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learning
an enduring or durable change in behavior or mental processes due 2 exp. relatively perm, causes a change in beh, occurs due 2 interactions with enviro
event alone
type of learning, habituation + sensation
event event
type of learning, classical conditioning
beh event
type of learning, intstrumental conditioning
innate
unlearned behaviors, something inborn or naturally occurring
reflex
unlearned behaviors, stim-response relationship which is either learned or innate + indicates that behavior that happens automatically
habituation
process by which we respond less strongly over time 2 repeated stim, highly specific
habituation effect
decrease in vigor of elicited beh that occurs with repeated presentations of the eliciting stim. elicited beh is not fixed, response decreases stim spec
adv of habituation
we learn which stim 2 ignore + which 2 respond 2
sensitization
increase in the strength of a response 2 a repeated stimulus. can result from repeated presentations of a stim or by arousal from extraneous stim, often not specific
classical conditioning
form of learning in which a neutral stimulus comes 2 signal the occurrence of a second stimulus
elicits
brings about
stimulus
anything in the enviro that we can detect, is measurable + can evoke a response or beh
association
relationship between 2 stimuli
acquisition
time while assoc is being learned
unconditioned stim
US, bio sig stim that already has response assoc with it
unconditioned response
UR, naturally assoc with US
neutral stimulus
NS, doesn’t naturally elicit a response
conditioned stimulus
CS, prev NS that comes to elicit a conditioned response
conditioned response
CR, learned response 2 an enviro stim (CS)
strong bodily response
a good US should evoke a
more intense
when body response is this, its easier 2 prod a CR
short-delayed conditioning
US starts just after the CS started ( CS still on)
long-delayed conditioning
US starts after the CS has been on for a while
trace conditioning
CS begins + ends before US is presented
simultaneous conditioning
CS + US begin and end together
backwards conditioning
US occurs first
multiple CS-US pairings
how we enhance acquisition, intense, aversive (unpleasnt) US can prod one-trial learning
short-delayed pairing
how we enhance acquisition, the interval between onset of CS + US is short
preparedness
species-species predisposition 2 be conditioned some specific way, usually due 2 evol adaptations
extinction
process in which CS is presented in absence of US, causes CR 2 weaken and disappear
spontaneous recovery
when a seemingly extinct CR reappears if the CS is presented again following delay or after extinction, usually somewhat weaker CR
conditioned excitor
conditioned stim that prod a conditioned response
safety signal
conditioned stim that lets us know a US is not coming
stimulus generalization
process where once a CS has been established, similar stim may also prod a CR
stimulus discrimination
process where we exhibit less pronounced CR to CS that differ from og CS, CR occurs 2 stim but not 2 another
higher order conditioning
an already conditioned stim (CS1) is paired with a neutral stim, CS1 becomes CS 4 for second round of conditioning + the 2nd neutral stim (CS2) comes 2 elicit conditioned response of its own
phobia
systematic densensitization, xtreme + irrational fear directed to something
sys desensitization
therapeutic tech based on pavlovian conditioning 2 lower fear response, exposure therapy
operant conditioning
learning ctrl by consequences of beh
EL thorndikes law of effect
if a response 2 a stim is followed by a satisfying state of affairs, the bond between the stimulus + response will be strengthened
satisfaction
stamping in
discomfort
stamping out
skinner + the operant process
identified key processes in operant conditioning, created skinner box aka operant chamber
antecedent
something detectable in the enviro that set the occasion 2 respond
behavior
activity that can be repeated in the enviro that set the occassion 2 respond
consequences
stim that can increase or decrease probability of future beh
contingency
if - then rule, if u do this then that will happen
reinforcement
any outcome that strengthens prod of a response
punishment
any outcome that weakens prob of a response
positive
addition of consequence
negative
removal of consequence
escape beh
performance of beh terminates an aversive stim
avoidance beh
performance of beh prevents aversive stim from occurring
learned helplessness
exp an aversive situation u can’t ctrl prevents u from learning 2 ctrl other aversive situations
shaping
reinforce each response with the opportunity 2 perform the next responses, dev a sequence of behs
operant extinction
weakening + eventually disappearance of response cuz it is no longer followed by the prev consequence
extinction burst
beh effect of operant extinction, temp increase in responding
emotional + aggressive responding
beh effect of operant extinction, leads to responding eventual stop
discriminative stim
signal avail of reinforcement, can be any stim
reinforcer
stim/event following a beh that increases likelihood of that beh occurring in the future
primary
(unconditional) not learned
punisher
stim/event following a beh that decreases likelihood of that beh occurring in the future
continuous reinforcement
schedule of reinforcement, every “correct” response is reinforced, faster
partial reinforcement
schedule of reinforcement, only some correct responses are reinforced, slower
fixed
schedule of reinforcement, partial reinforcement, occurs after an avg # of responses or fixed time interval
variable
schedule of reinforcement, partial reinforcement, occurs after an avg # of responses or passage of time
ratio
schedule of reinforcement, partial reinforcement, certain % of responses are reinforced
interval
schedule of reinforcement, partial reinforcement, certain amount of time must elapse between reinforcements
bio preparedness
bio constraint, some events serve as better signals or conditional stim than others due 2 evol
latent learning
beh is learned but not demonstrated till reinforced
cog maps
mental reps created by mind + recalled 2 improve our ability 2 navigate our enviro
bandura + social learning
studied students 2 establish observational ;earning
social (observational) learning
we understand what 2 do by watching others
vicarious conditioning
occurs by an organism watching another organism (a model) be conditioned
attention
phase 1 of observational learning, learner watches trainer
retention
phase 2 of observational learning, trainer models response + learner thinks abt response
production
phase 3 of observational learning, learner demonstrates response without trainer modeling it
motivation
phase 4 of observational learning, learners imitated beh prod reinforcer
mirror neurons
activated by performing an action or by seeing another perform same action
memory
bio hard drive of info stored in our brain, collectively make up our individual identity
encoding
how info is initially learned, brain needs 2 overcome encoding problem 2 initiate process of bringing info into our memory (store it)
storage
maintaining info over time
retrieval
process involved in recovering info from memo 2prod a response
search metaphor
desc the process involved in memory using terms + phrases that relate 2 searching in phys or virtual space (relive, finding, etc.)
reconstruction metaphor
primarily use memo 2 put together a useful response using both what we know + the situation around us
flashbulb memos
9/11, certain memos better remembered, memos are often reconstructions based on available info, info at hand used 2 figure out what happened
modal memo model
sensory memory to immediate memory to long term memory. sys that keeps info translated by the sense briefly active in a relatively unaltered, unexamined form
iconic memo
vis form of sensory memo, icons
echoic memo
auditory form of sensory memo, echoes
immediate memo
sys that actively holds on 2 a lim amount of info so that it can be manipulated + processed, “contents of consciousness”, aka short term/working memo
short term memo
holds finite amount of new info 4 finite amount of time. info stored in hippocampus
visually
info storage in short term mem, images
phonologically
info storage in short term mem, sounds
semantically
info storage in short term mem, meaning
action
info storage in short term mem, motor patterns
working memo
lim capacity sys 4 storage + manipulation of info 4 complex tasks, holding info in active mem 2 “work on” it, info lasts abt 20 secs, rapidaly lost unless in use
central executive
attention, phological loop ( inner voice), episodic buffer (temp store), visual sketchpad (inner eye)
duration
how long a mem sys can contain info before its forgotten, as little as 3s we see a drop off, can persist as long as 20s
rep
kind of info a mem sys contains