psy100 term test 2

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Last updated 1:55 AM on 6/18/26
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258 Terms

1
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Learning

relatively permanent change in thoughts, feelings and behaviour resulting from experience

  • develop memory of event AFTER event has occured

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S-S association (stimuli association)

allow us to predict events and adjust response (tend to tgt to allow us to predict response)

  • dark clouds (S1) + Rain (S2)

    • expect rain, get unbrella

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Classical Conditioning (CS)

  • 2 stimuli repeatedly paired tgt

  • S1 becomes a signal that S2 is coming (see clouds, expect rain)

    • response only occur after learning (bring umbrella!)

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strong pairing

frequent overlap over time

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Neutral stimulus (NS)

no response from animal

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Unconditioned stimulus (UCS) and unconditioned response (UCR)

have response naturally

  • no training needed

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Classical conditioning method

let dog associated NS sound with UCS (food) and this will cause it to salivate. overtime a response to neutral stimuli will occur and NS will become CS to cause CR

<p>let dog associated NS sound with UCS (food) and this will cause it to salivate. overtime a response to neutral stimuli will occur and NS will become CS to cause CR</p>
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higher order conditioning (chains of CS)

after first round CS1 evoke stronger CR and CS1 and CS2 paired tgt, CS2 will evoke weaker CR

  • can repeat for several times but response gets weaker

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in advertising

Ads make something meaningful to you and let it relate to their product (christmas, coke, feeling good)

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Adverse learning

  • rapid, strong and resilient (may lead to phobias)

    • very strong as bad things make you remeber best, learn things that dangerous to you increase survival.

    • NS evoke CR

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Fear conditioning (learning model)

  • overlap shock (UCS) with environment (CS1, blue box) and tone (CS2)

  • when reexposed to CS1 or 2 animal expects UCS

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Freezing behaviour

The anticipation of the UCS

  • indicate association has been learned

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drug dose and location

  • when introduced to new location, overdose may happen even with same dose as normally, familiar places preps our body for drug by being in environment,

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Stimulus generalization

the greater the similarity (physically) the greater the tendency for a response

<p>the greater the similarity (physically) the greater the tendency for a response</p>
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case of Little Albert

  • liked albino rats

  • study paried loud noises that made albert cry

  • boy became scared of rats and anything else that was white and furry

    • generalization

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CS-UCS pairings

  • some more likely to occur than others

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Conditioned taste aversion CTA

  • Animals learn food (CS) and illness (UCS) associations, which in turn can lead to avoiding foods

    • get food poisoning —> would not likely eat that food again

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other stimuli paired with illness

other stimuli may be difficult to pair with illness and make poor CS

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preparedness

prepared to learn them

  • we may be genetically hardwired for certain cs-ucs associations

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Latent inhibition

  • stimulus experienced many times in neutral context is not suitable for conditioning

    • past might prevent current conditioning difficult to pair with UCS

  • use unfamiliar stimulus

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Blocking of CC

  • once UCS has been paired with a CS1 its hard to pair that same ucs with other CS2 in the future

    • cs1 pairing created learning history

    • no suprise for cs2 —> blocked

<ul><li><p>once UCS has been paired with a CS1 its hard to pair that same ucs with other CS2 in the future</p><ul><li><p>cs1 pairing created learning history </p></li><li><p>no suprise for cs2 —&gt; blocked</p></li></ul></li></ul><p></p>
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learning requires suprises

  • 1st time hearing sound, you get suprised

  • 2nd time the animal will already predict for food bc of history with stimuli, they wont pay attention to cs2

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extinction

if we stop UCS CS pairings, the CR will decline (NOT FORGETING just supressed memories)

  • bell (CS)+ food (US) —> saliva (CR)

  • extinction

    • Bell (CS) = no response

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evidence of extinction: reinstatement

  • after extinction, the CR can return to full stregth following a single UCS-CS repairing

    • CR never fully removed

<ul><li><p>after extinction, the CR can return to full stregth following a single UCS-CS repairing </p><ul><li><p>CR never fully removed</p></li></ul></li></ul><p></p>
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evidence of extinction: Spontaneous recovery

return of CR after period of time (NOTHING ELSE — just time)

