Light and Optics

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Last updated 12:52 AM on 5/30/26
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30 Terms

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Light Waves vs Sound waves

Sound waves:

-Longitudinal

-Needs a medium

-Since space is a vacuum cannot propagate in space (why we don’t hear the sun nuclear fission)

Light waves:

-Transverse

-Does NOT need a medium

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Intensity is what

Energy of the wave (bright or dim)

I=A²

I=Power/4pir²

I=1/r²

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E=hf

Energy of a PARTICLE

Photons

Color

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For light

Amplitude=electric field strength

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Frequency, wavelength, energy comparison line

Gamma rays-x rays-UV-ROYGBV-infared-microwaves-radiowaves

Radiowaves=Longest wavelength

Red-longest wavelength, smallest energy

Gamma-highest frequency, shortest wavelengths, most energy

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Reflection

For reflection angle of incidence =angle of reflection

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Refraction

theta2<theta 1 wave bent towards normal=SLOWING down

theta2>theta 1 wave bent away from normal so SPEEDing up

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Index of refraction

n=c/vmedium

nvacuum=nair=1

n>_1 all slower than air

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Refraction, indexes of refraction

n1sin(theta)=n2sin(theta)

n1>n2

Sintheta2>sintheta1

theta 2>theta 1

Speeding up

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Critical angle

Sintheta=n2/n1

Theta at which theta 2=90 degrees

If theta>critical angle, refraction cannot happen so total internal reflection

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Rules to know speed of light in water and speed of sound in water

Light slows down entering water, bends towards normal

Sounds speeds up entering water, away from normal (has to do with the compression ability)

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Diffraction

Diffraction is the bending, spreading, and scattering of waves as they encounter an obstacle, pass through a gap, or navigate an aperture. This phenomenon occurs with all types of waves—including light, sound, and water waves—and is most prominent when the size of the obstacle or opening closely matches the wave's wavelength.

Light and sound

<p><strong>Diffraction</strong> is<mark data-color="#ffffff" style="background-color: rgb(255, 255, 255); color: inherit;"> the bending, spreading, and scattering of waves as they encounter an obstacle, pass through a gap, or navigate an aperture. This phenomenon occurs with all types of waves—including light, sound, and water waves—and is most p</mark>rominent when the size of the obstacle or opening closely matches the wave's wavelength. </p><p>Light and sound</p><p></p>
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Dispersion

Light dispersion is the process where white light is separated into its component colors (the visible spectrum) because different wavelengths of light travel at different speeds and bend at different angles when passing through a medium. [1, 2]

Light only

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Polarization

Only light transverse waves

Sounds cannot

Polarization of light is a fundamental property of light waves describing the specific orientation of their oscillating electric and magnetic fields. It determines the plane in which the light wave vibrates as it travels through space

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Light vs sounds properties

Light and sound both:

-Both use wave speed V=lambda (f)

-Both reflect, refract, and diffract

Different:

-Different types of waves

Light: transverse sound: longitudinal pressure

-Light does not need medium whereas sounds does

-Light can polarize, sound cannot

-Light slows down when going from air to water

-Sound speeds up from air to water

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Mirrors and Lenses

1/f=1/object distance + 1/image distance

m=-image/object

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Focal length

+ for a converging lens or mirror

- for a diverging lens or mirror

Converging lens=convex

Converging mirror=concave

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Object distance

+ always

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Image distance

+ for real images

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Magnification

+ for upright image

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Concave vs convex mirror

Concave: converging mirror +f

Near focal point

-Image on same side as object

-Image inverted

-Real image (+image distance)

Convex: diverging mirror -f

Far focal point

-Image on opposite side

-Image upright

-Virtual image (-image distance)

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Concave vs convex lenses

Concave: Diverging -f

Far focal point

-Image on same side

-Smaller and upright

-Virtual -image

Convex: converging +f

Close focal point

-Image on opposite side

-Real image +image

-Inverted and smaller

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Converging for both lens and mirrors

Mirrors: Concave + real image, same side

Lens: convex + real image, opposite side

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Myopia

Nearsightedness

Trouble seeing far away

Focal length too short

Diverging lens, concave lens

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Lens power

P=1/f

f in meters!!!

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Correcting myopia

1/object distance 1/infinity 0

Image of far object bring it closer in front of glasses

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Flat mirrors in bathrooms for example

About same size

m=1

Object=-(image distance)

focal length is going towards infinity

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Photoelectric effect

The photoelectric effect is the emission of electrons from a material when it is struck by electromagnetic radiation, such as light

Shining light on a metal, can eject electrons from metal (photo electrons)

Detect current-put into a circuit

Measure photoelectrons

Brighter light, brighter intensity (bright vs dim, # of photons), more current read, only if wavelength is short enough

Light behaves as a wave and as a particle

E=hf for particles (photons)

Light: Wave (intensity) and particles (photons)

DeltaKE=-deltaPE

Kemax=hf-(work function, bidnign energy)

KE max=-eVstop

Vary light frequency and battery voltage, measure current

Making a light source brighter (increasing intensity) only increases the number of ejected electrons, never their energy. Only changing the frequency can increase the electrons' energy

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Context and importance in medical imaging devices

Photon is absorbed via photoelectric effect, is more prominent in denser tissues

Lungs-least dense (air)-precludes ultrasounds need to use XRAY

Heisenberg uncertainty principle deltaXdeltaP=constant

PET scan real specific, laser if we want delta X to lower for specific region, limits resolution in technologies

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Mass to energy equation (:

E=mc²

c=3×10^8 m/s speed of light in a vacuum