Consumer Behaviour Part 3 a little revision wont hurt

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Last updated 4:32 PM on 5/25/26
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108 Terms

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Conformity

Changing behaviour to match a group or individual.

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Compliance (Normative Social Influence)

: Weakest form of conformity; changing behaviour publicly to fit in while privately disagreeing.

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Informational Social Influence

: Following others because you are unsure what to do and assume the group knows better

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Internalization

Strongest form of conformity where behaviour and attitudes genuinely change to align with personal beliefs

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Milgram Experiment

Study showing how people obey authority figures even when asked to harm others

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Reactance

Motivational response when people feel their freedom is threatened, causing them to do the opposite.

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Negative Reactance

Deliberately doing the opposite of what is suggested, similar to reverse psychology.

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Word of Mouth (WOM)

Informal communication between consumers about products or brands.

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Traditional Word of Mouth (TWOM)

: Face-to-face communication about products or brands

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Electronic Word of Mouth (eWOM)

Online communication such as reviews and social media posts about products or brands

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Micro-blogging WOM :

Real-time online sharing of opinions through platforms like Twitter/X or blogs

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Self-enhancement

Sharing information to make oneself look knowledgeable or interesting.

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Impression Management

Controlling how others perceive you

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Altruism

Sharing information to help others make better decisions

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Message Valence

Whether word of mouth is positive or negative.

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Audience Tuning

Adjusting a message depending on who is receiving it

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Social Network

Connections between individuals.

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Nodes

The people within a social network.

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Ties

The strength of relationships between people in a network.

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Centrality

How important or influential a person is in a network.

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Network Density

How interconnected members of a network are

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Reference Groups

Groups used for comparison and guidance when shaping beliefs and behaviours.

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Membership Group

A group you currently belong to.

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Aspirational Group

A group you want to belong to

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Dissociative Group

A group you do not want to be associated with.

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Informational Influence

Consumers follow advice or information from others such as experts or celebrities

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Utilitarian Influence

Buying products to satisfy others’ expectations.

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Value-Expressive Influence

Buying products to express identity or personal values

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Opinion Leader

A person whose opinions influence others’ purchasing decisions

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Monomorphic Opinion Leader

An expert in one specific field

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Polymorphic Opinion Leader

An expert in multiple fields

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Segmentation

Dividing consumers into groups for targeted marketing.

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Psychographics

Study of consumer values, personality, interests, and lifestyle.

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Family Structure

The composition of a family that affects purchasing decisions

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Nuclear Family

GrandParents,Parents and children living together.

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Extended Family

Three generations living together, including grandparents, parents, and children.

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Household

People sharing a residence and household responsibilities.

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Family Expenditure

How family spending changes based on age, income, and life stage

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Chronological Age

Actual age measured in years since birth.

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Biological Age

How well the body functions physically.

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Subjective Age

The age a person feels or identifies with.

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Social Age

Age defined by social roles and behaviours

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Age Cohort

A group of people of similar age who share common experiences.

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Baby Boomers : Generation born between 1946–1960 with high purchasing power.
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Generation X

Generation born between 1966–1979 that values family stability and work-life balance.

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Generation Y (Millennials)

Generation born between 1979–1994 that values connectivity and experiences.

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Generation Z

Digital-native generation born from 1994 onwards, highly connected through social media.

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Value

A stable belief that one behaviour or goal is preferable to another.

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Instrumental Values

Preferred behaviours used as a means to achieve goals.

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Intrinsic Values

Desired end goals such as happiness or fulfilment.

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Materialism

Belief that possessions and wealth bring happiness.

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Possession-Focused Materialism

: Valuing ownership of products and goods.

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Envy-Based Consumption

Buying products because others own them.

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Social Class

: Consumer status based on income, occupation, education, and lifestyle.

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Symbolic Capital

Respect and recognition gained through perceived social status.

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Status Symbol : Products used to signal wealth or success.
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Status Seeking

Desire to display success through possessions.

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Consumer Collectives

Social groups formed around shared consumption and brands.

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Consumption Constellation

Brands associated with a particular identity or lifestyle.

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Cohesiveness

Strength of relationships and attachment within a group.

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Propinquity

Physical closeness increasing the likelihood of group formation.

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Mere Exposure Effect

Repeated exposure to something increases liking for it.

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Minimal Group Paradigm

People favour their own group even when groups are randomly assigned.

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Brand Community

A structured group united by admiration for a brand.

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Shared Rituals

: Activities and traditions that strengthen brand identity and community.

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Consciousness of Kind (We-ness)

Shared feeling of belonging among brand community members.

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Virtual Brand Community

Online communities based on shared enthusiasm for a brand.

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Brand Public

A large online audience discussing a brand without strong interpersonal connections.

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Subculture of Consumption

A subgroup connected through shared product use and values.

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Consumer Tribe

Temporary, emotionally connected groups centred around shared consumption.

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Ethical Consumption

Making purchases based on social and environmental impact.

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Circular Economy

Economic system designed to reduce waste through reuse and recycling.

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Upcycling

Turning old materials into new products.

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Plant-Based Consumption

Replacing animal products with plant-based alternatives.

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Minimalism

Choosing fewer possessions and consuming more intentionally.

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Product Acquisition

Buying ethical, fair-trade, or recycled products.

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Product Usage.

Using products sustainably, such as reducing water or electricity use

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Product Disposal

Recycling or donating used products responsibly.

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Nudge

A subtle change in the environment that encourages better behaviour without removing choice.

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Culture

Shared beliefs, values, norms, rituals, and traditions of a group.

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Globalization

Spread of shared culture and ideas across countries.

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Postmodernism

Consumer scepticism towards brands and preference for symbolic experiences.

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Hyperreality

When simulated experiences feel more real than actual reality.

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Consumer Society

A society heavily focused on consumption.

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Cultural Fluency

When products or messages match cultural expectations.

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Cultural Disfluency

When something violates cultural expectations and requires more thought.

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Material Life

Technologies used to produce, distribute, and consume goods.

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Language

Spoken and nonverbal communication within a culture.

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Social Interaction

Relationships and group structures within a culture.

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Aesthetics

Cultural ideas of beauty and good taste.

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Sacred Beliefs

Shared beliefs or objects that hold special meaning

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Sacred Consumption

Special objects or experiences treated with respect.

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Profane Consumption

Ordinary everyday products and experiences.

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Sacralization

Giving ordinary items special or symbolic meaning.

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Contamination

Increased value of an object due to association with a person.

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Desacralization

Removing special meaning from something.

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Myth

A symbolic story expressing cultural values and ideals.

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Metaphysical Myth Function

Explains existence or origins.

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Sociological Myth Function

Maintains social order.

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Psychological Myth Function

Provides role models and guidance.