  • fear doesnt disappear just inhibited

<p>return of CR after period of time (NOTHING ELSE — just time)</p><ul><li><p>fear doesnt disappear just inhibited </p></li></ul><p></p>
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evidence of extinction: Renewal

  • extinction very SPECIFIC to context

  • even if you extinguish cs-ucs pairing in one context (green box) CS will still evoke CR in new context (Purple)

<ul><li><p>extinction very SPECIFIC to context</p></li><li><p>even if you extinguish cs-ucs pairing in one context (green box) CS will still evoke CR in new context (Purple)</p></li></ul><p></p>
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Extinction in therapy: exposure therapy

  • in phobias there is CLEAR triggers for anxiety or fear

  • repeated exposure to triggers in a safe environment may reduce fear

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Operant conditioning (S-R associations)

frequency of a behaviour is linked to its consequences

  • things you do that get you rewarded —> you will do more often and vice versa

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OC VS CC

CC - development of phobias

OC - avoidance of phobic stimuli to preserve mood

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Positive Reinforcement

  • add something, increase a behaviour

    • child clean room and get cookie —> more likely to clean again

<ul><li><p>add something, increase a behaviour</p><ul><li><p>child clean room and get cookie —&gt; more likely to clean again</p></li></ul></li></ul><p></p>
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Positive Punishment

  • add something to decrease a behaviour

    • student cheats on test and get failing grade —> less likely to cheat again

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Negative reinforcement

  • remove something to increase a behaviour

    • driver buckles seatbelt to stop annoying alert —> promote seatbelt use

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Negative Punishment

  • remove something to decrease a behaviour

    • athlete arrives late to practice and is benched —> stops lateness

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Token economies in hospitals and classrooms

  • tokens exchanged for goods and services

  • good behaviour gets token bad behaviour cost token

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Applied behaviour analysis (ABA)

  • teach new skills

  • study of behavioural patterns with goal of encouraging certain behaviours through personalized behaviour modification program

    • oftenly used in children with autism

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Why is a mix of reinforcement and punishment the best?

  • P alone is problematic

    • only tell you what NOT to do doesnt say what you should do

      • tend to make ppl hide/lie what they do

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Schedules of reinforcement: Continuous

mostly theoretical

  • do good —> get award all times

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Schedules of reinforcement: Partial

  • irregular not all the time

    • real world

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Schedules of reinforcement: Partial - fixed interval

  • exact amount of time

    • assignment due at X

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Schedules of reinforcement: Partial - variable interval

  • response after varying period of time (average)

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Schedules of reinforcement: Partial - fixed ratio

  • exact amount of responses

    • buy 4 get 1 free

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Schedules of reinforcement: Partial - variable ratio

  • after certaain average amount of responses, ur likely to get reward (game of CHANCE)'

    • gambling

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comparing fixed vs variable schedules

  • fixed: have post reinforcement pause

    • steady response rate (do it until get reward, THEN STOP

  • variable: steady response rate (highest for VR)

    • any response can get rewarded

<ul><li><p>fixed: have post reinforcement pause</p><ul><li><p>steady response rate (do it until get reward, THEN STOP</p></li></ul></li><li><p>variable: steady response rate (highest for VR)</p><ul><li><p>any response can get rewarded</p></li></ul></li></ul><p></p>
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Observational learning (BANDURA)

  • organism learn through witnessing experiences of another

  • bandura’s studies agression

    • children who watch aggressive videos are more likely to be agressive after

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Latent Learning (LAZY)

  • learning not being expressed bc of lack of incentives

    • always knew how to do task, too lazy to do until reward (TOLMAN + HONZIK’s studies)

<ul><li><p>learning not being expressed bc of lack of incentives </p><ul><li><p>always knew how to do task, too lazy to do until reward (<strong>TOLMAN + HONZIK’s studies)</strong></p></li></ul></li></ul><p></p>
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memory

