

4 categories: visual, verbal, manipulation (spatial cog), orthographic (visualize written words)

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Compressions (sound)

Areas of high density and pressure where particles are pushed together

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Rarefactions (sound)

Areas of low density and pressure where particles are pulled apart

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Sine wave (“pure tones'“)

Simplest sound wave, only has one frequency (the fundamental)

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Frequency

Measured in Hz. Doubling —> octave up

Related to perceived pitch

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Amplitude

Measured in dB

Related to the perceived loudness (intensity)

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Harmonics

Higher multiples of a fundamental frequency —> gives sound “timbre” (unique qualities that distinguishes a voice from an instrument for ex)

Changes sound without changing its pitch

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Waveform

Intensity over time

knowt flashcard image

<p>Intensity over time</p><img src="https://assets.knowt.com/user-attachments/a02a22dc-0c7b-4691-bd84-2463684257cb.png" data-width="75%" data-align="center" alt="knowt flashcard image"><p></p>
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<p>Spectrogram</p>

Spectrogram

Frequency and intensity over time

Pure tones = one frequency, one line

Complex tones = multiple frequencies at once, many lines

knowt flashcard image

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<p>External auditory canal</p>

External auditory canal

knowt flashcard image

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Basilar membrane

Located within the cochlea; forms bulges due to sound —> pushes hair cells up

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Hair cells

Specialized neurons

Auditory equivalent of photoreceptors (but they detect mechanical energy (pressures on the hair) instead of light)

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How do hair cells work

Converts mechanical sound vibrations into electrical signals for the brain. Sound causes fluid in the cochlea to vibrate, bending hair-like stereocilia atop these cells, which opens ion channels, depolarizes the cell, and releases neurotransmitters to the auditory nerve

Too loud sounds → break tips of hair sounds → permanent damage because hair cells cannot repair themselves

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Cochlea (“acoustic prism”)

Physical structure mirrors spectrogram

High frequencies stimulate hair cells near base, low frequencies stimulate hair cells near apex

Transmits electrical impulses to auditory complex

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Cochlear implant

Artificially produces electrical impulses

Can stimulate much less variations of sound —> much lower sound quality

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Conductive hearing loss

Vibrations inhibited due to ear wax buildup, infection, otosclerosis (degeneration of ossicles)

Hearing loss due to physical obstructions to ear

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Sensorineuron hearing loss

Caused by damage to the inner ear’s hair cells or nerve pathway to the brain

Metabolic - can be caused by certain drugs (ototoxicity)

Sensory - caused by exposure to loud noises over long periods of time

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Auditory cortex

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Primary auditory cortex (A1) in the temporal lobe

After A1, splits into dorsal (where) and ventral (when) stream, like vision!

Tonotopic organization

<img src="https://assets.knowt.com/user-attachments/3562f0f2-9279-4798-aa41-5701c02d627c.png" data-width="100%" data-align="center" alt="knowt flashcard image"><p>Primary auditory cortex (A1) in the temporal lobe</p><p>After A1, splits into dorsal (where) and ventral (when) stream, like vision!</p><p>Tonotopic organization</p>
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Tonotopic organization

Different neurons react differently to different pitches, organized spatially

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Binaural cues

Sound localization technique using auditory signals from both ears

ITD & ILD

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Interaural Time Different (ITD)

Sound reaching opposite ear from source takes longer

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Interaural Level Difference (ILD)

Sound reaching opposite ear from source is quieter

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Monaural cues

Sound localization technique using auditory signals from one single ear

Pinna folds

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Pinna folds

Shape of ear; used for sound localization as their shape filters incoming sound waves differently depending on their source

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Cone of confusion

Region where you can’t discriminate the location of a sound

ITD and ILD are ambiguous

Best way to resolve = moving the head around

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Localizing distance (sound)

The best for sound is 1 meter

Inverse square law —> we underestimate long distances

We are good at telling of things are approaching or receding

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Reverberations

Sound bounces off surfaces

Sound localizing technique; if someone is far in a room, much of the sound will be bouncing off the surface. If someone is close, much of the sound will be direct

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Auditory Stream Segmentation

We need to segment one “stream” (one source) of sound from others in an environment where they’re all mixed together

Use auditory grouping principles

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Auditory Grouping Principles

Proximity (in time) - sounds occurring close together in time are likely to be perceived as one stream

Size and pitch - bigger things (ex: animal vocal tracts) vibrate slower —> lower pitch

Timbre

Continuity

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Cocktail effect

Ability to focus attention on one speaker alone

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Acoustic startle response

Very rapid motor response to a loud unexpected noise

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Amusia

Inability to perceive / reproduce tone

“tone deafness”

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Music agnosia

Inability to hear music holistically

Can be selective to music; cannot recognize familiar songs

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Motion adaptation effect

Stationary objects appear to move in the opposite direction after prolonged viewing of a moving stimulus

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Apparent motion

Stationary objects, displayed in quick succession or viewed from a moving reference frame, are perceived as moving

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Motion pareidolia

Our brain can perceive coherent motion if instructed to / told random shifts make a certain motion

Works with random dots if you prime or direct people to see it

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Motion parallax

As we move side to side, objects that are closer to us move faster and objects that are further from us move slower

Helps with depth perception

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Temporal resolution (speed of sight)

Ability of the visual system to separate events over time

Flicker fusion

Visible persistence

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Flicker fusion

Light that is flashing super fast just looks solid —> can’t separate so they “fuse” together

