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48 Terms
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Authority
legitimacy; compliance to receive an award or punishment don't need to be credible to have authority; have authority to be credible
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Expertise
conferred by credentials inferred from knowledge
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Trustworthiness
inferred by behaviors (individuals) conferred by status, history (industry) inferred by actions (industry)
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Goodwill
appearing to have the best interest in mind for the audience
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Charisma
Authority, Credibility, Social Attractiveness
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Knowledge Bias
when a speaker is not as credible because they do not have the knowledge of the what it is like to experience the other side of the argument EX: smoker vs. non smoker arguing that smoking is bad for you; non-smoker has knowledge bias
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Reporting Bias
when a speaker just tells the listener what they want to hear; only reporting the good stuff
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Subliminal Myth
Subliminal Messaging does not really work because messages need to be received on a conscious level to have an effect. Not enough evidence to prove that it works
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Placebo Effects
Placebo effects can be a reason why people perceive subliminal messaging to work. Subliminal messaging works when they expect it to work which is a placebo effect.
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Classical Conditioning
priming receivers to have as strong response towards a neutral stimulus example: smoking and then showing someone dying of smoking
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Semiotics
study of symbols and signs create association with product/message with a symbol to create positive feelings
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Mere Exposure
repeated exposure to a message creates familiarity and liking, easier to process and creates credibility --> more persuasive reputation can't change negative thoughts so works best on a neutral stance forms attitudes; not change
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Message Sidedness (Structure of a Message)
most effective is having both sides of the argument and then refuting one of them having only one side is affective when the audiences' beliefs are strong; reinforcing them
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Conclusion Drawing (Structure of a Message)
Explicit: tell listener exactly what they need to do Implicit: let the reader come to the conclusion themselves
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Order of Presentation (Structure of a Message)
remember the first and last content presented the most
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Evidence (Content of a Message)
factual statements, quantitative information, opinions advanced by credible sources combined with narrative can be centrally persuasive
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Narrative (Content of a Message)
symbolic representation of events; uses pathos mostly; helps readers peripherally care (short-term changes) transportation: immersing the reader into the story = more emotionally involved identification: reader being able to identify with the story = more emotionally involved
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Framing
using different wording to frame a message to be negative or positive
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Language Intensity
using metaphors, vivid language, descriptive wording
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Language Speed
Fast speaking is typically perceived as more persuasive; more competent and knowledgeable Slow speed is meant for when you want to appear more sympathetic and kind
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Language Power
powerful language vs. unpowerful powerful more persuasive but can be bad if it threatens our need for free will and autonomy (can't be degrading)
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Claim (Argument)
what you are trying to prove we should lift covid-19 restrictions
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Support (Argument)
materials used to convince that the claim is sound people can go out of the population to get herd immunity
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Warrant (Argument)
supporting soundness of the relationship between support and claim ex: do this, then results in that; Herd Immunity happens when the majority of a certain population becomes immune to the disease
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Hasty Generalization
jumping to conclusions seeing one instance doesn't mean you should generalize that to the entire population
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Communication Accommodation Theory
adjusting delivery to accommodate to the audience; adjusting speed, intensity, power, etc.
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Activation Model of Information Exposure (AMIE)
will seek to satisfy the need for stimulation and information when attending to a message before they seek to fulfill their need for information alone. having arousing and informative messages makes readers pay more attention = more persuasive having just information alone can make reader not pay too much attention compared to when it is stimulating people will continue to engage with what they want to as long as arousal is consistent with the desired level
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Message Sensation Value (MSV)
messages that are dense in content, auditory, and visual
when threat is high and efficacy is low --> likely to flee = not persuasive
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Danger Control
when threat and efficacy is high --> more likely to carry out the behavior to avoid danger = persuasive
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Guilt
damages self image
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Altruism
helps self image; helping someone else even if it means it'll hurt us
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Communication Campaigns Definition
purposive attempts to persuade motivate behavior changes in well-defined, large audience through organized communication involving mass media and internet for non commercial benefits
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Steps of Communication Campaigns
Problem Identification Problem Analysis Goal Setting Audience (how to reach them) Message Development (strategy) Implementation Evaluation
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Theoretical Perspective of Communication Campaigns
change occurs gradually in stages and messages must clear any hurdles
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Social Currency
clout information gets passed on if it makes people look good, feel special, or feel like an insider
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Super Diffusers
influencers that help spread the message as they have many people in their social network; bridging different social networks
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Persuasion (Perloff)
SYMBOLIC PROCESS in which communicators try to CONVINCE people to CHANGE their own ATTITUDES and BEHAVIORS regarding an issue through the TRANSMISSION OF A MESSAGE in an atmosphere of FREE CHOICE
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Two Dimensions of Human Emotions
Valence: whether the message is good or bad Arousal: physiological responses
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The Four Ps
product placement price promotion
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Hypocrisy Induction
pointing out the cognitive dissonance in the message to create guilt
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Foot-in-the-Door
small request then ask for actual, bigger request
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Door-in-the-Face
big request then ask for actual, smaller request
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Tool (Function Triad)
increases capability making target behavior easier to do leading people through a process performing calculations or measurements that motivates
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Medium (Function Triad)
provides experience allowing people to explore cause and effect relationships providing people with vicarious experiences that motivates helping people rehearse a behavior
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Social Actor (Functional Triad)
creates relationship reward with positive feedback modeling a target behavior/attitude providing social support