  • process where info is stored, consolidated and retreived

    • sensory, short term, long term (IN THIS ORDER - SERIAL PROCESSING)

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Duration

length of time info can be stored without rehearsal (limited by decay)

  • 1sec or less for visual memory

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capacity

amount of info that can be stored

  • 5 for visual

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properties of sensory memory

  • very short duration (1s or less)

  • capacity is theoreticaaly large but functionally small

    • can only report on few stimuli (4/100)

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Short term memory

  • decays unless mentally rehersed

    • 15-30s without, minutes with

  • capacity: 5-9 items

    • decay of info and interference(new with old) cause to be shorter

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emotionally salient

stressful events that your never have to try and remember, you just do remember

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two forms of rehersal: maintenance and elaborative

maintenance: simple repetition

elaborative: complex, relate info to other concepts (something meaningful/personal)

  • more effective

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STM capacity (digit span)

  • longest string of digits you can remember without error

    • usually 7

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Chunking

  • divide body of info into meaningful groups

  • increase stm capacity to 7 chunks instead of items

<ul><li><p>divide body of info into meaningful groups</p></li><li><p>increase stm capacity to 7 chunks instead of items</p></li></ul><p></p>
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limits to stm model

  • multitasking hard to explain

    • single STM would expect bad multi tasking (interference)

    • but we can do it they are just processed differently in diff parts

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Working memory (WM) —> newer STM model

  • several process that work tgt to manage info

    • 3 vs 1

  • manipulates info

  • OSPAN test

    • track words while doing math

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primacy/recency effect or serial position effect

in short list of items, first and last part are better remebered

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types of LTM - declarative (things yk that you can tell others)

  • hippocampus dependent

  • episodic: unique memory of an event from their pove

  • semantic: general knowledge (rivia_

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types of LTM - Non declaritive (things yk you can show by doing)

  • hippocampus independent

  • memory ur not aware that ur accessing

    • skill learnng (bike riding)

    • priming —> using specific words

    • conditioning

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LTM retrieval failures: tip of tongue

sometimes we have memory but cant retrieve it

  • one hint can trigger retrieval (related to priming)

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misconceptions ab memory

  • memory cant be retreived from the past and re experience it in the present

    • this idea presumes that memory is stored in permanent form that doesnt change

  • HOWEVER, your never experiencing the same OG event

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View: Memory is (Re)constructed

  • not retrieved but actively assembled

  • we build mental representation of it

    • feature memory form today that wasnt present in that event

      • influence of current self (goals, expectations)

  • change everytime its recalled

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Schemas

  • learned cognitive framework that fills memory gaps (feel like certain events happened here becasue it usually does)

    • eg. script which is a sequence of events predicted by individuals

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Source monitoring

  • try to find source of information (dk who told you)

  • often schema based

  • erros may lead to plagiarism

    • think source is themsleves

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Memory for arousing experiences

  • everyday and arousing memories become inaccurate overtime, though confidence in arousing memories remain high

    • memory for key events is good, rest is poor

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patterns in LTM

  • reminscence bump

    • talk ab youth more

    • many firsts —> contribute to identiyt

    • very plastic brain

    • repeating same events daily

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Eyewitness testimony

  • pivital role in legal system (NOT reliable perfectly)

    • due to confidence

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misinformation effect

  • after crime, eyewitness memory can be modified by interviews, media coverage etc

  • more in young children and older adults

  • link to high empathy and low intelligence

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false memories

  • inadvertently created by interactions with law enforcement, media, therapist

  • lead to wrongful convictions

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repressed memories

  • some aversive events too traumatic for one to handle, hidden under contiousness

    • may reemerge later in lufe

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memory wars

a controversial idea in which repressed memories were disputed as false by some psychologists

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context dependent memory

best memory when encoding and recall in same context

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state dependent memory

bets memory when encoding/recall in same physiological state

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mood dependent memory

in depresssion, more likely to recal negative info

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What is a gene?

unit of hereditiy from parent to offspring (50-50 from each parent)

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what is a gene?