Speed of sight = ~30 ms

Happens because neural communication isn’t instantaneous

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Visible persistence

The brain continues to perceive an image after the physical stimulus has disappeared

Causes motion blur in humans —> used in film by cameras and animation

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Global superiority effect

Largest grouping (global) is preferred over smaller grouping

Property of an object

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Gestalt grouping principles

Systems for organizing a messy world into discrete systems of objects

knowt flashcard image

<p>Systems for organizing a messy world into discrete systems of objects</p><img src="https://assets.knowt.com/user-attachments/0e2a7053-f5d9-4fc3-a355-1a613709eab9.jpg" data-width="75%" data-align="center" alt="knowt flashcard image"><p></p>
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Subjective edge

A visual phenomenon where the brain perceives a clear edge, border, or shape even though no physical contrast, color, or luminance change exists at that location

Continuation & Closure

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Object properties

A singular level of hierarchical structure

Stable grouping of visual info (Gestalt)

Figure as opposed to ground

Shading

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Canonical viewpoint

Most representative / “obvious” viewpoint

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Accidental viewpoint

Rare angle of an object —> harder to identify

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Two theories of Object Recognition

Distributed and Local

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Distributed object recognition

Recognition by components; segments an object into geometrical components (geons)

Advantage: can be modeled computationally

Could better recognize entry-level categories (ex: bird, dog)

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Local object recognition

Recognition by views; different views of the same object are stored in LTM (exemplars)

Disadvantage: computationally expensive because it uses much more storage

Could better recognize specific instances of object type (ex: my dog)

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Object agnosia

Difficulty or inability to engage in object recognition; 2 forms

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Apperceptive agnosia

Cannot identify objects based on vision because they only pay attention to fragments

Can draw from memory but cannot reproduce new things

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Associative agnosia

Can see and even reproduce objects, but can’t recognize them as what they are (name, use, meaning)

Problem with perception and memory (forming associations)

Visual indeterminacy

Damage to inferior temporal lobe

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Visual indeterminacy

Before object recognition occurs, object is “indeterminant”

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Optic ataxia

Inability to guide hand or eye movements using visual info, despite having normal vision and motor strength

Can identify objects, but difficulty acting on them

Damage to posterior parietal lobe

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Pareidolia

Seeing patterns (objects or faces) in things that are not such (houses, cars, clouds, etc)

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Prosopagnosia

Difficulty recognizing faces specifically

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Fusiform Face Area (FFA)

Damage to this area located in the right temporal lobe —> prosopagnosia

Active when people recognize/discriminating specific types of things (cars, words)

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Greebles

Highly homogenous artificial stimuli used to study object classification similar to facial recognition

FFA is active in “experts” that can distinguish them

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Thatcher effect

Inverted faces are less subject to holistic (global) processing

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Flash face distortion effect

A visual illusion where rapidly alternating faces, viewed in the periphery, appear grotesquely deformed or caricatured

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Light

Comprised of photons, particles, and waves

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Wavelength

Determines the color of light

knowt flashcard image

<p>Determines the color of light</p><img src="https://assets.knowt.com/user-attachments/638c72a4-dbd0-4138-81a2-fe01ee1034eb.png" data-width="100%" data-align="center" alt="knowt flashcard image"><p></p>
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Amplitude

Determines the brightness of light

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Fovea

Focus; exactly what you’re currently looking at

Sharpest, most detailed, color-sensitive

knowt flashcard image

<p>Focus; exactly what you’re currently looking at</p><p>Sharpest, most detailed, color-sensitive</p><img src="https://assets.knowt.com/user-attachments/0d54b1b3-a470-463c-bb9e-1d7eb712b266.jpg" data-width="75%" data-align="center" alt="knowt flashcard image"><p></p>
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Retina

Converts light into electrical signals, enabling vision

At the back of the eye

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Optic nerve

Bundle of nerve fibers that transmit visual data form the retina to occipital lobe

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Rods

Low light vision (scotopic); night vision

Sensitive to fast motion

Low resolution; poor edge detection (high convergence)

Concentrated at the peripheries of the eye

~120 million per eye

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Cones

Requires bright light (photopic)

3 types: short, medium, long —> corresponds to the wavelength of light they’re most sensitive to (not physical length)

Allows us to perceive color

High resolution, good edge detection (low convergence)

Concentrated in the fovea

~6 million per eye

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Neural convergence

Each cone provides a much larger relative input to visual cortex than rods, even though rods outnumber them

90% of the brain’s input originates from cones

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Optic disk

“Blind spot” where the optic nerve leaves the retina

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Optic chiasm

X-shaped structure where info from the optic nerve splits into either hemisphere

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Lateral Geniculate Nucleus (LGN)

Structure in thalamus that routes information from the optic chiasm to the primary visual cortex

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Primary visual cortex & area V1 (primary visual area)

Cortical area for processing information

At the back of the occipital lobe

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Retinotopic organization

The precise, ordered mapping of the visual field from the retina onto the brain’s visual areas, specifically V1

Adjaent neurons respond to adjacent areas of the visual scene

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Cortical magnification

Much more neurons are used to process information from the fovea rather than the periphery

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2 Streams of information that flow from V1

Dorsal pathway & Ventral pathway

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Dorsal pathway

Visual processing stream connecting the Occipital to Parietal lobe

Spatial location and action (“where”)