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Conformity
Changing behaviour to match a group or individual.
Compliance (Normative Social Influence)
: Weakest form of conformity; changing behaviour publicly to fit in while privately disagreeing.
Informational Social Influence
: Following others because you are unsure what to do and assume the group knows better
Internalization
Strongest form of conformity where behaviour and attitudes genuinely change to align with personal beliefs
Milgram Experiment
Study showing how people obey authority figures even when asked to harm others
Reactance
Motivational response when people feel their freedom is threatened, causing them to do the opposite.
Negative Reactance
Deliberately doing the opposite of what is suggested, similar to reverse psychology.
Word of Mouth (WOM)
Informal communication between consumers about products or brands.
Traditional Word of Mouth (TWOM)
: Face-to-face communication about products or brands
Electronic Word of Mouth (eWOM)
Online communication such as reviews and social media posts about products or brands
Micro-blogging WOM :
Real-time online sharing of opinions through platforms like Twitter/X or blogs
Self-enhancement
Sharing information to make oneself look knowledgeable or interesting.
Impression Management
Controlling how others perceive you
Altruism
Sharing information to help others make better decisions
Message Valence
Whether word of mouth is positive or negative.
Audience Tuning
Adjusting a message depending on who is receiving it
Social Network
Connections between individuals.
Nodes
The people within a social network.
Ties
The strength of relationships between people in a network.
Centrality
How important or influential a person is in a network.
Network Density
How interconnected members of a network are
Reference Groups
Groups used for comparison and guidance when shaping beliefs and behaviours.
Membership Group
A group you currently belong to.
Aspirational Group
A group you want to belong to
Dissociative Group
A group you do not want to be associated with.
Informational Influence
Consumers follow advice or information from others such as experts or celebrities
Utilitarian Influence
Buying products to satisfy others’ expectations.
Value-Expressive Influence
Buying products to express identity or personal values
Opinion Leader
A person whose opinions influence others’ purchasing decisions
Monomorphic Opinion Leader
An expert in one specific field
Polymorphic Opinion Leader
An expert in multiple fields
Segmentation
Dividing consumers into groups for targeted marketing.
Psychographics
Study of consumer values, personality, interests, and lifestyle.
Family Structure
The composition of a family that affects purchasing decisions
Nuclear Family
GrandParents,Parents and children living together.
Extended Family
Three generations living together, including grandparents, parents, and children.
Household
People sharing a residence and household responsibilities.
Family Expenditure
How family spending changes based on age, income, and life stage
Chronological Age
Actual age measured in years since birth.
Biological Age
How well the body functions physically.
Subjective Age
The age a person feels or identifies with.
Social Age
Age defined by social roles and behaviours
Age Cohort
A group of people of similar age who share common experiences.
Generation X
Generation born between 1966–1979 that values family stability and work-life balance.
Generation Y (Millennials)
Generation born between 1979–1994 that values connectivity and experiences.
Generation Z
Digital-native generation born from 1994 onwards, highly connected through social media.
Value
A stable belief that one behaviour or goal is preferable to another.
Instrumental Values
Preferred behaviours used as a means to achieve goals.
Intrinsic Values
Desired end goals such as happiness or fulfilment.
Materialism
Belief that possessions and wealth bring happiness.
Possession-Focused Materialism
: Valuing ownership of products and goods.
Envy-Based Consumption
Buying products because others own them.
Social Class
: Consumer status based on income, occupation, education, and lifestyle.
Symbolic Capital
Respect and recognition gained through perceived social status.
Status Seeking
Desire to display success through possessions.
Consumer Collectives
Social groups formed around shared consumption and brands.
Consumption Constellation
Brands associated with a particular identity or lifestyle.
Cohesiveness
Strength of relationships and attachment within a group.
Propinquity
Physical closeness increasing the likelihood of group formation.
Mere Exposure Effect
Repeated exposure to something increases liking for it.
Minimal Group Paradigm
People favour their own group even when groups are randomly assigned.
Brand Community
A structured group united by admiration for a brand.
Shared Rituals
: Activities and traditions that strengthen brand identity and community.
Consciousness of Kind (We-ness)
Shared feeling of belonging among brand community members.
Virtual Brand Community
Online communities based on shared enthusiasm for a brand.
Brand Public
A large online audience discussing a brand without strong interpersonal connections.
Subculture of Consumption
A subgroup connected through shared product use and values.
Consumer Tribe
Temporary, emotionally connected groups centred around shared consumption.
Ethical Consumption
Making purchases based on social and environmental impact.
Circular Economy
Economic system designed to reduce waste through reuse and recycling.
Upcycling
Turning old materials into new products.
Plant-Based Consumption
Replacing animal products with plant-based alternatives.
Minimalism
Choosing fewer possessions and consuming more intentionally.
Product Acquisition
Buying ethical, fair-trade, or recycled products.
Product Usage.
Using products sustainably, such as reducing water or electricity use
Product Disposal
Recycling or donating used products responsibly.
Nudge
A subtle change in the environment that encourages better behaviour without removing choice.
Culture
Shared beliefs, values, norms, rituals, and traditions of a group.
Globalization
Spread of shared culture and ideas across countries.
Postmodernism
Consumer scepticism towards brands and preference for symbolic experiences.
Hyperreality
When simulated experiences feel more real than actual reality.
Consumer Society
A society heavily focused on consumption.
Cultural Fluency
When products or messages match cultural expectations.
Cultural Disfluency
When something violates cultural expectations and requires more thought.
Material Life
Technologies used to produce, distribute, and consume goods.
Language
Spoken and nonverbal communication within a culture.
Social Interaction
Relationships and group structures within a culture.
Aesthetics
Cultural ideas of beauty and good taste.
Sacred Beliefs
Shared beliefs or objects that hold special meaning
Sacred Consumption
Special objects or experiences treated with respect.
Profane Consumption
Ordinary everyday products and experiences.
Sacralization
Giving ordinary items special or symbolic meaning.
Contamination
Increased value of an object due to association with a person.
Desacralization
Removing special meaning from something.
Myth
A symbolic story expressing cultural values and ideals.
Metaphysical Myth Function
Explains existence or origins.
Sociological Myth Function
Maintains social order.
Psychological Myth Function
Provides role models and guidance.