  • encode for proteins

  • influence structure of nervous system and its functional output

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order of dogma

dna - rna - protein - biological process in nervous system - trait

  • have environmental influences that may cause epigenetic influences

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genetic variation

  • 20k-25k diff genes that may have serveral versions (alleles) with diff functions

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Genetic similarity → trait similarity

Family members have trait similarity partly because of gene similarity

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genetic differences in twins

monozygotic: 100% identical genetically

Dizygotic: 50% identical genetically

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Heritability (simple view)

traits may vary within pop (phenetypic variation Vp)

  • due to genetic factors (Vg) or environmental factors (Ve)

    • Vp = Vg+Ve

  • Heritability (H2)

    • H2 = VG/Vp

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Heritability according to twin studies

  • psychologiccal traits (personality, intelligence, religiosity) may be heritable

  • gene, environment, randomness play a role

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heritability is considered an abstraction

  • estimate — can be inaccurate/misleading\

  • based on assumptions

  • context specific

    • estimate in 1 group may not apply to other group

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Nature (genetics) vs Nurture (env)

  • not real debate

  • both ARE significant and interact with eachother

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why traits become common: reproductive fitness

  • certain traits are associated with more offspring

    • disease resistance

    • physical features that are attractive to potential mates (sexual selection)

  • these traits reporduce more —> become more common (is selected for)

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twin studies vs molecular heritability

  • early h2 estimate were from twin studies at around 0.4-0.5

  • today we use molecular heritability which use actual genetic variation and h2 is around 0.1-0.2

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Ability to predict traits from genes alone is “not great”

  • trait influenced by MANY gene —> each gene explain small part of variablilty

  • context dependent

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gene and environment interaction

  • common

  • gene might affect attraction, access and response to environment

    • eg. genes for creativity attract you to artistic films

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what is intelligence

  • conceptual variable

  • capacity to acquire and apply knowlege and skills

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The idea of g (positive manifold)

  • idea of how ppl tend to get similar scores in seemingly different psychometric tests ( vocab, comprehension and arithmetric)

    • positive correlation

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Why do we see positive correlations?

  • tests might be related in some way

    • look like theyre testing for different traits but could be all measuring parts of the SAME trait

      • driven by the G factor

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g

  • statistical creation

  • something that is correlated with other abilities

    • eg. academic ability

<ul><li><p>statistical creation </p></li><li><p>something that is correlated with other abilities</p><ul><li><p>eg. academic ability</p></li></ul></li></ul><p></p>
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General intelligence (g) theory: cons

  • not all cognitive abilities are driven by g (ENTIRELY)

  • correlation between g and one cogn. ability not perfect

    • portion not explained by g

      • explained by specific factor (S)

<ul><li><p>not all cognitive abilities are driven by g (ENTIRELY)</p></li><li><p>correlation between g and one cogn. ability not perfect</p><ul><li><p>portion not explained by g</p><ul><li><p>explained by specific factor (S)</p></li></ul></li></ul></li></ul><p></p>
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Barriers in Cognitive testing

  • language ability and culture are concern

  • test for 1 group might no apply to another

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Raven’s Matrices

reduce influence of language and culture by making test based on pattern reconization

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<p><span>Intelligence Quotient (IQ) “normal” distribution</span></p>

Intelligence Quotient (IQ) “normal” distribution

  1. more impaired cases in reality

  2. many places ISNT random

    1. eg. testing done at uoft might have higher IQ as its at a school campus

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Evaluating ourselves

  • not great r = 0.2 for esitmated IQ

  • some proposed that low cognitive ability have inflated confidence (criticized)

    • dunning kruger effect

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Why do people care about IQ (or Intelligence)?

  1. preductor of success: TERMAN

  2. related to highly complex profession and better performance

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Why do people care about IQ (or Intelligence)? correlation

  1. + with longevity and hight

  2. - with criminal behaviour and divorce rate (better finanical standings)

ONLY 1 PREDICTOR, MANY OTHER VARIABLES TO CONSIDER

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“Too Smart For Your Own Good”

  • correlated with ledarship performance

    • high IQ —> worse ledarship